
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.4Kreviews | 91% | — | $22.9M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Również jak poprzedniczka, gra zajebista.
优化差,路上跑着跑着会掉帧,游戏的指引也是一坨,几乎没有,全靠自己探索,在到达一些村庄和市集时,往往有探索任务,但他就强制你慢走,不给奔跑,就会导致探索完地点要耗费很长时间,一旦探索完成,往往又会让你你奔跑,有点难崩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为了我爱的人,我杀死了陌生人。 为了他们爱的人,陌生人杀死了我爱的人。 为了我爱的人,我杀死了我爱的人。 少有的将冤冤相报何时了描写到位的游戏,无论是阿诺德,伯爵,亦或阿米西亚,他们习惯于将杀戮作为解决问题的方案,但最终,他们都尝到了杀戮所带来的苦果。
A Plague Tale: Requiem somehow manages to improve on almost everything Innocence did while delivering one of the most emotional and unforgettable stories I've ever experienced in gaming. The characters feel real, the gameplay is refined, the environments are beautiful, and the ending genuinely stuck with me long after the credits rolled. This is, without a doubt, my favourite story in any game I've played. If you enjoyed Innocence, you owe it to yourself to experience Requiem. Good: - Hugo and Amicia's relationship is one of the best sibling relationships in gaming. - Story is an absolute masterpiece (10/10) and my favourite story in gaming. - Heartbreaking, emotional ending that stays with you. - Stealth and gameplay mechanics are refined and feel even better than Innocence. - Characters are once again phenomenal with fantastic development. - Beautiful visuals and environments throughout the entire game. - Great soundtrack that perfectly matches every moment. - Much larger and more varied gameplay than the first game. - Alchemy, crossbow and combat give you far more freedom in how you approach encounters. - Excellent pacing with very few filler sections. - Rat mechanics are expanded in interesting ways without becoming repetitive. For example Hugos control over them in later chapters. Bad: - Going for 100% requires a forced New Game+ because all three skill achievements cannot realistically be completed in one playthrough. - Skill progression can be confusing, and the game never clearly explains how it works. - A few sections can feel trial-and-error on your first attempt. - Enemy AI occasionally acts strangely or becomes inconsistent. - I honestly struggled to find many flaws beyond the achievement grind. Overall Recommendation: 100% Recommended. A Plague Tale: Requiem is one of the best narrative games I've ever played. It improves upon Innocence in almost every way while delivering an unforgettable journey from start to finish. Even though Requiem is the superior game, I still highly recommend playing Innocence first—the emotional impact simply wouldn't be the same without it. If you're looking for a story-driven experience that will genuinely make you care about its characters, this is an easy 10/10.
حلو
наконец-то он сдох
PERFECTTTTT
Oof...I just finished that game and it was quite the experience; starting: it's an honorable sequel to its first part, reminding and inventing itself anew all over in general gameplay. Introducing new possibilities (but maintaining linear gameplay), cinematic animations and fighting mechanics. Never have I tried out a similar game as such; on the long term, the many and deeply connected conversations between sister and brother and other actors might be confusing and (over the top) annoying but likewise show the intense connection and reflect the bond of family relations - even rats can't nibble away. A great artwork it is!
这优化时认真的?平均帧数120左右,但是转视角就掉帧,三步一掉帧,我是真受不了啊。稳定60帧,都好过120时不时掉帧,玩的真难受。之前菜市场也是疯狂掉帧,一台i5-13400+4060ti,一台9800x3d+5070ti,换了电脑还是掉帧,我真服了,这到底优化了什么??? (后续开了最低画质,重启后,再打开最高画质好了一两个小时,然后又开始掉帧了,优化太垃圾了)
Story is awesome. Rats are fun. Combat with humans ruined the game for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.9M | 33.1K | 86% | $29.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 11.1K | 89% | $69.99 | |
| $22.7M | 16.2K | 63% | $59.99 |