
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.3Kreviews | 91% | — | $22.8M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I still haven't used the sling, it's better to let this world burn to ashes.. I guess this is the kind of game I'll never finish, even though I love it very much..... UPD [spoiler]Alright, after a night filled with bitter tears, I came back to this and gave him peace. It was his wish, even though this world doesn’t deserve to be saved[/spoiler] No matter how deeply I cherish this series and this game—for its rich narrative, its haunting atmosphere, and every character—the ending left a raw, aching wound in my heart and soul. I may never replay it again, for I don’t wish to stir that pain, but I’ll always be grateful to the developers for crafting a story so powerful it could break me.
J'ai 18 ans de gaming dans les pattes, des jeux narratifs j'en ai fait un paquet, des bons comme des mauvais. Celui là entre dans la catégorie du chef d'oeuvre, encore meilleur que son prédécesseur déjà excellent, bien que les deux constituent un tout qu'il faut jouer en intégralité. L'histoire est poignante, bien écrite. La suite, et la fin du voyage démarré avec Innocence. Si vous aimez être touchés par des jeux, ou vous sentir engagés émotionnellement dans un narratif, celui là va vous mettre un high-kick en plein visage. Je ne suis pas du genre à lâcher une larme sur des films ou jeux, mais là je ne pouvais pas faire autrement. C'est un voyage. L'ambiance est sublime, alternant sans difficulté entre chaleureux et très pesant. Le level design maîtrisé, les graphismes magnifiques, et surtout la bande originale EXCEPTIONNELLE créent un ensemble non seulement cohérent, mais aussi particulièrement immersif, au service du narratif. C'est un travail d'orfèvre, la BO est une des meilleures que j'ai jamais d'expérimentée, si ce n'est LA meilleure. Elle ne fait pas qu'accompagner, elle est un élément cardinal de l'ambiance. Elle vous sautera aux oreilles par moment, avec toujours la même pensée qui s'impose à vous : "bon sang que c'est BON". Un voyage sublime qui vous prend les tripes. Vous aussi, prenez le chemin, en commençant par le 1er. Vraiment, c'est un must du genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tedious gameplay, repetitive combat, forced walks, scripted sections. The story was nothing special.
玩过这么多个游戏,没有哪个游戏让我这——么——讨厌主角过!明明知道自己走到哪里哪里就会带来灾祸,哪里就会有数不清的老鼠,但是依旧要为了所谓的反抗命运的机会去到处游历,把普通人的生命置于危险之下。 没有一点责任心,全是自私自利,别人凭什么要为了他们的命买单??看到雨果每到一个地方,哪个地方就会被召唤出老鼠,折腾了一圈,结果最后还是失败了,自己死了就算了,别的努力生活的普通人的平静生活也被破坏了。 没有一点反思,没有一点教导,从来没有正儿八经的去教导过雨果不能够随意动用自己的能力,阿米西亚是个脑子有包的纯货,因为一个梦带雨果去到了他的梦境岛,自以为是能解决雨果身上的问题,实际只是在赌博,只是在孤注一掷,带着雨果到处杀人,让一个有能力灭世的5岁小孩天天看自己是怎么杀路上的人的,潜移默化的让雨果觉得别人的命不是命,杀人很容易,雨果也放任自己的能力去杀人。 带着雨果去到伯爵的炼金房也因为没有一点炼金知识,根本看不懂那些初始的学会的人怎么研究的初代携者,做出了什么样的实验数据,拿出了什么样的成果,之前抛下卢卡斯和母亲那么轻易,结果自己到头来什么也不懂什么也不会,在搞什么?搞笑的吗? 雨果能有现在这样的结局,阿米西亚需要负一半的责任,他们一家人就不该出现在任何有村镇的地方,就应该远离人群,如果最开始阿米西亚能够跟着自己的母亲一起把雨果隔离起来,不让他再接触到外面的人,不让他接着显露自己的能力,阿米西亚可以跟卢卡斯一起去到雨果梦中的岛上,卢卡斯可以看明白伯爵的炼金房里的秘密,雨果的秘密不会暴露,妈妈也不会因此而死。哪怕最后阿米西亚仍然看到了初代携者的尸体,雨果也没有亲眼目睹携者的惨痛死亡,也不会跟初代携者灵魂共振,也不会因此背负上多大的情感负担。雨果哪怕最后也还是逃不过一死,至少也不会造成这么大的破坏,雨果会在母亲的关爱与照顾下死去,比现在不得不让阿米西亚亲手终结掉一切要好太多。 最后什么也没有改变,雨果死了仍然有下一个携者,绕这么一大圈,真气笑了
Un moment de silence pour ce chef-d'œuvre (estou em pedaços e não sei quando vou me recuperar depois desse jogo)
Recomendo fortemente que você jogue Innocence, e siga a ordem correta para não ficar boiando na história. Uma narrativa belíssima, os jogos franceses no geral, excluindo os jogos da Ubi Software tem narrativas e histórias que não tentam serem artificialmente felizes, ou encontrarem uma moral da história. Sem spoilers é um jogo muito duro na forma como eles vão sendo conduzidos ainda que seja muito plausível, de modo a fechar todas as formas de esperança, os desfechos dos sub personagens são ótimos no geral, 97% tem importância para história, eles são diferentes entre si e transpiram vida, e chega a ser tocante o desfecho de alguns. O modo como os personagens vão buscando alternativas e vão mudando conforme cada situação é a mestria do jogo, eles mudaram e vão evoluindo de modo dinâmico sem excesso de dramas, auto piedade e isso começa no primeiro jogo... Uma obra prima, embora no final eu tenha sentido uma forma artificial como uma nova personagem e toma importância e o alquimista meio que desaparece, havia um relacionamento claro entre ambos, mas paciência, a lógica foi explorar a nova protagonista, embora no final a Amícia estivesse em seu auge, mas completamente destruída. Um daqueles jogos diferentes que vale cada segundo do seu tempo!!!
What the ♥♥♥♥ is it with this game and its ridiculous amount of forced walking sections.
Too bad there is not a "Mixed" vote, because that is the review I would have given to this game. This game is between a 4 and 5 out of 10 for me. Here are the different reasons why: Presentation: First things first, the graphics are really good and the game is well-optimized. Some sceneries are absolutely beautiful and the number of rats displayed on screen is really impressive. The music is also great and complements the game well. [b]Story & Characters:[/b] Graphics and music do not do everything—you also need a compelling story and good gameplay, which is where this game fell short for me. The story is bad in my opinion; the characters keep flip-flopping between being morally good and chaotic evil, which becomes very annoying after a while. One minute they are like, "Oh my God, I am scared, all these people are dead, this is wrong, we should not kill, but I have to in self-defense," and the next second they are like, "Yeah, kill them all! They were the bad guys anyway." And man, the "boss fight" in the farm during the beginning chapter was so cringe. [b]Plot Themes:[/b] The story feels very "girlbossy" and at the same time very misogynistic. [spoiler] I mean, one of the only female villains is a villain just because she is crazy, and why is she crazy? Because she can't have a baby—way to reduce a woman to just being someone who produces babies. [/spoiler] [spoiler] The heroine keeps referring to some men as "pigs," which is a term used to describe perverted men, but there were no perverted men. They were traitors or warmongering men, yes, but she keeps referring to them as "pigs." [/spoiler] [spoiler] Also, the main plot of the story is finding a cure for Hugo, the bearer of the Plague. During the story, they find the corpse of a previous bearer to get clues about how to cure Hugo. When they find the corpse, their logical reasoning for the cure is, "Oh, the previous bearer died sad and alone, which is why the plague spread, so to cure Hugo, he just needs to not be sad and alone!" I was like, what is this plot? [/spoiler] [b]Gameplay & Rat Mechanics:[/b] The gameplay is also not good. The rat zones—which are basically dead zones where you die if you enter—are very buggy. One rat nips your foot and the game lets you walk backward thinking you can reach safety, but in reality, you will always die because the grace timer is so short. There are some mechanics to avoid instant death, like a knife or fireworks, but they are so rare that I do not know why they introduced them. The parts with Hugo and the rat mechanics were nice, but severely undercooked. I would have liked more fleshed-out mechanics with the rats, since the game is primarily about the rat plague. Also, you have companions with you during most of the game, but they just stand there watching you die against enemies because they are only programmed to perform certain actions—this is very stupid. [b]Stealth & Combat:[/b] The stealth sections get annoying after a while since they are basically always the same thing. Sometimes, if you have no resources and cannot kill an armored guy, you have to kite them far away from the checkpoint because you cannot progress while enemies are nearby. Also, while the first game technically had a "boss fight," the only real "boss fights" here are just waves of enemies (plus a boss stealth section that was not very good). Overall, it was okay, but not great either. The next game—which is soon to be released at the time of this review—will feature the pirate lady you see in this entry. However, she was so bland and flat, and the combat seemed meh at best in the trailers, so it does not give me any incentive to play the sequel. (Formatting and grammar issues fixed with the help of AI.)
Эта игра разбило мое сердце. Это первая мысль после окончании последней главы. Я прониклась историей,ощущала максимальный спектр эмоций,кайфовала от графики и конечно же - управлениями крысами ( я бы тысячу раз еще раз спасла бы Гуго и Амиция ) .
Первая часть данной игры была более компактной по прохождению, несмотря на то, что механика там была попроще. Но развитие сюжета и геймплея было более насыщенным. В данной части на самом деле хорошо додумали механику боя, Амиция теперь стала машиной смерти, но можно и стелсить при желании. И подобные боевые моменты играются интересно и затягивают. Проблема оказалась в том, что примерно со второй половины игры этих моментов становится очень мало, зато становится много бесполезной беготни, сюжета, который по мне уныл и неинтересен. Просто персонажи ноют всю игру и только. Разработчики говорили, что не растягивали специально игру, а насытили её концентрированным сюжетом, геймплеем, так вот я считаю это лукавством с их стороны. Так как после вымучивания игры до титров, ты прекрасно понимаешь где можно было бы подурезать, чтобы было действительно насыщенно. Под конец игры, она меня настолько утомила, что я чуть ли не взвыл, когда оказалось, что и в эпилоге надо ещё играть. В общем хорошо начинали, но не дожали, из за чего общее впечатление об игре в финале остается как УНЫНИЕ. Играйте только в первую часть, эту советовал бы пропустить
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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