
Take command of an 'Age of Sail' ship and her crew, exploring a vast, story-filled world that reacts to your decisions. Engage enemy vessels, fortifications and sea monsters in brutal tactical combat, all framed in an art style inspired by classic Naval Oil Paintings.
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About


Discover a huge amount of unique, story-filled islands across diverse biomes and themed areas: Fight ghost ships in the Haunted Seas. Ward off giant arachnids in the Spider Islands. Regions filled with poisonous gas, icebergs, cannibals and much more await.
Engage enemy ships, fortifications and sea monsters in vicious combat, employing your best tactics to out-manoeuvre and out-gun the enemy. Weather and environmental conditions affect your battles: Tidal waves, lightning strikes, volcanic bombardments and blizzards are just some of the modifiers that impact your strategy.
Abandon Ship focuses on ‘Age of Sail’ ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Life in this world can be brutal. Death is permanent. But the journey doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope.
By escaping to a Lifeboat, or even being stranded, alone in the water, there is a chance to survive and fight your way back to the top.


Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can bring to bear.
Dozens of diverse weapons and upgrades are available to utilise on the various ship classes you can acquire. Customise your vessels appearance by capturing enemy ships intact. Your trusty crew gain experience and traits to help provide an edge over the enemy.

Explore a fantasy world that reacts to your actions. Engage in piracy and become a hunted Captain. Undertake quests that may drastically change the environment – or the entire world. Make decisions that create allies or enemies that return to help or seek vengeance.
Play multiple stories, including the main campaigns tale of overthrowing a Cthulhu-esque Cult, a Freeplay mode about rebuilding the legacy of your forebears, and shorter tales, such as the combat campaign focused on rescuing your sister, or Sword of the Cult, where you play as one of Father’s children, climbing the ranks until you’re granted the ultimate weapon: The Kraken.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, French, German, Italian, Japanese, Simplified Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
for a game this old i wouldnt assume it to have so many bugs but ive gotten stuck on a black loading screen twice and if i restart the game i gotta go all the way back to my last save
Historia z mocną nutą Lovecrafta, dobrze opowiedziana, wciągająca, w mocno morskich klimatach. Przez chwilę nawet poczułem sentyment za pierwszym Port Royale. Dużo zdarzeń losowych, też podanych ze smakiem i w klimacie. Przy czym muszę od razu uprzedzić - jak ktoś nie ma problemu z angielskim, to grać w oryginale, tłumaczenie polskie jest żywcem wykonane przez jakiś mierny translator - żenujące błędy, chyba nikt nawet tego nie przeczytał dla weryfikacji, wiele zdań zwyczajnie straciło sens. Jak ktoś lubi sobie popływać, to jest gdzie - map dużo i pięknie wykonane, z uwzględnieniem pogody i zmian dobowych dzień / noc. Uczta dla oczu (moich przynajmniej :). Jedynym minusem jest element, którego jest tu najwięcej... no może nie do końca minusem. Walka, z początku wciągająca, ciekawa, dynamiczna, ale jak już się człowiek dochrapie najlepszego statku (co nie jest takie trudne) i znajdzie swój ulubiony skład załogi i broni (a jest w czym wybierać i czym się bawić), to właściwie do końca gry, staje się to element powtarzalny - jeden schemat na zwycięstwo działa na wszystkich przeciwników. Minus nie minus, bo zawsze można sobie zmienić zestaw broni... raczej dla urozmaicenia, niż z konieczności i poszukać innego podejścia, ale znowu, działa na wszystkich. Ogólnie, grało mi się bardzo przyjemnie. Na początku ze względu na każdy element, do końca raczej dla historii i widoków, bo walka nieco zaczyna nużyć. Więc tego, polecam :)
4080 64g内存 这小游戏三次卡死 逗我? 无法随时存档卡死只能大退 白玩
In a single sentence: Good game, but too much kraken. More in depth: I'm enjoying this game. It has a lot in common with Sunless Sea and FTL, two games I've enjoyed. but it does come off badly when compared to the former. I was disappointed by the narrative -- the lovecraftian elements (basically, domineering Cthulhu Daddy) aren't scary or unnerving. The Spider Islands are pretty much a Wish version of Saviour's Rocks, from Sunless Sea. The world and story just felt like a rather generic fantasy, without much depth. Luckily, the gameplay is pretty fun though it does get repetitive (too much kraken). I wished I had a few more options for directing my crew, like being able to assign a crewman to repairing hull cracks, or get my medic to go around and heal everyone without having to keep pausing in order to micromanage. I liked how each biome has different environmental hazards impacting combat. Though ship progression is pretty linear -- the more expensive ship is just better -- there's a lot of different builds when it comes to weapons and various combinations of weapons. There's also different game modes which also require slightly different approaches. On the main campaign, it's pretty easy to gather up the cash to upgrade everything (the earlier the better, before the game turns into Non-stop Kraken: The Krakening), but the shorter combat campaigns are more of a challenge. There's an element of RNG, sometimes, which can be frustrating. Overall, I'd recommend it if you're looking for a fun naval combat strategy game.
piracy seems to be about doing the 3 scenarios over and over again, maybe it's time to join the cult like nyarlathotepmom wanted us to
decent game but dead a long time
Diez cañones por banda, viento en popa a toda vela, no corta el mar, sino vuela un velero bergantín: bajo el pirata que llaman, por su bravura, el Temido, en todo mar conocido del uno al otro confín. La luna en el mar riela, en la lona gime el viento, y alza en blando movimiento olas de plata y azul; y va el capitán pirata, cantando alegre en la popa, Asia a un lado, al otro Europa, y allá a su frente Estambul.
Abandon Ship is a FREE mobile app that's been dumped on Steam as a PAID PRODUCT, as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is, admittedly, a bit deeper than your average Candy Crush/Angry Birds/Flappy Bird ripoff that we often get shoved onto Steam, and that's laudable, but there's obvious compromises baked into the core of this game, aimed at making sure it's suitable for iPhones, and that harms the experience on PC. And in this case it's a shame because the industry has struggled for decades to come up with a game as good as Sid Meier's "Pirates!", and I feel this was an attempt to connect that genre with the exhumed and much abused corpse of HP Lovecraft... yep, we're once more making public domain worse by ripping off someone else's creative design and narrative. So, you've got your sailboat, and you sail around, and unlike Pirates!, core game loops work out more like Faster Than Light (FTL) platespinning where you tap your iPhone screen to send your ships crew on various busy work jobs like firing cannons, patching holes in your boat, that kind of thing. And I guess from that kind of derivative, mobile oriented gameplay, you can kind of see that what little bespoke narrative is drowned out (using that metaphor because this is a game about sailing) by endless, repetitive game loops that become tedious almost immediately. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features simple, retro looking 3D graphics, of the type you normally expect to see in low effort mobile apps. It doesn't look terrible, but this is a 7 year old game that looks like it's 17 years old, and that's not delivering the kind of visual fidelity that PC gamers expect for the AAA pricing on this mobile app. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. Let's talk about price and the value this represents for us gamers. Should you buy this mobile app? Is it among the best the Steam catalogue has to offer? Yet again, we've caught a greedy mobile developer trying to scam PC gamers. On Steam, this is $25 USD, on app stores? Free for mobile peasants. PC gamers have to pay for a free mobile app. Disgusting. Mobile devs need to learn PC gamers aren't gullible or here to be scammed. Charging money on Steam for something you can get for free on mobile app stores isn't an acceptable business model, it's a directly unethical attempt to scam PC gamers who might not be aware they could get this mobile app for free. Because this can be played free on mobile phones, and because of the other defects, it's impossible to recommend. Even if you do still want to play this, go play it on your phone where it's free. It costs money here, and that's not okay. That's right... they want [i]$25 USD for a FREE mobile app!!![/i] Just who do they think we are?
Lowkey one of the best ship games out there.
We should be able to have more ships. I attacked one and couldn’t keep it, which makes no sense in a pirate game. If we capture a ship, we should be able to take it. Ships also have very low crew limits. Even small wooden ships could hold around 12 people, but most ships in the game only allow 6. We also can’t properly loot ships or take prisoners, which are basic pirate features. It’s already a great game, but if you add these things, it would be perfect for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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