
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Maybe this game just isn't set up for single player, but it just feels like they want you to discover and explore things with your face and then laughs at you when you die. "Hrm, where's that turre-" BANGBANGBANGBANGBANGBANG Dead, lose 50% hunger and thirst, return to base. "Huh, what does this beehive structure d-" Dead, lose 50% hunger and thirst, return to base. This is a game built around exploring and discovering the amazing, hand-crafted maps and engaging with the in-depth crafting system, and then it just punishes you for doing any of that. It's crazy.
System Shock 2 mixed with Project Zomboid makes for a fantastic video game
Was amazing for 2/3 of the game and in the last third the difficulty made things really unfun as everything begin to hits too hard while weapon's damage doesn't increase by much if at all (fr I've unlocked laser guns, plasma flails, railgun crossbow but my best weapon was a pickaxe I unlocked 40 hours prior to that) weapons that do make the difference generally have sparse ammo while you need stacks of it just to explore a little... I still recommend it but I really wish the last part of the game was a bit more balanced and felt a little more complete.
This isn't a review, this is a cry for help. I really wanna see the rest of this game but I did not expect THIS amount of crafting, I thought it would be a lot closer to Half-Lfie. Anyone know if there a way to turn it down to like The Last Of Us levels of simple crafting?
Very fun survival game with a Silent Hill Bloodborne Resident Evil 4 Super Mario 64 and many other peak heavy inspirations
This is probably one of the best survival games I've played in a long time.
What if Half-Life was a survival crafter. Pretty good/fun.
this is the greatest open world game i've ever played
本身游戏素质还是不错的,起源引擎特有的画面质感对于有点年纪的玩家很有吸引力,但是引导非常非常差,不管是地图引导,敌人信息,物品信息,完全处于不可理解的状态,但是游戏确实设计了任务,食谱,人物,敌人的界面,但说实话,根本不是给人看的,为了迎合游戏的本身的艺术风格,以上的界面完全看不懂,非常的割裂,前期小地图多,箱庭之间的链接能给人眼前一亮的感觉,但是随着任务推进,区域的扩大,地图的缺失问题就越来越明显,需要记忆的路线越来越多,整个游戏体验就变得越来越疲惫,你如果停下游戏几天,再回来根本不记得接下来应该干嘛,我已经无数次在老家被一个会隐形飘在半空有两条触手的怪吓得半死却一直找不到对应的装备X射线
this game is the kind of GOTY every year kinda game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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