
You're a skydiving, video-streaming guerilla artist in the floating city of Boston High. Your job is to leap from buildings, cause mischief, and not get caught.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun, but unfinished - and the original is still better. If the idea intrigues you and you want to support the developer, look for the game "AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome" instead which costs about as much but is much more complete and fun. And if you liked that, get "AaAaAA!!! - A Reckless Disregard for Gravity" as well. But this title just ain't it. I've been a huge fan of the original Aaaaa... games and was excited to hear that the Remastered would be released. I was even more excited that I could receive a free copy of the game when I owned one of the other games (which I did both). Thanks, Dejobaan, I really appreciate that! Unfortunately, my enthusiasm for the game started to dwindle the more I played. Firstly, this game is called "Remastered", but I honestly couldn't tell if it's the original levels reskinned, a Remake or if it should have better been marketed as a full fledged sequel instead. The art style has completely switched from a colorful, weird, slightly punkish look to fully cyberpunk neon. If you have any photosensitivity issues, please stay away from this game, as it has, quite unnecessarily, introduced a lot of flashing lights which can be nowhere adjusted in its rather sparse options menu. It does look cool, though, but I had grown quite fond of the original art style. Secondly, the controls were changed from the original to a more mouse centric control scheme, probably adapted from 1..2..3.. Kick It! Instead of using WASD to steer in the air and the mouse to rotate, now you move with your mouse and rotate with Q and E. I honestly preferred the old control scheme, as it incentivized looking around the map when falling, but maybe that's just because I have played the original so much. Instead of instantly dying when hitting an obstacle from above without activating your parachute, you now back up a few meters if you still have your extra hit point left. This doesn't seem to cause much penalty - quite the opposite, it allows you to go for missing scoring plates instead - so I am not sure what the intention of this mechanic is. Maybe it is intended to be exploited? I don't know! The music appears to be licensed stock music - different music from the original - which does its job, but sometimes does not really fit to the level's vibe. The tracks are not loopable, so if you, for whatever reason, spend longer than the duration of the music in a level, it finishes off into awkward silence and then repeats from its beginning. Some levels are also fairly short, so the music barely gets through its intro part before you are already done. Music tracks shuffle with each attempt, so when you repeat the same level, you will not hear the same music again, which I find mildly confusing, but it's no big deal. As an audio producer myself however, I wonder if it is really this hard nowadays to find affordable and capable video game music composers who would die to make a soundtrack to your weird niche game. Good for Dejobaan they did not exploit anyone, but I feel like there might have been options to negotiate a fair deal for some cool custom made music by an aspiring composer. Sound effects appear to be stock sound effects as well, some the same as the original, which adds a nice recognition value. The score balancing feels extremely arbitrary. I've casually 5-starred every level at the start, to the point where I feared the game was bugged. Then I suddenly hit a wall and was barely able to get more than 2 stars for a few levels. This is a good thing at first, because I like me some challenge, but this game makes it really, really hard to understand how to improve your route for a better score. Unlike the old Aaaa.... games, there is not even a final score list to help you evaluate your route and make adjustments, like if you should go for some extra kisses or farm hugs instead. This version also has a multiplier feature that is important to keep up for collecting score plates and spectator moves, but goes a bit against the way I thought the original was supposed to be played. New levels continue to feel unbalanced. Sometimes I unlock a new level, die before finishing it but still get all 5 stars, sometimes I have no idea how I'm supposed to grind out an extra 100k to even achieve 4 stars. The worst part is, probably also adapted from 1...2...3... Kick It!, this game just feels extremely unfinished. I do not know if the team ran out of time and/or money and just needed to get it out, but there is just so much jank and unfinished content, it really baffles me. The level select menu for once is the bare minimum. The old games had cool animated 3D cubes forming a cylinder out of all the levels and fun bonus material (I am also unironically a big fan of the meditation!), the new one is a barely functioning level select screen with an abyssmal UX and no audio feedback at all. The game (as of initial release) DOES NOT HAVE A FRAMERATE CAP! and goes to unlimited regions, unless you manually set a cap in your GPU settings. When you want to grind a level for points, there is no "restart" button, you always need to go the extra step through "back to menu" for a reset, which gets really annoying really fast. The game does not seem to store your personal best times but instead challenges you to beat the score from your previous attempt. So when your PB of a level is 438,000 but you just did a practice/routing jump and got 345,000 instead, the game will now say that your target score to beat for this level is 345,000. But, perhaps worst of all, whenever you finish a level - either by dying or landing - the screen just goes black and shows you the total score. No audio cue, no visual feedback, nothing, just the score and stars. I am not even sure it counts the bonus you are supposed to get by landing in the ring, as there is, as mentioned, no score list like it used to. In the original (and for the Awesome, for that matter, which I would say is the actual Remaster) it felt a lot more rewarding and satisfying to finish a jump. It also felt like you needed to properly time your parachute, as deploying it too late would still cause you to die in the end, which I was not able to reproduce in this version yet. I'm sorry for being so negative, but this game is quite disappointing to me, so far. I just hope Dejobaan hears some feedback and the game sells well enough to warrant a bunch of patches and updates to the game; I will update my review accordingly. I do believe that 10 bucks is a fair price, even for this unfinished mess and there is some genuine fun to be had here! However, if you like the idea of BASE jumping and want an a bit more "complete" experience and feel like supporting Dejobaan, get Aaaa... A Reckless Disregard for Gravity or Aaaaa.... for the Awesome instead. Even though these have DLCs that can no longer be obtained (for reasons incomprehensible to me), they still feel more like finished, fun and balanced games.
I like it, very fun and adictive. But like others said, doesn't feel like a remaster, more like a reimagination. It adds thing to do while falling, but moving is now with the mouse so it makes it a little bit easier (compared to the original). It looks nice, but maybe too shiny and hard to see, would love to have some graphics settings (there are none at all right now). The music is good, some songs are even great, but they get repetitive. Progress is fine, encouraging you to do better to unlock levels, but it's hard to know how to get more points on some of them so it's easy to get stuck. It's alright, enjoyable and with a lot of levels, but not really a better version. Esp: Me gusta, muy divertido y adictivo. Pero como dijeron otros, no parece un remaster, más bien una reimaginación. Añade cosas que hacer mientras caes, pero moverte ahora se hace con el mouse, lo que lo hace un poco más fácil (comparado con el original). Se ve bien, pero tal vez demasiado brilloso y difícil de ver, me encantaría que tenga opciones de gráficos (no hay ninguno en absoluto en este momento). La música es buena, algunas canciones son geniales incluso, pero se hacen repetitivas. El progreso está bien, te anima a hacerlo mejor para desbloquear niveles, pero es difícil saber cómo conseguir más puntos en algunos de ellos, así que es fácil quedarse atascado. Está bien, es entretenido y tiene muchos niveles, pero no es una versión mejorada ni nada.
I hate giving this a bad review, but I can't under good conscious suggest this over For The Awesome. It feels like a prototype and lacks a lot of the stuff For The Awesome had. Felt really weird dying in a level and getting Five Stars with no fanfare, as opposed to For The Awesome which would have not only punished you like it should but also had a lot more to losing than a blank screen with a star count. Should have had more time in the oven, but understand this was probably a pet project while the new Dejobaan game was in development. Go buy For The Awesome instead, it's the same price for a more content-filled game.
This absolutely does not feel like a finished game: it's got no proper menus, this level select screen should not exist in current year 2024, the new graphics are not readable and feel like they asset-flipped their own game. I encourage to check out the other reviews which have pointed a lot more of its flows because I'm too lazy to list them all. It still has some very gripping game feel because it builds on a solid 10 years old game but man, I'm disappointed.
I really really really want to believe this game will get better. That maybe Dejobaan Games will put out an update or something to give it the soul it deserves. However as it is right now, while the gameplay changes are interesting and the levels are fun it's just missing the polish that the earlier games in the series had. Please go check those out instead.
This game feels like they made all the [i]levels[/i] for a whole new Aaaaaa game, but then forgot they had to do everything else, so cobbled together all the UI at the last minute. The result is a game that is fun, but: 1. really has no business calling itself a "remaster", and 2. lacks any graphics options at all. Also, there is no penalty for losing all your lives, meaning it's possible to 5-star levels without actually beating them.
I loved the original games ever since I first played them when I was a kid. I cannot, in good faith, recommend this one though. They minimized everything that gave the game charm before and overly simplified several elements. I was expecting a texture + control update. This is just... unfinished.
I loved the originals, but find this sadly lacking compared. Positives: + Clean looking graphics + Solid sense of speed Negatives: - Removed WASD movement for mouse, but didn't do official controller support to fill in the gap - Audio cues are seriously lacking compared to older games - Bad feedback on wave/flip mechanics - Somehow an even more minimal menu than the originals - Smothered the punk spirit to lean more into the "cyber" feeling, leading to a bland experience. There's a good core still here, and there's potential for the new controls, but it ultimately feels like an early access title that still needs some time to cook. Edit: After playing more, the largest con feels like the lack of end-of-round feedback on your score. There are some levels where the difference between 4-5 stars is razor thin, and not seeing the score breakdown makes grabbing the last few points an exercise in frustration. Particularly when coupled with lack of a quick reset.
I pre-αlpha tested the original and for my work I was rewarded with a level editor (after suggestion they added it to the final build) that enables me to make my own levels; unfortunately, the editor wasn't made public. Anyway, I was really pleased to see the remastered version of the game; thought I was expecting to see the same levels in an enhanced form. Instead I was met with over 130+ levels that were totally different to the original, which was a pleasant surprise. The game mechanic is basically the same, with the usual tasks such as flipping off spectators, kissing buildings, crashing through score plates and landing on a pad using the parachute to break your fall. The original level selector has gone, replaced by a linear level selector, with all levels apart from the first locked. Unlocking levels relies on you scoring a certain amount of points by falling and surviving to the landing pad. You also score up to five stars depending on the score you achieved. This is slightly different from the original that awarded you teeth instead of stars. You can only earn a total of five stars per level; if you fail to get five stars on your first try, but, say for example you gain three, the next time you attempt it and win even less, they will not count, you have to score more than your previous attempt for them to count. This method may take those not as skilful, much longer to unlock later levels as it seems you need to score five stars to be able to unlock the next level. Though there is a little leeway once you pass later levels. I'm not sure if my previous experience of the game, both the original and my Steam versions; with hundreds of hours of game play between them, for both the original and it's sequel For the Awesome and even the game Beat That Ugly Baby, made me feel the new version seemed 'at least so far' relatively easy to beat compared to the original. I've managed to win five stars for the first 20 levels easily with no issues, though level 21 is causing me some grief. The movement when falling seems less sluggish than the originals, which sometimes felt like you were fighting against the movement, whereas in the new version, movement is very fluid. If you loved the first & second versions of this game, the remastered version is certainly worth buying at full price (IMO); however, if you've no real feeling for the game, then perhaps pick it up when it's on sale. I'm not aware of any other game that's quite like these gems. p.s. I'm hoping to contact the developers to see if they will give me a level editor for this one as I'd love to create more levels, but whether that will happen IDK; as I'm talking at least 15 years have passed since I did the αlpha & βeta testing for Dejobaan llc, so it's unlikely they will remember me.
A good example of 'death by improvement.' Cubes have been added everywhere, which makes navigating less fun. As you can hit them and they also always lead you through the best route. So between them and the new score pick-ups, the traditional gameplay of kisses and hugs is irreverent. You don't need to find the best route through the levels, just fly between the cubes and hit the glowing score buttons. UI has also becomes cluttered with stuff that which oddly wasn't in the demo. Levels feel much shorter then prior games. And the better graphics also make the game feel less unique and stylised. I'd recommend getting "for the awesome" instead.
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