
From the multi-award-winning strategy series, A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 2 → 1.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最精致的一款全战。很不错的配乐和音效,很有艺术感的UI设计,虽然它的体量小,但是瑕不掩瑜。推荐搭配《孤国春秋》这部英剧,边看边玩,很有沉浸感
The last good total war game, yes its hard, yes in brutal, but there's no dragons or magical hero powers. just good old fashion pillaging and warfare. closest we got to medieval 3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 16 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing the Total War series from the very beginning. Until now, Rome 2 and especially Shogun 2 were at the top of my list, but I have to admit that "THRONES OF BRITANNIA" is really fun to play. The graphics are better, more readable than in Rome 2 or Attila (MAPS! The maps finally look good, nice and readable, almost like Rome 2, but even better. It lacks more extensive diplomacy, trade, or agents, but oh well... The map may not be large, but there are plenty of settlements/provinces to conquer. Request to the Creative Assembly - don't make Medieval 3 another Three Kingdoms, where the unreadable and ugly map is discouraging, where high mountains obscure the parameters of the cities/commandories! Please consider THRONES OF BRITANNIA as a model!
The game feels so undercook that its painful. So much potential has been wasted here. Good ideas and mechanics executed badly. You could have had Shogun 2.
A Total War Saga: Thrones of Britannia narrows the focus of the Total War series to the British Isles in 878 AD, shortly after Alfred the Great's victory over the Danes. This tighter scope allows for an in-depth look at the political and military struggles of the era, featuring factions like the Anglo-Saxons, Vikings, and Gaelic clans. Each faction offers unique gameplay elements and objectives, encouraging players to adapt their strategies based on cultural strengths and weaknesses. The campaign centers on expanding your influence through warfare, diplomacy, and economic management, all within a richly detailed historical setting. The campaign map is densely packed with settlements, each representing a key strategic asset. What distinguishes this game is the province system where each major city is supported by several smaller settlements like farms, mines, or pastures. Managing these holdings requires careful resource allocation and thoughtful expansion planning. While this adds strategic depth, some players may find the interface cluttered, especially when juggling multiple settlements within a province. Sorting and managing your territories can become cumbersome, slightly detracting from the otherwise immersive campaign experience. Combat in Thrones of Britannia sticks to the familiar real-time tactical formula that Total War fans expect. Battles emphasize infantry formations, terrain advantage, and unit positioning. Naval and coastal siege battles return, adding variety to engagements. However, some may find the battles less visually spectacular compared to other entries in the franchise, and enemy AI occasionally exhibits odd behaviors, such as prolonging fights unnecessarily or failing to exploit weaknesses efficiently. These quirks can make some encounters feel drawn out and repetitive, though successful battles still provide a satisfying tactical challenge. Diplomacy and political maneuvering are more prominent here than in many other Total War games. The addition of loyalty and influence systems means that managing relationships with other factions, vassals, and your own nobles is crucial. Players face dilemmas and events that require tough choices, adding narrative depth and a layer of moral complexity to the game. This political aspect enriches the overall strategy, pushing players to consider more than just battlefield victories to secure lasting power. Despite its strengths, Thrones of Britannia isn’t without drawbacks. Some players have criticized its limited replay value, noting that different factions often follow similar paths to victory, making campaigns feel repetitive over time. Performance issues such as frame rate drops and occasional bugs have been reported, especially on more powerful machines, which is surprising for a game of its scale. Additionally, the game’s streamlined focus, while refreshing for some, may feel narrow to fans who enjoy the broader scope of other Total War titles. Overall, A Total War Saga: Thrones of Britannia delivers a focused and historically rich strategy experience that captures the complexity of 9th-century British politics and warfare. It introduces new mechanics and challenges that deepen the series' tactical and diplomatic gameplay, even if it stumbles occasionally with interface design and AI behavior. For players interested in a detailed and immersive journey through this turbulent era, Thrones of Britannia offers many hours of strategic planning and battlefield command, making it a worthwhile entry in the Total War saga. Rating: 7/10
30 hours in with thousands of hours in other Total War games. I'm scatterbrained AF so bear with me. This game has fun battles other than my archers always getting decimated due to no loose spacing ability LOL. The shield wall mechanic is pretty cool as well as sieges seeming to be more realistic due to well built out settlements. The whole issue about minor settlements not having garrisons is valid, however there are mods that fix that issue if you upgrade them to level 3+. It's kind of nice in a way not having to have as many minor settlement battles without having a garrison but for realism I'd like to see some levies/militia for the choice of those that prefer to have minor settlement battles regardless. The food mechanic for infantry upkeep is pretty cool and as long as you raid/conquer settlements, it's pretty manageable. It's a nice plus not to have to solely rely on income to pay upkeep, as it seems you can raise more armies with the food mechanic included as that lowers monetary upkeep. Royalty loyalty can easily be kept under control through assigning the Priest trait found within the character upgrade screen. However at times depending on overall faction situation, you may have to temporarily deal with low loyalty. The campaign gameplay other than battles seems kind of bland compared to other Total War games, but I can't really place why that is. Possibly due to a decent amount of the campaign map seems that most routes are covered by impassible shoreline/mountains. I do like the slower pace of the game but the building choices/upgrades can be improved imo. Overall I give this game a 7/10, with Attila being 8/10, Empire 9/10, Napoleon 8/10 RTW2 7/10 as reference to my preferences. I wouldn't pay full price but definitely a decent game to play. Mods definitely help for sure.
The game can be fun and addictive but the AI is very easy and the game has a lot of bugs and crashes with no dev support.
I think this game gets undue hate. It has really solid battles, especially sieges when compared to later total war games. A real treat for fans of the setting and the Early Medieval period. Requires a different approach in regards to the campaign map in relation to central towns and outlying minor settlements. That lends itself to a skirmish/guerrilla style with smaller armies to raid/occupy the minor settlements, which is refreshing as a long time fan. People complain about the unit diversity but I feel CA did a good job given the tactics and armies of the period. An added point is the attention given to Ireland, seeing it rendered beautifully, and not just a one province island was a joy. Definitely more punishing in terms of expansion but I really love that armies are expensive, the new recruitment feature, and that warfare is costly both financially and politically. Overall your economy is slow to get up and running, and I enjoyed the 'anti-snowball' mechanics which keep a campaign interesting for longer. After all during this time armies weren't huge and maintaining soldiers and large kingdoms was difficult and expensive. Finally, an honorable mention for the more CK style additions like being able to turn Mide into the Kingdom of Ireland and Gywned into Cymru was a really nice touch. If you're looking for a historically accurate (within reason) and more challenging total war experience, with great battles and not the mention a stunning art style from the music to the visuals then look no further.
Despite mixed feelings of the community this game became one of my fav Total Wars because of the time period - it becomes better with Shieldwall mod, but neverheless it has fun battles and offers interesting development of your generals. Anarawt trampling Mercians under hooves of his stallion is a sight to behold. As mentioned before, Shieldwall adds much needed features and increases complexity basic ToB lacks - it is oddly familiar to Attila, and yet different. For fans of the period it's great, but people enjoying Warhammer TWs or those who prefer Attila may crave more faction and unit variety. What I like in particular is more focused map - teaches you more about importance of every small town and village, and is more reasonable for the period. Having TW focusing on a smaller, but far more detailed (thus including much more provinces) map is welcomed. Graphically it is a bit dated, and has weird plastic/artificial style, so sometimes it can look a bit naive. Voice acting of units and especially faction leaders is imho good, as well as stylized portraits I will always put higher than just 3D models put on unit card. My personal impression is a strong 7/10, for people that are normal and not too passionate about medieval Cymru or Eire it is probably 5,5/10.
Дайте мне пшеницу и я разведу викингов как кроликов
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Players by region
Where this game's players are, estimated from review languages.
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