
In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is not an RPG, in any meaningful sense. This is a series of combat encounters, interspersed with on-rails narrative. It's extremely boring. For example: A boss you encounter early on (the Chimera) has 999 armour (physical and magical). However, there is someone you speak to ahead of time who 'reduces the armour by 90%'. In an RPG, you might have a conversation with that person and negotiate with them to intervene in the combat. In this game, it's automatic. The listed stats (999 armour) are irrelevant, because the Chimera NEVER has that armour. The game does, indeed, have skill-trees. Just like Borderlands. But in Borderlands, you have choices about what to do and how to complete quests. Yes, I'm saying that the Borderlands series of games is MORE of an RPG than this is.
When it comes to the now infamous Confrontation IP story has often been sparse. The games have been fun to play, but story has never been at the forefront. This games changes that trend in a good way. Sadly I can't play this game anymore as I'm running a later edition of windows, but when I could play I did it often, and never regretted the time I spent praying my whole party would die with each new fight. Everything about this game was challenging as hell, but with each new piece of lore unlocked the difficulty felt worth it. This was a great game that seemed to get no attention, but that didn't make it any less fun to play. So, it pains me to say, RIP Arklash: Legacy. You deserved a better license holder, but you stood on your own two feet all the same. You will be missed.
Not a fan of the combat system at all. I like tactical games in general, but this one would've worked better as a small party RTS, in like certain missions in the Spellforce games or the Dawn of War 2 campaign. I may have been able to get past my lack of interest in the combat if the story and characters were good, but they aren't. I gave them credit for the full voice acting and it's quality is passable, but the writing is very weak. There are many examples of lazy, slap you in the face writing even in the first hour. Everything else is just completely generic fantasy. I recommend passing on this one unless you are desperate for a new tactics game and you've played all the better ones out there.
It is linear, the items are generic, you have 4 skills per character with minimal gameplay change as you progress, there are cutscenes before many fights that just set you up in unfavorable position... this game is not worth my time really
Aarklash: Legacy delivers a satisfying dose of tactical RPG action with a strong emphasis on party synergy and real-time-with-pause combat. Controlling a squad of four mercenaries (from a pool of eight), the game shines in its demanding battles where success hinges on mastering each character's unique abilities and combining them effectively. The skill trees offer great flexibility for builds, and the ability to respec freely encourages experimentation. I thoroughly enjoyed the dark fantasy story and the distinctive, somewhat grim art style that brings the war-torn world of Aarklash to life. The campaign offers a solid challenge and a good length. Performance was flawless on both my Steam Deck OLED (running SteamOS/Linux, even the game installed on a Micro SD card) and my Lenovo ThinkPad T480 (Windows 11), making it very accessible. If you enjoy deep tactical combat focused on party composition and ability combos within a well-realized fantasy setting, Aarklash: Legacy is definitely worth your time. A very solid and underrated gem.
I've had this game for a pretty long time, but never finished it until today. I'll start off with what I didn't like about it and then move on to what I did and then my final thoughts at the end. A couple of my gripes: MAJOR - The puzzles. ♥♥♥♥♥♥♥♥♥ the puzzles. A game like this does not need this many. Act 2-3 especially were absolutely flooded with them. I don't remember if Act 1 had many because when I started playing again, it had been many years. Act 2's design was basically "fight, puzzle, fight, puzzle, fight puzzle" until the act was over. It's almost like the devs didn't know what else to put there so they added puzzles to pad the game out. They do nothing but destroy the flow of the game. MINOR - No equipment except for accessories. It would have added so much if you had gear you could find but instead you find nothing but accessories like earrings, necklaces, rings etc. It made doing that little extra to go find treasure chests not feel worth it because you already know what you're going to get. Near the end of the game I stopping even checking for upgrades. A couple things I liked: MAJOR - The combat is fun. Encountering a group of enemies and absolutely destroying them feels very rewarding and therefore very good. Especially because, even on Normal difficulty, things can go south VERY quickly. So keeping control of combat and handling it smoothly and easily is great. MINOR - 8 different characters to choose from, each with 4 different skill trees that branch off with different benefits (and drawbacks, depending on your playstyle) forming a group of 4. This can lead to many different types of ways to approach encounters with regular enemies or bosses. And you can freely switch between them after a certain point. Final Thoughts: This to me is a very average tactics rpg with not much depth, but servicable and fun enough to warrant a playthrough, even if it's in spurts.
Ohhh boy. I fell for it because I love the Confrontation liscence, and used to be a Rakham fanboy in my teens. But this game does not give the setting justice. Gameplay is uninspired and repetitive, graphics are passable at best. THere is better stuff out there to sink some hours into.
we need chinese. 我们需要中文。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Nice tactical combat with unique characters and mechanics. Buggy, and unbalanced, but ultimately fun. Buy it on a discount though.
Я хз отчего обзоры положительные. Игрока просто ставят в условия когда на тебя шобла раза в два по количеству больше и вот изъёбываешься. Как таковой игры нет, ситуации заскриптованы, ты сам напасть не можешь, короче на лёгком уровне пройти ради истории и то такое себе.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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