
Wear rings and fight! How many rings can you wear on one hand? In Ring the City, you use rings to fight. Charge the rings and cast powerful magic!Choose your rings wisely and build your own ring squard! Loot the dungeon! Collect powerful rings and discover the truth of the world!
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Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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I honestly did not expect very much from this, but to my surprise, it's actually a pretty decent roguelite-ish experience (good foundation for one anyway). So it's kind of like a turn-based roguelite, except that you have 5 fingers instead of 5 warriors. The game has several areas with multiple fights and a few random bosses at the end of each level. After each boss fight you can add 2 rings to your collection which allows you to start with a different loadout - the more rings you collect, the more you can bring the next run (basically deck building). In general, the game seems to have a nice level of complexity and decision making, providing multiple ways to play. There are several interesting mechanics such as trapping monster spirits into your rings and upgrading rings at the forge. It's a little confusing at first because the game throws a lot of information at you, but I kind of appreciate the fact that it does not hold your hand entire time, considering there is a hand on the screen. [h1] Pros: [/h1] + nice variety of unique rings and effects + some interesting mechanics, like trapping spirits into rings + unique concept, good challenge + achievements [h1] Cons: [/h1] [u] Description Problems [/u] - the game occasionally fails to describe some of its important functions. Not a huge problem, but it could waste some of your time. Note that if you add an upgraded ring to your collection, it does not keep the upgrade, you lose the ring during the run, and it will allow you to add the same ring, even if you already have it. [b] Overall Thoughts on EA (july/2/2019): [/b] I am really enjoying its grinding loop, there is something fun about finding a powerful ring and then hoping you can kill a boss to add it to the collection. There are not too many objective issues, mostly the developer just needs to update some of the text so you don't make any stupid choices. [code]For more Hidden-Gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Ring the City: ~~~~~~~~~~ Rings are beautiful pieces of jewellery, and some of them have a significant meaning for we humans. They can share and represent the love between a man and a woman. They can also represent a family name. But most of them represent beauty or some sort of wealth for whoever wears them. But what if rings had powers? Depending on which ring you wear, you might be able to strike an enemy with fire or chilling ice spells, or defend yourself with a magic shield. Wouldn’t that be great? Well, here is your chance to find out all about this type of ring as you enter the dungeon of Ring the City. Ring the City is an strategy/adventure/rogue-like game developed and published by Giant Network as early access on 1st of July 2019 on Steam. When you play the game for the first time, you’ll be greeted with a short introduction and tutorial. After that, you’ll be ready to jump right into the Ring the City Dungeon. The dungeon consists of five levels of fights and a boss fight. As you start your quest, you’ll have a specific loadout of rings to choose from. As soon as you enter, you’ll have three dark tunnels, which may consist of two dark tunnels and one of the following: a chest, a forge, a locked tunnel or a person. You may even have an area with one tunnel, a forge and a chest. It really depends on the stages, as they are randomised, which is a lot of fun. Moving through a tunnel activates a fight. In many cases, on the right side of your screen, you’ll have an arrow facing towards your left. As you click on it, you’ll have three different items: health potions, torches or metal fingers. These items can only be found in chests. If you have enough torches, you can throw a torch into a tunnel to find out which enemy lies there. There, you can choose which enemy you’ll be fighting next. If you have lost a finger in a previous battle, use a metal finger as a substitute. You might also find a character, with whom you can trade items, talk, or take on in a fight. Interestingly, you, as the hero, have five fingers and you can wear a total of 9 rings. To give you some insight, the Frog Prince will have three fingers for a maximum of 6 rings, the octopus has two fingers for a maximum of 4 rings, and the werewolf has five fingers for a maximum of 9 rings (the thumb can only hold one ring). Make sure that you evaluate each of the tunnels (which you can do if you have a torch) in order to choose the easiest five fights to reach a boss fight. Each time you manage to defeat an enemy, you can take one of three randomised rings belonging to the enemy. However, as they will be randomized at the end of each fight, they might not be the ones you really want. You might also be able to trap the defeated spirit into a spirit rings (if you have one handy). Bear in mind that you only have nine rings to fit on your fingers and an additional 5 in your backpack. In terms of the fighting sequences, it works as a turn-based system. The attack rings must be filled with many before you can activate them. You must have tank rings on one or more fingers in order to charge the attacking rings. It will take one or more turns to charge these rings, depending on how many attacking rings you are wearing and how big your tank rings are. You might have three rings that require 6 mana points each to activate. Well, with a 30 mana-point tank ring, you’ll be able to fill them all up in one turn, but if your tank ring has only 12 mana points, it will take three turns to fill them up. The goal is to destroy your opponent’s fingers to win the battle. Do this five times and you’ll reach a boss fight. If you manage to win a boss fight, you’ll be able to transfer two rings to your personal loadout, but you’ll lose these rings for your next fight. However, when you restart a game, these rings will be up for selection straight away. Personally, I found this game quite addictive, and I enjoyed discovering the different combinations that the rings bring you as you go along. With 180 rings available, it will take you quite a while to master all the combinations, which creates great re-playability. Nice graphics, and the games run well. It is currently as an early access on Steam, and I look forward to seeing any upcoming updates. A solid game so far. Positives: ~~~~~~~ + Nice graphics + Plenty of opponents and rings + Good re-playability + Achievements Negatives: ~~~~~~~~~ - No trading cards - A bit repetitive Make sure to wear the right rings or you might lose a few fingers and the battle in Ring the City! 7/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
** I came back to this game, and I am rewriting my review. My OG review is at the bottom** After returning to the cave after months of not thinking about this game and then remembering that it existed, I was able to beat it again on my first run (using my old strat), and then again by using a different strategy/different character. This made me realize that, while the game still has hella charm, and is a genuinely innovative and exciting design take on enginebuilding roguelikes, the game is quite solveable (which is a death knell for roguelikes, to be honest). I think I could win close to 100% of the time with my melee "deck", and probably similarly with any other strategy that takes its core components into the dungeon with it. The fact that you can effectively bring an entire strategy into the dungeon with you trivializes everything else this game does well. I suggest the devs severely limit what you can bring into the dungeon, and find ways of subverting the currently optimal strategies. --OG Review-- Cute game with an excellent concept and so much charm/character. The mechanics could be super interesting, but right now its a bit simple, a bit solvable, and a bit short. But its in EA, and shows promise. I beat it on my 5th attempt after 7 hours, which is very short for a roguelike, but like I said, its in EA.
So, as a lot of people here have said, this has a deck-builder type feel, but utilizing rings and a less randomized loadout. It's an interesting concept, but ultimately, it turns up pretty lackluster (at least for now). A big problem I have with the game is that the computer is clearly cheating. The player has to choose what ring they're going to use without knowing what the enemy is going to do, but regardless of what patterns and ways I use to attempt to outsmart the computer, it never accidentally uses a defensive ring or picks the wrong finger like I might. It clearly plays reactively, which gives it a major advantage when using certain types of rings that rely on timing and the chance of failure as a balance to how strong the ring is. That flaw in the gameplay tips this game into the 'do not recommend' pile for me. It could be an interesting game, but ultimately, certain battles are just an uphill battle of trying to wear out an opponent that never fails in its defensive timing, which doesn't make them unwinnable, but can often wear down the player a lot. Also, ultimately, there's not a lot of variety, the art style is mediocre, and the enemies always have the same ring setup based on the type of enemy, so it gets pretty redundant fairly quickly. Without having the randomization of a deckbuilder, where you have to adapt to the cards in your hand, this game is technically more strategic because there's less randomness, but most battles come down to just reusing the same tactics again and again. If you can get the game really cheap (as part of a bundle or for a dollar or two), I could see how it might be a fun little temporary diversion. I think the premise is cool, and I want to recommend it, but as it is, it's just so-so.
My virus scanner blocked the .exe. The game feels slow. I don't really like the music. Great concept for a game.
It had a lot of potential but, as far as I can tell, as of July 2021, there hasn't been any development on this game since some time in 2019.
玩起来很累,玩就像是在玩窒息回合制的拳皇。
1、交换戒指坑得一批 2、游戏慢的要死,超级磨时间,老年人游戏 3、没成就感 4、没sl 5、中间不能断,必须玩到底,不然重新玩
刚刚完成了最后一项成就,游戏时长15个小时。 第一次撰写评测可能会写的很乱,确实很喜欢这款游戏。 讲一下我个人对于这款游戏的体验: 游戏内容太单调,节奏太慢,难度太低,可玩性小(目前)。 可能是运气比较好,第一把带着戒指从蓝门出去之后,第二把自动0费散打袋鼠,一拳三个小手指无脑就通关了。(游戏时长不到2个小时?) 之后开始研究起了别的流派,基本就是按照敌对生物的佩戴方式改良后战斗试验。 我个人是觉得已经体验过了目前所有的流派甚至都做了记录(游戏内外20个小时?),实际上因为游戏节奏太慢,能够使用的流派太少。(防御/反击/异常等组合真的很慢) 雷属性的加成太多了,7戒闪电群攻(5戒也可以)15分钟就能无伤无脑刷一遍,实际操作就只有拖动能量到戒指上。其他的流派多数一把都会超过半个小时以上甚至一个小时,多数的时间都是浪费在动画上。 另外9戒精灵王也是雷属性(雷属性太强了要削) 相比属性,物理戒毫无打击感,伤害低,又要看脸,顶配也比不上元素的群攻轻松。(群攻太强了要削)如果物理的连锁能加强,应该会平衡一点。 关于交易: 一开始看见流浪大叔都瑟瑟发抖不敢与他对战,尝试了一次以后觉得他就是单纯浪费时间送戒指的。除了纯精灵王可能会卡在复活肉戒上,其余他就是送戒指省火把的。太弱了。出现的也太频繁了。 没什么盼头。 关于宝箱: 自动收取时,点击戒指就会卡住,只能放弃或者重来。另外金手指的概率太高了。 火把到了后期就没有用了。 关于铁砧: 升级方式二择一我还是比较喜欢的,算是游戏里为数不多需要纠结一下的地方。加入了材料戒指也算是轻松了一些。 敌对生物的操作一尘不变,强力的敌对生物几乎都可以被模仿。 下一层就能完全恢复的设定不大能接受,回血可以,断指复原还是不要了。 总的来说: -雷冰毒火四元素里,冰太僵,毒耗不起,火太慢,雷太强了。不平衡导致选择性降低。 -游戏机制对目前的物理流派都很不友好,相比元素。 -敌对生物简直就是教程本身,学习敌对生物能使你快速通关,比如精灵王,闪电流,全自动。基本强大的流派都离不开雷属性。 -游戏太单调了,没有剧情,没有挑战。一次通关就再无难度。甚至不用通关,找蓝门也可以。 -游戏的动画真的太慢了,整个游戏的游戏时间大部分都在看动画!!!! -不大能理解吸血蝙蝠升级以后为什么不是增强吸血而是次数加一,很鸡肋,甚至不好用。 -能明显感觉到很多Bug。 -没有剧情,整体落差很大。 -回合内敌对生物手指被打断依然会触发攻击,不知道是硬核还是???。 -随机的多项同时触发的技艺会在目标手指打断后因为失去目标不攻击,这点都很让人不舒服。 -游戏没什么打击感。划重点! -企鹅和蝙蝠这种连线的技能很吵,非常吵。 -失去反击能力的敌对生物负隅顽抗浪费时间。 -AP的增长不做说明没有原因不知道上限。 讨喜的部分: -游戏整体很有特点,处处是惊喜。 -从戒指到遇敌,画风都很舒服。 -从戒指到敌对生物,各成流派,感觉很用心,也有惊喜。 -能够捕获敌对生物成为戒指本身,让组合变得有更多可能。 -可以把戒指带出,这方面的机制都很舒服,不过篝火的戒指穿戴希望直接选择ABC时直接更换手,而不是载入。 -中途可以有机会逃脱,算是前期最友好的设定了。 -交易方式简单自然方便。 加一点不成熟的小建议: 1.希望能增加一些别的模式,可玩性多一点。 比如挑战模式:一血模式,所有手指都只有1血上限,全程没有用毒的敌对生物;困难模式,敌对生物都是+,以及有++,Boss+,戒指升级或者合成可能会失败,困难模式中返回主菜单从第一层重新开始;恐怖模式,敌对生物会吹灭你的火把,你看不清敌对生物的模样以及它的戒指,战斗时只能透过发光或者戒指功能判断对方的核炉或技艺戒指在那只手上。之类的挑战模式,通关奖励强大的奖励戒指,或者解锁什么东西。 比如故事模式:扮演模式:既然能够捕捉敌对生物为什么不能成为它们,在故事模式里更换角色成为敌对生物本身,比如三只手指的青蛙王子,具备角色的手指数,固定属性(不可移动/摘取的伤害减免/异常回复类);救援模式:以遭遇某一指定生物为目标,搜寻并击败它,击败后损失一只手指(勾着它),继续通关将它带出迷宫,如果到了最后都没有遭遇制定生物即为失败。这种有剧情的,再为图鉴上的每一个生物添加背景故事,这样就有剧情了 2.希望特殊事件类型可以改变一点难度或者惩罚。比如:你去进下一层之前与敌对生物战斗时会发现小包里被偷走了一枚戒指。或者有大叔的楼层敌对生物会被加强/削弱之类。 3.交易系统里希望能添加一些抬高价格的固定戒指,比如材料戒指?交易确认后可能会失败强行触发战斗? 4.希望火把能有其他用处:有些敌对生物可以和火把产生互动,比如怕火把变虚弱/逃走,或者变得残暴直接进行攻击。 5.如果可以出个分解台就好了,比如两个戒指分解为一个材料戒指。或者希望升级失败能够有反悔或者补偿的机会。 6.希望可以增加玩家无法带回家的一些只出现在迷宫里的强力戒指。 7. 增加可以去除动画或者加速的选项。 8.增强一点物理戒指。 9.削弱一点雷属性和群攻。 10.增强不同属性之间的联系:佩戴雷暴戒指的时候削弱自己火毒的伤害。 11.扭动的生物增加闪避的被动或者物理减伤,太弱了太可怜。 推荐两种流派 闪电流(7):左右自动,雷+任意元素群攻,回收,双核30核炉,两个加元素伤害的。除了自动其它不升级也能无脑过。 精灵王(9):精灵王,青蛙王子,木乃伊,剩下6个精灵。推荐镜鼠/黑丸/单次消耗随意释放型。快速无伤升不升级无所谓。 总之觉得是好游戏,希望更新能带来更好的体验叭。祝愿游戏大卖。 耶!
额,这个账号是是我新创的,某平台主播玩了一下这个游戏,我就立刻买下来了,现在简单说一下我玩了几个小时的体验感。首先音乐是很单调只是那几个。然后是真的难玩,你只能带9个戒指,而且我发现对手的戒指真的厉害,但是我的就不好,而且战胜对手后你得到的戒指并不是怪物手上的而是其它的三个戒指,你都战胜对手了为什么不能从对手手上拿一个?怪物的戒指真的牛逼还有环戒之城到底和游戏内容有什么关系,开头介绍环戒之城的来由,明确说明有很多人来还有黑市,然而界面只有一个邋遢的男人,连选择性别也不行,我就得是个男角色,还有界面说好的有人赚的流油说明戒指值钱,游戏里你是无法卖钱的,这个就算了界面只有他一个?这是什么鬼说好的很多人来呢而且界面只有探险,戒指库,难道就不能开个黑市或商店什么的卖戒指,当然新游戏希望以后会有。 下面说一下游戏内容游戏的目的我感觉就是得到界面的那个黄金戒指。然后进山洞探险怪物很厉害,到后面真的会有中指对决。然后你永远只会遇到同一个探险人,你可以和他对战和交易戒指,这个游戏我玩到现在唯一的交换戒指的地方就是这个同行你得到宝箱也不是固定的,毕竟探险也不是每次都有收获的,看你运气,这游戏唯一的升级戒指就是锻台,在页面你是不能自己升级的,但是以上这些我都不生气因为是新游戏,下面这个我是真的理解不了 你基本不能将你得到的戒指带回家(只能带2个)而且只有你挑战好几回合我不记得几回合,你才可以将两个戒指放回戒指库,我这里不是说的小包,这个小包也是有问题是新手送的,我寻思你探险你不带包啊,你这不是傻逼么而且什么小包之能装4个戒指,你来造个看看,这戒指是有多大啊看界面戒指也没多大啊,希望下面的改动可以增加小包的格子(建议改成口袋可以放下20个戒指或者后来可以买更好的袋子)。当我玩了2个小时只剩一个手指了,我想放弃,我为什么不能把得到的戒指都带回去,只能空着手回去 我玩了2小时只得到2个戒指。我是真的生气。个人简介
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