
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.9Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Plague Tale: Requiem mejora prácticamente en todos los aspectos al primer juego. El combate ahora ofrece mucha más variedad gracias a los nuevos usos de la honda y los distintos objetos que puedes combinar. El sigilo sigue siendo uno de sus puntos más fuertes, manteniendo la esencia del primer título, pero añadiendo nuevas posibilidades. La ballesta es un gran acierto y aporta una capa extra al combate, reflejando perfectamente la evolución de Amicia como protagonista. En el apartado visual, el juego es simplemente espectacular. Los escenarios están llenos de detalles y hay momentos en los que es imposible no detenerse para admirar el paisaje. Terminé la aventura con 245 capturas de pantalla, y fácilmente podrían haber sido muchas más. Gráficamente, para mí, es un 10/10. La historia continúa siendo inquietante, emotiva y desgarradora. Está llena de tensión, misterio y momentos que realmente te hacen sufrir junto a los personajes. La narrativa de esta segunda entrega está muy bien construida y consigue mantenerte enganchado de principio a fin. A Plague Tale: Requiem es una secuela que supera al original y ofrece una experiencia inolvidable. Si disfrutaste del primer juego, este es imprescindible. Lo recomiendo totalmente.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Requiem é indiscutivelmente superior a tudo quando comparado ao primeiro. Innocence é um jogo muito bom, mas essa sequência é a melhor definição de uma sequência direta. Suas melhorias visuais e gráficas, além dos aprimoramentos nas mecânicas de jogabilidade, o colocam em outro patamar. É uma obra-prima! Os cenários são deslumbrantes. Apresentam uma paleta de cores diferente e mais abrangente, deixando o jogo com uma pegada mais realista e bonita, que proporciona um contraste mais nítido e fiel à realidade do cenário medieval e da temática sombria e devastada pela guerra. Me impressiona que a Asobo conseguiu, em 3 anos, desenvolver uma sequência tão absurda como essa, na qual, se você for comparar, parece que os dois jogos foram feitos em engines diferentes. É incrível o que esse motor gráfico é capaz de fazer. A trama é tão boa e envolvente quanto a do seu antecessor. Se mantém interessante do início ao fim, sendo bem mais tensa e com uma narrativa muito mais aprofundada a respeito da Mácula. A jornada da Amicia é especificamente muito bem feita, porque começa como um raio de esperança e, com o passar do tempo, se transforma em desespero e escuridão, deixando tudo intrigante em busca de uma salvação para a "doença" do Hugo. É triste pensar que todo o esforço dele foi em vão. Fiquei impressionado pela coragem dos desenvolvedores em entregar um final desses, um desfecho triste, devastador e melancólico, que partiu o meu coração de verdade. Mas também... Sua jogabilidade teve melhorias consistentes e aprimoradas, que corrigem quase todos os erros técnicos do primeiro jogo. Tanto o stealth quanto o combate e a movimentação foram repaginados, o que ofereceu uma experiência muito melhor e mais fluida durante toda a campanha. Esse é definitivamente um dos jogos mais impactantes que já joguei e um dos mais impressionantes. Nunca esquecerei dessa experiência que tive em jogá-lo. Queria poder esquecê-lo para jogar tudo de novo pela primeira vez.
A really atmospheric game. The game had me hooked from start to finish same as firsе game.But I do have one complaint. There is one thing that really upset me. A minor bug that prevented me from launching the game. I have a custom time format set, and because of this, the game would crash on the main screen. I had to spend ages trawling through forums to find this very obscure solution to such a silly bug. Although the long search for a solution was worth it just to play the game, I was left with a bad impression of it. There were several posts stating that this bug has been known for a long time and hasn’t been fixed. I’d like to ask you to fix it. Its presence won’t affect my rating of the game; it’s simply a request.
Очень интересная, разнообразная и увлекательная Игра, но при этом крайне посредственна и местами глупая История. И если первую часть серии я купил дважды и прошел трижды, то вторую часть я прошел впервые и не хочу никогда больше возвращаться к ней. На столько меня разочаровали местные сюжетные ходы. Сюжет, буквально, три раза демонстрирует одно и тоже - Герои приходят в хорошее место, место оказывается вовсе не хорошим, все умирают. Меняются только масштаб грядущей трагедии и напых неожиданности поворота, который вполне ожидаем даже в первый раз. Если таким способом пытались привести игрока к катарсису в финале, то вышло во-первых пошло, а во-вторых не очень-то сработало, по крайней мере со мной. Может проблема в моем прагматичном и рациональном взгляде на жизнь, но "сделать финал" я хотел еще после первого перфоманса парнишки, ибо это единственный логичный исход. Что же до геймплея, то тут все просто великолепно! Единственное к чему можно придраться, это слишком большая продолжительность глав. По ощущениям они стали раза в 2-3 больше чем в первой части и иногда немного поддушивали, хоть и не становились от этого менее интересными. Разгуляться тут можно как душе угодно. Можно и в волю подраться, и в волю поассасинить, и в волю постэлсить и всё это одновременно почти на каждой карте. Еще немного и игре можно было бы давать тэг "Иммерсив сим", настолько она развязывает руки игроку. Собственно, по большей части именно геймплей вытянул для меня всю игру и позволил оставить о ней хорошее впечатление. Я ни капли не жалею потраченного на прохождение времени, игра очень интересная и безумно красивая. И хоть мне, как любителю хороших сюжетов, очень жаль за финал и безыдейный путь к нему, я всё же рекомендую обе игры A Plague Tale к покупке и прохождению. Это две отличные игры, полностью отбивающие свою цену и способные подарить десятки часов увлекательного времяпровождения любому игроку.
先讲一个笑话:我玩一个双主角游戏,最后其中一个主角把另一个打死了,全剧终。 意难平——作者到底想讲一个什么样的故事? 人生来就带有原罪且无法洗刷? (雨果的病怎么都治不好甚至亲妈都放弃,一切治疗的手段都是徒劳) 充满敌意的混乱世界里家人应该互相扶持相依为命?(阿米西亚和雨果形影不离,但是没有真正的体验过分离,思念和重逢) 对抗残酷的命运只会让一切往更坏的方向发展?(线性剧情没有选择的话并不能表现对抗命运/顺应命运的区别) 信念和直觉是通往拯救和升华的道路?(雨果的梦境和阿米西亚对前任守护者的羁绊最后被证明为毫无用处) 以上四点,每一点都有涉及,但是每一点都没有展开甚至自我消解了原本可以把故事讲好的波澜。 最后故事结局笔锋一转,变成了——接受现实,你无法改变它。 我接受现实,但是我不接受一个欺骗我感情的作品。
Игра — настоящий кайф. Проходить обе части — сплошное удовольствие, особенно с качественной озвучкой, которая погружает в атмосферу с головой. Однако есть одно огромное «но», которое лично мне не давало покоя с самого первого часа первой части. Авторы так и не смогли заставить меня сопереживать двум главным героям. Слишком уж кровавый след они оставляют за спиной: их действиями уничтожено около десятка городов, а вместе с ними — дети, старики, женщины… Осознание этого напрашивалось на соответствующую концовку уже в начале пути, и финал воспринимается абсолютно заслуженным. Но если отбросить моральную сторону, перед нами невероятно красивая и атмосферная история. Единственное, что часто раздражает — это перегибы с геймдизайном. Задачки и стелс-секции порой просто душат своей прямолинейностью и порой граничат с абсурдной тупостью. Разработчики во второй части попытались добавить вариативности, расширили пути прохождения уровней, но, увы, ценой этого стали враги, которые начали «душить» в два-три раза сильнее. Лично мне это надоело настолько, что я предпочел прокачать арбалет до максимума и зачищать каждую локацию под корень. Потому что ползать в кустах, когда любая ошибка ведет к переигрыванию, откровенно бесило.
[h3]TL;DR:[/h3] Go play this game, it's awesome! [hr][/hr] The gameplay is implemented really well. I enjoyed the stealth mechanics a lot more than I thought I would. There are some sections where the solution is immediately obvious, so it just becomes waiting for the soldiers to go stand in the correct spots, which can be a little boring. But for every 'boring' minute there are many amazing ones. Where this game excels the most, however, is in its visuals and story. I have to admit that the parts I enjoyed the most are where I was just walking around listening to the crew talking. The writing is just [i]that[/i] good. It's fair to say I wept like a baby at some points, lol. [hr][/hr] [h3]A small rant about "Steam Deck verified":[/h3] How is this game verified? With all the settings set to the absolute lowest it doesn't consistently reach 30 fps. Even with upscaling set to balanced (which looks quite rough at an already low base resolution). Get ready to play some chapters at a cinematic 24 fps (and not even that sometimes, I've seen it dip to the 14-16 fps range, ouch). I'm glad I also have a desktop pc, because I got motion sick from the input lag and framerate more than a few times. I understand the Steam Deck is not the most powerful hardware, but I expected a lot more from a game that is supposedly 'verified'. The previous game in the series is only 'playable', but works a lot better on the Steam Deck in essentially every aspect.
Une digne suite qui vient conclure cette histoire en abordant des concepts de la vie réelle, aussi cruels soient-ils. Bien que quelques rebondissements aient été plutôt prévisibles dans cet opus, l'histoire n'en demeure pas barbante pour autant. On reste captivé du début à la fin, et on en prend plein la vue par la même occasion. Le gameplay évolue également avec davantage de phases d'affrontement, tout en continuant à récompenser la furtivité. Visuellement, c'est une réussite. Que ce soit les décors, les rats ou les visages, il y a un bon cran au-dessus du premier opus. La bande-son, qui nous accompagne tout au long du jeu, est tout aussi réussie et participe activement à l'immersion dans cet univers. Petite précision pour les personnes possédant un écran OLED : l'implémentation de l'HDR sur ce jeu est excellente et ne nécessite aucun mod pour l'améliorer, un vrai plus ! On peut également forcer l'utilisation du DLSS 4/4.5 via l'app Nvidia pour un rendu visuel aux p'tits oignons. CEEEPENNNDANNNT! Pendant les premiers chapitres, ainsi qu'au chapitre 10, j'ai eu d'importants épisodes de stuttering. Malgré les deux heures passées à chercher une solution et à avoir tout testé, je n'ai trouvé aucune solution fonctionnelle (g-sync + fps cap, rt shadows off, shader cache size au max). Sur une config comme la mienne, c'est difficilement acceptable. Je n'ose même pas imaginer ce que cela peut donner sur des configs plus modestes. Hormis ces soucis techniques, j'ai passé un excellent moment.
A deep, beautiful and sad story that only the French people could have created. The voice acting is fantastic across the board, especially Charlotte McBurney as Amicia, who deserves an Oscar. The graphics, attention to detail, and game design are also amazing. This game should have won GOTY. And thank you for the Ukrainian localization!
Story was amazing and worth a playthrough with the 1st one. You wont regret it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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