
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.3Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its pretty good
I like almost all survival games but this is the ONLY good one
absolute peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this is one of the best games I've seen in years.
Genuinely some of the most fun you'll have with friends. Skill tree is great, the length of game is fantastic, basebuilding is as involved as you want it to be, exploration is really fun, difficulty is perfectly reasonable. Huge list of settings make the experience pretty customizable for your playstyle. There is the occasional minor grind that the game requires you to space out by design, which for some reason makes it feel more acceptable. The graphics are intentionally pretty retro, but it's endearing. The new pet system is pretty fun to play with, too. 10/10 would let Leyak creep on me riding the exercise bike again.
this game is absolutely fantastic, but the mountaineers with the riot shields are one of the worst-designed enemies of any video game ever made
Абиотик Фактор. Хороший пример качественно сделанной сурвайвал игры, из сильных сторон выделю: Геймдизайн и левелдизайн, это всё тут просто хорошо сделано, все 7 секторов связаны между собой, из балкончика первого сектора можно увидеть пятый и шестой, на вагонетной станции видно сектор безопасности и третий, реально чувствуется связанность мира, что немаловажно, врагов маловато, в основном игру населяют разновидности четырёх основных мутантов - очка в земле (так называемого вулканчика, также известного по энциклопедии SCP, как карбункул), ежа, собаки и мага. Разве-что к концу игры разработчик, видимо находясь в спешке, сделали ласт сектор-два непроработанными с малым количеством нового контента. Остался недоволен вооружением в этой игре и хотел бы раскрыть эту тему. Огнестрел - неюзабельный практически, крафтить 30 патронов за 5 ГЕЛЕЙ ИЗ АНТИВСЕЛЕННОЙ - это дикость, копил патроны 50 часов игры, отстрелял их за 15 минут, а что делать дальше - это уже хороший вопрос, оружие просто так не взять в руки вообще, ввиду необходимости прокачки точности, перезарядки и других стат заточенных только под использование оружия, решение плохое, огнестрела в игре много, но не юзается абсолютно весь, уже не говоря про откровенно бесполезные ганы, вроде дробовика, ппшки, пистолета, винтострела, суперслабых и почти полностью бесполезных, ппшка перезаряжается в раза 2 дольше чем стреляет, у всего остального просто урона нету. Разработчику стоит обдумать заново созданный их же руками баланс, угнетающий огнестрельное оружие, добавив хотя бы в конце прохождения возможность крафтить патроны НЕ ЧЕРЕЗ ГЕЛЬ ИЗ АНТИВСЕЛЕННОЙ. Холодное оружие. К концу игры выбор сужается до обязательной катаны и трёх практически одинаковых оружек - цепа, копья, электромолота, разница между ними минимальная и отличий чуть ли не ноль. Отдельное спасибо за персонажа-супермена, который делая удар с разгона вкладывает настолько зверскую силу в удар, что персонажа аж отбрасывает назад, по закону компенсации энергии, за реализм спасибо, но всё же посоветовал бы разработчику удалить этот бред из игры, ибо каждые 30 секунд геймплея с оружием тяжёлым происходит ситуация где ты с разбега бьёшь воздух и отлетаешь назад на два метра. И сделайте больше выбор оружия и ветки его прокачки наконец, то что есть сейчас - слишком мало для такой игры, дайте игроку выбор нормальный, с вашей то тематикой научного хаоса и антивселенных - это будет легче. Перейдём к слабым сторонам игры. Хотя некоторые из них уже и так были перечислены выше. Чего игре не хватает? Больше оружия, брони, их улучшений. Нормальной прокачки в древе талантов, а не того кала что есть сейчас там. Переработать необходимо сектора после гидропланта, то что вы наделали после него - именно что халтура. Больше мутантов, в раза 2 возможно, гуманоидов тоже хотелось бы увидеть каких-нибудь новых, это бы сильно наполнило мир красками. Волны. Сделаны на отвали. Очень несерьёзно, нуждаются в переработке. Строительство. Строительство через мосты - это ужасно, я думаю трудоустроив даже бригаду архитекторов образованных и профессиональных строителей, они не осилили бы систему строительства мостами в этой игре, сделайте нормальную возможность расширить свою базу, хотя бы в местах где вы сами и оставили розетки для постройки жилища. Оптимизация говна, комп грузит сильнее Элден ринга, Киберпанка и игры-собрата 7дейстудай, что точно также славится своими 30fps на кровавой луне на вообще любой видеокарте, впервые вообще в жизни я услышал такой адский рёв доносящийся из компа, для таких пикселей - эт чёт несоразмерная плата. На этом всё, вроде бы ничего не забыл, игра всё ещё хорошая и рекомендую её к прохождению, осталось достаточно положительных эмоций, а негативные моменты особо не надоедали, это скорее просто как пожелания для идеализации игры уже. 7/10 - 7.5/10.
friend got me this game and its been a rather fun play through altho i think it needs some better one handed weapons like an upgrade to the combat knife and maybe the magnum dropped by the gatekeeper chieftains. id personlly like to see an upgrade for it that turns it into a .44 magnum or maybe even .50AE for some your armor means nothing eat lead moments and the combat knife turning it into a machete or large blade (these upgrades would be very expencive in terms of materials but would make a shield and knife playstyle more fun) thats all if have in terms of bad, cant wait til the new DLC drops and i can play it with my friend
Game grabbed me and my friend with just the demo, we got it early access day one and it has been delivering quality content drops after quality content drops time and time again. Doing a new playthrough with a bigger group and having so much fun revisiting older area with newer items. If you ever wanna play a quality and original survival game based a lot on the Black Mesa facility this is the game for you!
coffeehole
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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