
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.3Kreviews | 91% | — | $22.9M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1694 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this
goty
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $23M | 33.4K | 79% | $29.99 | |
| $22.6M | 40.8K | 92% | $24.99 |
Related
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| — | 0 | — | — | |
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Для меня эта игра встаёт на место рядом с рдр 2 и ведьмаком 3. это легенда Это оч душевный, руками сделанный, со старанием слепленный, штучный продукт. А какой тут саунд. Ух.
策划估计家里就一个了,写的屎一样的剧情
玩过无罪,想着有始有终,把安魂曲也通关了,结果就是非常失望。 1、玩法创新,生化危机都扔到垃圾桶里的变视角跑酷你怎么还拾起来了; 2、战斗环节,应对方式多了不少,但你既然要搞战斗,就要把动作优化好,那人物动作流畅程度你自己笑了没; 3、剧情,丝毫没成长啊,我以为经过一代的事之后能有啥变化呢,你不能因为主角是小孩就设置成傻子呀,小孩不等于傻子好不好,纯粹地靠智障操作推进剧情。 总结:极其失望。
Platinei o 1, foi uma experiência incrível, o 2 considero ainda mais intuitivo, bonito e interessante. Eu diria que a Amicia é uma das minhas personagens favoritas não por ser perfeita, mas por ser real. Sem poderes ou magia ou uma armadura inquebrável, ela tem medos, inseguranças e acima de tudo, VONTADE. Ela luta por amor a família, não por glória ou títulos, mesmo assim é um testemunho de que força pode ser compaixão, resiliência e coragem de seguir em frente quando o mundo todo está contra você. Entendo que pra algumas pessoas os capítulos possam soar repetitivos, mas após platinar, repetiria a história algumas vezes só pela satisfação de ver o quão determinada a Amicia é. 10/10. Me valeu cada centavo, AMEI!
The story is the main point of this game, but it's pretty bad. The characters never evolve whenever they make a mistake they just forgive each other and move on. And it also feels too much like the world is spinning around the main characters, Every secondary characters always comes back for the two main characters for no reason, even risking their lives after meeting them for a day or so and it doesn't feels real. With a pretty bad gameplay as well you wished it at least has a good story but its medium all the time except for the "king Hugo" chapter. (It feels like this chapter was written waaaayyy before everything was ever made so its still weird to do it). It's also pretty bad to see that every problems present in the last game is still here, there is barely any improvement, everything that has been added is an unecessary addition compared to the first game. So yeah, at the end of the day its a pretty medium game in EVERYTHING making it very boring, so here is my final ratting : feelslikeispent80hoursinthis15hgame/20
Beautiful but boring. Pacing issues, boring characters, repetitive gameplay. Enjoyed the other games but I had to force myself to finish this one.
АА-премиум студия унижает ахуевших ААА-контор
A Plague Tale: Requiem is a storytelling masterpiece. Once I started, I genuinely found it impossible to put down. What makes this sequel so special is how it balances a gorgeous aesthetic with a much more "dire" and urgent atmosphere than the first game. The graphics are stunning, the unique take on the plague is fascinating, and the characters are deeply compelling. I absolutely loved Sophia, and I can't wait to play as her in the upcoming Resonance. Gameplay-heavy moments were incredibly refreshing this time around, especially with the addition of the crossbow and the clever environmental puzzles that force you to pause and think, "How on earth do I get from Point A to Point B?" My only real gripe is a typical gaming annoyance—those heavily armoured soldiers were absolutely unbearable to fight. Plot-wise, I wonder how things would have turned out if the Count and Countess hadn't interfered. But realistically, even with a different ending, Hugo’s power was so volatile that he likely would have accidentally killed Amicia and everyone else anyway.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.