
Put your VR goggles on to explore dark corridors of an abandoned hotel using realistically controlled wheelchair, and face strange army of living dolls. But you won't be alone - mysterious voice will accompany you via shortwave transmitter. Just make sure, who really pulls the strings in this world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Being in a wheel chair in real life isn't fun and turns out it isn't fun in vr either. There is no regular thumbstick movement here, only a simulated "joystick" on the in-game wheel chair. How am I supposed to use that when my actual chairs armrest is right there? Same with the wheelchair wheels. You basically have to sit on a stool to play this. The smooth turn is slow and made me sick. The hands don't line up with my Index controllers properly. After I found the flashlight I couldn't find out where to go. There were 2 locked doors and an elevator with no power, had no idea where to go or what to do. There are also things that just don't feel great. The joystick is so close to the wheelchair wheel that sometimes I grab the wheel by accident. This would be solved with normal controller thumbstick movement. I can't extend and retract my hands while holding something. Some of the ambient tracks are obviously looped and aren't even remotely seamless. Turning on and off the flashlight works half of the time, you have to hit it with a very specific part of your hand. Not having the hands aligned with my irl hands makes this even more challenging than it should be. There needs to be a reasonable margin for error, this is game design 101. Respecting player intent is more important than realism. Maybe we're all just spoiled in a post-Alyx world. I feel like every VR game recently that I've gotten excited for has turned out to be a disappointment. I think the moral of the story for this one is just because you came up with a unique locomotion method for VR, doesn't mean its actually fun or intuitive.
Played on a Valve Index full kit, 2080ti/9900k/32GB RAM Only got about an hour into it and will update my review after completion. Graphics are downright amazing, a ton of detail was put into the environment. It shows the amount of work the devs put into it. Im getting around 100fps average on high settings with around 10% reprojection. Overall runs really smooth. The wheelchair mechanic is something unique so far. Its a bit clunky to use but its nice playing a VR game thats made to sit after working all day on your feet. You can control it either by hands on the wheels or use the joystick built into the chair. The controls work fine for the most part. There is NO finger tracking for those of us with Knuckles controllers and the tutorial shows Quest wands at all times (couldn't find a way to change it) but the game works just fine with the knuckles so far. Only gripe I have is that the hands in game are placed at an unnatural angle compared to our IRL position. Hoping they put in a angle adjuster later.
This game became instantly addicting and terrifying for me. Some will mention poor controller support for index or how the hands tilt up at an upward angle; these issues have been corrected with recent updates. Although other than the hand issue my index controllers worked just fine with it. The atmosphere is creepy as hell and it always sets you up to carefully peak around the corner not knowing what may be there. It does not necessarily have jump scares but there's always a chance to be caught off guard. The wheel chair controls can be strange but that's the point as it makes it not so easy to traverse the hotel.
What an amazing VR game so far! Especially for people who like single player, story-driven horror/suspense and exploration. The game has a (very) dark story, and the environment is truly atmospheric and eerie, including the body of the player. Like other reviewers are saying, the graphics are pure eye candy, even AAA quality, and the sound is really great too. I really love the start menu/interface and also the wheelchair and its extensions like the in-game inventory among other things, it's all very smart and well executed by the game designers/developers. Controls are clearly explained in the beginning, so it's easy to get started right away. The default locomotion using the virtual joystick on the wheelchair can cause a little bit motion weirdness, especially when rotating, even for a seasoned VR gamer, but it's not a big deal and personally I won't be changing the comfort level and I'm going to continue with the default settings. But, it might be a turnoff for people prone to motion sickness or VR gamers that are just starting. Luckily, there are other, more comfortable options. In short : an intriguing and eerie horror game, played in a wheelchair, with amazing graphics. I already know that this is a game that I will simply have to keep playing until the end.
I love the wheelchair movement system, a real genius example of devs using the limitations of VR to their advantage. Very atmospheric, the hotel is fun to explore. Interactions with enemies is rather lacking and their "animations" are laughable (weather intentional or not). I am really excited to see what is next from VR Bros.
An absolute shame. I was really looking forward to this game. After about an hour I decided enough was enough. Started with a couple issues, Rift S controllers not lining up and hands having to be in awkward positions. interacting with items and drawers are extremely hit and miss. FPS drops are extremely commonplace with awkward load hitches (My PC was able to run day 1 cyberpunk so I promise that's not the issue). Very early I dropped a key and as there is no respawn for items that are misplaced and my torch battery was dead, I couldn't do anything. I tried to reload a save but unfortunately I had saved after I lost the key without realising so I would have to restart the entire game. The worst issue is the VR sickness. I do not get VR sickness anymore. at all. and 1 hour in this and I was ready to blow. In it's current launch state, I cannot recommend this game at all. Game refunded.
Very good exploration puzzle horror game... Graphics are excellent, audio sfx are on point, performance takes a dip some times, but its not constant or overtly annoying (i have a 1080). The ambience on this game is really well done, you feel the tension in every room and part of the building. Story flows at a good pace, and while it was a bit confusing at first i got the gist of it and understood what what happening. The inventory system is really cool, like no holsters or menus, you grab stuff and place it in your carry on, it has a few mechanics that make you think "hey thats pretty clever use of vr". Puzzles id say range from easy to medium difficulty, i never felt stuck, some puzzles are very easy, some are a bit more difficult, but they never felt impossible, or random, i felt they all "made sense" in some way. Only "problems" i see is that i felt the game was a bit too dark, like a tiny more gamma would go a long way, but this also helps to the overall tension. The wheel chair movement wont be for everyone, i know i didnt like it at times (i kinda got stuck with walls sometimes) while it IS the most immersive way to play, i felt it was a bit funky at times, luckily there are other movement types. The inventory system while GREAT, made me feel i needed more space to not leave items i might need behind (more tension) A couple of hitbox issues where i needed to make a bit more effort to hit stuff that i felt should be easier too hit... Overall the game succeeds in dropping you into a scary and tense environment that looks beautiful, the story is interesting and makes sense and is not hard to follow, the puzzles are acceptable, the audio is really well done and the flow of the game doesnt make you feel stuck for too long, Recommended. Id say this is a very worthy exploration puzzle game with horror elements.
A Wake Inn ist ein wunderschönes Spiel mit toller Grafik. Das ist mir sofort positiv aufgefallen. Die Atmosphäre und die Sounds finde ich auch sehr gut. Das Besondere bei dem Spiel ist die Fortbewegung. Man sitzt in einem Rollstuhl, der sich realistisch bedienen lässt. Man kann ihn mit einem Joystick steuern, oder die Räder mit den Händen bewegen. Für Leute mit Motion Sickness gibt es verschiedene Einstellungen. Sogar Teleport ist möglich. Dieses Spiel erinnert mich ein kleines bisschen an Resident Evil. Man erkundet ein altes Hotel, muss Schlüssel finden und andere kleine Rätsel lösen. Die Gegner sind fiese Roboter, die einem das Leben manchmal schwer machen. Zum Glück kann man diese erschlagen. Da mir das Spiel sehr gut gefallen hat, habe ich es durchgezockt ;-) Ein kleinen Einblick in das Game gibt es hier: https://www.youtube.com/watch?v=RZmK9v-4w24&t Das ist der erste Teil meiner Streamreihe.
So Far the game is great. The visuals are great and I have nothing Bad to say Except this is one of the ONLY vr games that made me quickly feel sick to my stomach. I was very shocked as I have never had that feeling before from ANY vr game. The game is a great game and I have no problems with it and I have no complaints and will continue too play it but will probably switch from hands on too teleport back and forth if I get the sickness feeling again. Maybe its because I was trying to mimic the game by sitting as the character you play is sitting in a wheel chair. Like I said no complaints and I do recommend the game! It is pretty demanding and I use a rift s with a Ryzen 7 4000 Series and a Nvidia Geforce RTX2060 and it runs great.
game looks really nice in graphics department, sound is great, the style of the game is great, haven't got far yet, I use snap turn in most games put for realism Im not using it in this, so can only play for half hour or so as I feel sick, sure I get used to it as once I could only use teleport in games, thought I had my VR legs but seems I need a new pair. very original idea for a game, Im amazed at how fast you can zip around in the chair, most games I always saying to myself, why didnt they the movement faster, not in this game though, with the look of the game I hope they think about making more games, maybe walking as love the detail in the game looks great but I think the motion sickness will get to a lot of VR players. Another good point is you get a response from the Devs and they fix problems. Using Rift S, Ryzen 7 3800x, 5700 XT, 64 gb ram 2400, windows 10 64.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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