
Put your VR goggles on to explore dark corridors of an abandoned hotel using realistically controlled wheelchair, and face strange army of living dolls. But you won't be alone - mysterious voice will accompany you via shortwave transmitter. Just make sure, who really pulls the strings in this world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shame, I have been following this for some time, but I am going to have to refund and wait until next sale. Does not support index controllers. At all. Greeted by all oculus controller images, and am stuck in the tutorial as my controls are not responsive. Pressing the button on the controller it tells me to and nothing happens. Cannot believe this was not tested on an index. Other point that may be of interest is there is no index finger tracking, controls all involve flipping switches, yet there is not even a way to point a finger. No haptic feedback as well. Dev needs to play half life Alyx and take some design points. See you next time I guess, was very excited for this game.
Looks good, tense setting, being in a wheelchair compounds that. Interesting start with very original game mechanics. Plays fine on my index controllers.
A Wake Inn, das Erstlingswerk von VR Bros. Es handelt sich hierbei um einen gruseligen Escaperoomtitel mit einer sehr interessanten Steuerungsidee. Wie so oft in solchen Titeln wachen wir mal wieder irgendwo auf und haben keinen Plan. Dieses mal sind wir in der Rolle einer schäbigen marionettenartigen Puppe im Rollstuhl. Ja genau, wir sind eine Puppe im Rollstuhl. Eine sehr abgefahrene Idee und gab es so umgesetzt noch in keinem VR-Spiel vorher zu sehen. Wir wachen also in einem verlassenen Hotel im Art-Deco-Stil á la Bioshock auf, aus dem wir nun natürlich entkommen müssen. Auf dem Weg nach draußen gilt es sich unseren „Brüdern“ - genauso Sackgesicht-Puppen wie wir es sind - zu stellen, Rätsel zu lösen und uns per Funk von Dr. Finnegan bei Problemen helfen zu lassen. Dr. Finnegan ist der zweifelhafte Besitzer dieses schmucken Hotels, der uns allerdings hilft aus dem Gebäude zu entkommen … https://steamcommunity.com/sharedfiles/filedetails/?id=2413640373 A Wake Inn ist wunderschön anzusehen, ein so stimmiges und atmosphärisches Design sieht man selten. Das Licht oder auch andere Dinge wie Nebeleffekte und detailverliebte Innenausstattung lassen das Hotel zu einer der grafisch eindrucksvollsten VR-Umgebungen werden. https://steamcommunity.com/sharedfiles/filedetails/?id=2413645179 Neben der realistischen Grafik sticht A Wake Inn aber mit seinem Gameplay heraus. Wir bewegen uns wie gesagt in einem Rollstuhl. Wir können ihn klassisch über die Räder, als auch über einen Steuerknüppel auf der rechten Seite des Stuhls steuern. Auf der Suche nach Hinweisen und Schlüsseln erkunden wir sitzend das Hotel und können lediglich mithilfe eines Hebels am Rollstuhl etwas die Sitzhöhe variieren. https://steamcommunity.com/sharedfiles/filedetails/?id=2413642909 Alles was wir brauchen befindet sich an unserem Rollstuhl, bzw. kann im Verlauf daran befestigt werden. Vor uns ist eine alte Tabakskiste, die als Inventar gilt (sehr coole Idee) und Platz für mehr Zeug hat, als man glaubt. Wenn man vorsichtig ist. Auf der linken Seite können wir stattdessen an einem Metallgestänge z. B. ein Metallrohr, eine Taschenlampe und eine Filmrolle befestigen. Und unten unter der Kiste können wir eine zusätzliche Batterie einstecken, die auch den E-Motor des Rollis bei Extrabeschleunigung mit Strom versorgt. Batterien sind in A Wake Inn schon sehr wichtig, z. B. um unsere Taschenlampe wieder aufzuladen, denn sonst ist es mitunter doch sehr dunkel und gruselig im Hotel. Die VR Bros sind vorbildlich und das Spiel wird laufend verbessert, so gibt es mittlerweile eine vernünftige Steuerung mit den Index-Controllern. Sogar Fingertracking soll (oder ist bereits) nachgereicht werden. Die manchmal etwas hakelige Steuerung mit den Rädern des Rollstuhls ist deutlich verbessert worden. Ich muss aber sagen, dass sich der Stuhl mit dem Steuerknüppel immer noch viel besser steuern lässt. Ein anderes Problem ist das Kampfsystem. Im Laufe des Abenteuers werden wir mehrmals auf unsere Brüder treffen. Die Puppen bewegen sich wie aufgehängte Marionetten durch das Hotel. Das Problem ist die Hitbox der Gegner. Soll man nun auf den leuchtenden Knopf schlagen, oder gehen die Puppen auch down, wenn man unkontrolliert wild umher schlägt? Das konnte ich leider nicht herausfinden.Denn manchmal haut man einen der Brüder einfach so um, und dann gibt es Kämpfe bei denen schon die Arme schmerzten vom Rumfuchteln. Leider gibt es noch Bugs verschiedenster Art, die Tabakskiste sollte man z. B. mit Vorsicht benutzen. Leider verliert man allzu leicht Gegenstände aus dieser, weil man diese versehentlich gegriffen und dann irgendwo fallen gelassen hat. Das passiert z. B. oft bei Nahkämpfen. Das ist sehr ärgerlich, vor allem, wenn es wirklich wichtige Dinge waren. Es gibt aber neben manuellem Spiechern auch einen Autosave. Das hilft solche Bugs etwas zu umgehen. Auch wenn ich persönlich keine größeren Probleme mit Motionsickness habe, A Wake Inn könnte durch seine Fortbewegungsmethode empfindlichen Mägen schon Probleme bereiten. Es gibt aber viele Einstellungsmöglichkeiten, dem entgegen zu wirken. Z. B. per Snapturn oder Vignette, man kann sich sogar per Teleport bewegen, das habe ich aber nicht ausprobiert. A Wake Inn ist wirklich ein außergewöhnliches Spiel mit atemberaubender schöner Grafik, hervorragenden Game-Design-Ideen, einem interessanten Spielverlauf und einer Spielzeit (lt. Entwickler) von über 6 Stunden. Fans des Genres Gruselescape, werden sicherlich Spaß haben! 👀[url=https://store.steampowered.com/curator/32170554/]Roll durch die Dunkelheit [/url] mit erhobenen Daumen auf meine Kurator Seite. Unsere Gruppe und unser Archiv mit über 2.500 Reviews hier: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url] und mehr Reviews von mir entdecken 🎊
A Wake Inn is a thrilling atmospheric experience developed by VR Bros, an indie studio based in Krakow, Poland. After years of gaining skills by building commercial VR apps (e.g. archviz apps), they decided to develop games focusing on quality of immersion. I can say they succeed on the first try, at least from a technical point of view. Let’s examine their work in detail. A Wake Inn is a soft horror game combining exploration, puzzles, action and storytelling. You wake up as a human sized doll in an abandoned, retro style hotel, where apparently something bad happened in the past. Strange machineries scattered throughout the hotel definetely have something to do with it. You have to understand what happened, solve all the misteries and put an end to the horrors in the inn.You are not alone, the voice of mysterious Doctor Finnegan, owner of the estate, accompanies you through the shortwave transmitter. The hotel is occupied by other dolls similar to you, but they have no friendly intentions; you have to fight and get rid of them (recommended), or try to avoid them (not recommended). Well, it’s not easy to do stealth on a wheelchair! Yes, you sit on a wheelchair! Weird, but very cool! The control system is very realistic, immersive, smooth and refined. You can push the wheels with your hands, like in real wheelchairs, or you can use the on board joystick, like an airplane cloche. The first method is recommended when you have to run on long distances in a straight line; there is a lot of inertia and it’s not easy to turn left or right by moving the hands in opposite verses. It’s not a defect, it’s just a realistic mechanic. The second method is slower but it’s the most accurate for short movements and the one I used the most. I can say A Wake Inn has one of the best implementation of locomotion in VR so far. I had the goosebump when I tried the experience for the first time. So far better than any roller-coaster experience! Let me underline that I’m used to VR since 2017, it’s very hard to surprise me! People more sensitive to motion sickness could not stand it. However this is not a defect, on the contrary this is the proof of how much realistic and refined the locomotion mechanic is. This is NOT motion sickness caused by technical issues (low refresh rate, stuttering, jittering, eyes strain, etc. etc.). This is motion sickness caused by the brain. Thanks to the great technical quality of the experience, the brain is convinced that you’re really on a wheelchair; so, it expects signals from the vestibualry organs, but they don’t come! A sort of sea or car sickness. It gives me the exciting perception that I’m really moving through the virtual world, but some people not used to VR can get sick because of this. I suggest developers to introduce tunable options and several configurations and settings. I want and enjoy the complete uncompromised ultra-realistic experience, but someone could not stand it. E.g. A Wake Inn would need to add locomotion through sticks of the motion controllers and tunable speed and acceleration. I played the game in the last two weeks and the experience was very smooth and with no issues at all. However I read some complaints about issues people experimented in the first weeks after the release. It means that developers in the meanwhile worked hard and solved all the issues. Well, almost all, some negligible bug not affecting the experience is still there. I can assure you that actually A Wake Inn is a very smooth and refined experience. From a technical point of view, the small indie studio has reached and maybe surpassed the results of AAA mainstream studios in VR gaming. I’m always in search of valuable VR experiences; they are very rare lately because of the “meta-questization” of VR aka “casualization” of VR aka “wii-mote syndrome of VR”! 🙂 🙂 🙂 When I tried the demo for the first time, I was surprised, I could not believe it! That was not expected from an indie game! I bought immediately the game. How is it possible that a small development team has reached such a high technical level in the creation of virtual experiences that triple A games like HLA or Lone Echo can only envy? Incredible but true! Developers at VR Bros have the art and technique of VR in their hands! It’s not just a matter of locomotion and mechanics. You can see your virtual body, your hands, your legs, your arms, your abdomen, etc. Every detail and movement is so well defined that you feel totally embodied in the mannequin! When you turn your head, you can see the back of the wheelchair. Obviously you have to play seated. Everything is so smooth and realistic such to fool your brain. On the front bench of your wheelchair there is a box where you can collect items (keys, fuses, batteries, etc.); putting items in the box is very natural and items fall and scatter in the box with very realistic physics and collisions. At your left there is a metallic support where you can store the old-style electric torchlight, weapons (pipe and axe) and films. In this way everything comes in handy and you get rid of traditional inventory pop-ups breaking immersion in VR. Very smart solution! You’re on a wheelchair and your movements are limited; a mechanical prothesis comes in handy to pick up the most distant items. Another smart solution very well made. Not to talk of the realistic gestures for replacing the battery of the torchlight, awesome! There is more! The torchlight, the pipe and all the objects that are close to your eyes, they look “glossy”, like in real life, very well contrasted to the background, with very accurate textures and wonderful reflection and scattering of light. The feeling of realism is very high, the sense of scale and 3D space is huge, the 3D depth is outstanding. When I wear the headset I have the feeling to really enter a big convincing 3D world hidden “beyond the lenses”, it’s like reality gets replaced by the virtual reality. I’m like Alice going beyond the mirror! I enter the matrix! It’s magic! Continues here: https://vgartsite.wordpress.com/2021/12/23/a-wake-inn-short-review/
I've really enjoyed this game so far. As others have stated the controls can be a little janky and frustrating but i think this actually adds to the atmosphere and tension. The devs have been really responsive and aaded updates, helped with issues, etc. As others have also stated the game is stunning and has very impressive audio that is very atmospheric. Highly recommeded as it does have a few issies that the devs are working on but still offers an incredible experience as is that will hopefully continue to be improved.
EDIT: If you experience some strange periodic stuttering, try this fix: "It started developing a serious performance issue somewhere along the way that could very well be the stuttering you're talking about. It's possible it began when I upgraded from 2070 to 3080. Here's what I found fixes my issue. Taking the focus away from the game on my main monitor (can simply press the Windows key) made it run smooth again." The game shines using Ultra settings and res 300% - and it's so demanding that my RTX 3090 does dip below 90 fps some places. Res 200% is solid 90 fps with the RTX 3090, but res 300% looks a lot better - and works fine also due to motion smoothing. This game may have the best lighting and dynamic shadows of any VR game - and it has ultramersion (=ultra-high-res) textures like Boneworks and Alyx. Old review using GTX 1080 and Index: It's a adventure/horror game based on steampunk. VR Focus and Upload VR rated the game 3/5, and maybe it is, but I was impressed using the Index. Index controllers worked fine - not sure why some had problems as stated in other reviews. Textures are very detailed even using res 100%, and I've never tried using a wheelchair before - quite a strange and disturbing experience. This is a horror game, but not the worst and most scary kind, even if it also seems inspired by the Saw movies. Black levels looked great using the Index. The dynamic shadows are awesome too. The price seems quite fair. Quite a shame that the devs didn't support native Oculus drivers - especially since this game was originally made using Rift CV1 (devs constantly use CV1 in their "making of"-vids, and you have Rift CV1 Touch shown in the game even when using Index controllers).
This is one of the most atmospheric and immersive games I’ve played in VR. The environments are beautiful, eerie, and richly detailed. The ambient sounds are entrancing. The hotel feels expansive but the environments gently guide you in the right direction as you progress. The level of horror has been just right for me so far. It’s slow and creepy but punctuated by moments of intense action and unsettling discoveries. As other reviewers have mentioned, your experience with this game might be spoiled by the awkwardness of the controls or by motion sickness. My will to progress in this game has often been at odds with my stomach. I settled upon using the joystick mounted on the wheelchair for movement in the game. I found this method to be immersive while allowing me to play short sessions with minimal discomfort. The comfort settings are helpful, but I would prefer that the game include an option for reduced FOV for all movement, not just turning. This game deserves tremendous praise. It outshines the vast majority of VR games in it’s captivating atmosphere and extraordinary attention to detail. A Wake Inn is on track to be one my favorite action-adventure titles in VR. I highly recommend it!
Very atmospheric game that has improved greatly since release. The latest patches on this game have made it immensely more enjoyable. The wheelchair controls are now very good with the added ability to rotate with your controllers joystick. The game runs much better also. Everything just feels much more polished now to go along with the already great graphics.
This title surprised me a bit! The game trailers did remind me of Hinge, but that game was not running well on my pc. So, after booting up A Wake Inn I quickly realised it runs very well on my pc! The atmosphere is fantastic! The combined with an amazing sound design makes this game a small gem. It does have some issues, but im sure they will fix that with a patch or two! I have done a review about this game and a first 20 minutes of gameplay! Review: https://www.youtube.com/watch?v=qcvu4x9_vfk&feature=youtu.be&ab_channel=laubox First 20 minutes of gameplay: https://www.youtube.com/watch?v=g9m1_1FEcas&ab_channel=laubox
A Wake Inn ist grafisch wirklich gelungen – die düstere Atmosphäre und die detaillierte Gestaltung der Spielwelt ziehen einen sofort in ihren Bann. Leider bleibt es auch dabei, denn das Spielerlebnis selbst ist durch zahlreiche Bugs extrem beeinträchtigt. Aktionen, die eigentlich simpel sein sollten, wie das Drücken von Tasten oder das Bedienen von Gegenständen, scheitern oft, was mich zunehmend genervt hat. Noch dazu lässt die Steuerung zu wünschen übrig. Sie fühlt sich ungenau an und trägt nur weiter zum Frust bei, statt das Eintauchen in die Welt zu unterstützen. Ich war wirklich traurig darüber, denn das Spiel hätte mit seinem einzigartigen Setting und der Atmosphäre eine positive Bewertung verdient. Aber in diesem Zustand? Schwer vorstellbar, dass man hier wirklich Spaß haben kann. https://youtu.be/z9uH_E58bu4?si=xKJKk-bkjlOzQQQx 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hitler Hates Anime | $16.5K | 658 | 93% | $0.99 |
| Food Wagon | $16.5K | 50 | 84% | $12.99 |
| Lihiman | $16.5K | 95 | 97% | $4.99 |
| THRASHER | $16.5K | 65 | 94% | $9.99 |
| Brain Meltdown - Into Despair | $16.5K | 245 | 94% | $3.99 |
| Disminal | $16.5K | 160 | 90% | $5.99 |