
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.3Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
I finished Abiotic Factor and overall I recommend it. The crafting, combat, progression, base building, and atmosphere are all solid. My biggest issue is navigation. I spent way too much time lost, retracing the same areas, and running in circles trying to figure out where to go next. Exploration is fine, but constantly feeling directionless just wastes time. Better maps, signage, objective markers, or clearer landmarks would improve the game a lot. Still recommended, I just wish more of my playtime was spent actually progressing instead of trying to figure out where the hell I was which was about half of my play time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the goat
стала хозяюшкой научилась готовить припой и кидать жука как покемона
Десять часов готовила супы, самый лучший выживач
Franchement, Abiotic Factor est pour moi l’un des meilleurs jeux de survie de ces dernières années. C’est rare qu’un jeu me donne autant envie d’explorer, de comprendre et simplement de voir ce qui m’attend derrière la prochaine porte. L’ambiance est incroyable : mystérieuse, oppressante, parfois franchement inquiétante. La DA, l’histoire et surtout l’évolution de l’environnement au fil de notre progression donnent vraiment l’impression que le monde avance avec nous. La progression façon metroidvania fonctionne à merveille. La narration est également un gros point fort. On découvre l’histoire à travers les PNJ rencontrés au fil de l’aventure, mais surtout grâce aux e-mails et documents qui transforment petit à petit notre aventure en véritable enquête. Chaque découverte donne envie d’aller un peu plus loin. Et le gameplay est tout aussi réussi. Nourriture, soif, fatigue, température, craft… chaque système est poussé et surtout rendu amusant. Même les petites mécaniques comme les mini-jeux liés aux besoins ou au sommeil ont leur place. Mais ce qui me marque le plus, c’est le sentiment de vivre une aventure plutôt que de simplement jouer à un survival. Je me suis surpris plusieurs fois à oublier que j’étais là pour survivre et simplement profiter de l’exploration, de l’ambiance et de cette envie de comprendre ce qui se cache derrière tout ça. Un énorme banger. Une vraie claque. Et surtout, j’ai vraiment hâte de voir ce qu’il a encore à m’offrir.
Безусловно - да. Это одна из лучших видеоигр, что я вообще играл. Я брал её ещё в самом начале пути и с огромным удовольствием перепрохожу и сейчас, в ожидании нового длс. Лучший выживач в принципе, с отличным лвлдизайном и прогрессией. Многие вещи, что тут есть отлично реализованы: вот есть у вас проблема с водой - можно собирать куллеры. Со временем надоедает, они же маленькие - становятся доступны бочки, которые как два с небольшим куллера. А дальше в целом уже начинает напрягать и это, но тут появляются фильтры, и так далее. На этом примере я хочу отметить, что в игре достаточно круто проработано большое количество вещей, включая прогрессию, где со временем не только вы, как персонаж, путём прокачки навыков и создания нового снаряжения, но и ваша база, как и игра - адаптируется и расширяется. Так же тут достаточно интересный для изучения лор, который можно повсеместно найти и прочесть, но помимо этого в игру просто безумно весело и интересно играть. Я обожаю эту игру и определенно рекомендую.
这游戏前中期设计的十分工整,一切玩法可以说是近乎完美的体验。可游戏进度一旦进入了水力发电厂之后,赶工痕迹实在明显,游戏的数值设计也随之开始崩坏了。到后面玩家装备都几乎是最顶级的了,可是面对敌人却依然要砍个好几十刀,枪也几乎是完全变成玩具的状态。而且大部分后期的敌人直接是攻高血厚,玩家可能抗个两三下就几乎要死了,就没有给玩家设计好应对的方案。大部分情况我只能利用游戏机制的切刀bug才能对后期敌人打出适合后期阶段的高额伤害,以此来应对这种数值崩坏的情况。再加上这游戏本身也是各种小型的箱庭迷宫互相连接,本来挺不错的一个地图设计,就因为这数值膨胀的情况,直接就成了游戏繁琐的帮凶。然后一直到通关才发现你妈古神boss甚至还没有一个小怪打你伤害高,这就很让人费解了,反正这游戏前后期体验实在是割裂,真想不明白后期的敌人设计是怎么想出来的,数值真的是用脚填的。要问我这游戏能不能玩,接近100个小时全成就的我可以很负责任的说,确实可以玩,我也很喜欢这游戏。但整个游戏打完就是会有种高开低走的被敷衍感,所以我还是得给你们这游戏一个差评,你们其实只要再打磨打磨就能做出一个好游戏的,玩家又不是等不了,急啥呢对吧。
One of the best survival games out there. If you want something that isn't your typical usual survival craft, this is it right here. I also want to give the idea that there should be a option down the road to let us randomize portals (maybe their locations to) or enemies throughout the facility for endless replay-ability when all said content is done. Otherwise this is one of my favorite games. I've played it on steam and console, runs great.
Очень добротный и интересный выживач в sci‑fi тематике, хочется выделить то, что тебя не ведут за ручку по компасу, как в огромном большинстве игр схожего жанра, а заставляют думать и запоминать карту, планировка комплекса очень понравилась, все секторы очень аккуратно связаны друг с другом, что исключает необходимость бегать марафоны от базы до необходимой локации. Очень большая вариативность в снаряжении и вооружении, практически на любой вкус и цвет. Рекомендую к покупке.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $62.1M | 68.7K | 75% | $34.99 | |
| $231.2K | 409 | 71% | $14.99 | |
| $235.6K | 405 | 63% | $19.99 | |
| $123K | 228 | 58% | $19.99 | |
| $111.7K | 235 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.9M | 97.8K | 94% | $19.99 | |
| $56.9M | 41.9K | 96% | $34.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $55.3M | 342.7K | 97% | $9.99 | |
| $55.2M | 39.9K | 75% | $27.99 | |
| $57.1M | 160.2K | 90% | $19.99 |