No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
One point. Six brief encounters. Touch, move your finger or leave a pause. The point responds in its own way. Explore Control, Waiting, Attachment, Boundaries, Choice and Presence. There is no score, punishment or right answer. Play at your own pace. Progress is saved on your device. Return to unlocked chapters, then stay in free space after the final encounter. If you wish, leave a reflection in a local journal. You can skip writing or delete entries at any time. Quiet visual design, a multilingual interface, and separate sound and haptic settings. Alternative buttons, VoiceOver actions and system Reduce Motion support are included. The game works offline, without ads or subscriptions. A single purchase includes all six chapters. An authored game about interaction, not a psychological test or treatment.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.