
A Pizza Delivery is a narrative exploration game with puzzle elements focused on connecting with people. Share pizza with charming characters to uncover their stories—and your own. Drive and explore a strange, meditative world filled with secrets.
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About
Step into the dreamlike journey of "B", a pizza delivery rider on her final order of the day.
Ride through a surreal world, navigating strange landscapes, sudden shifts in scenery, and moments of quiet introspection.
This is no ordinary place—it’s a mental space, a liminal realm shared by individuals trapped in a state of limbo. Each corner of this "non-place" reveals stories of unease, instability, and longing.
Accompanied by her trusty scooter, B must deliver her final pizza while uncovering the mysteries of this enigmatic world. Along the way, connect with its eccentric inhabitants, explore their dreams and regrets, and discover the shared threads that bind them in this surreal, shifting reality.
Meditative Exploration: Journey through a strange and captivating world on your trusty Vespa. From beautiful landscapes to liminal spaces, “B” must keep moving forward.
A Narrative Experience: Discover a variety of objects that reveal details about the protagonist and the characters you meet along the way.
Charming Characters: Interact with unique individuals to uncover why they inhabit this world. Each has their own dreams, regrets and aspirations. Share a slice of pizza with them to get to know them better.
Solve Puzzles: Use levers, clay stars, or conveyor belts to solve puzzles and deliver pizza if you want to share it. The choice is yours!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un petit jeu narratif qui aborde de très beaux et importants sujets. L'atmosphère et l'ambiance sont très bien léchés, on est très vite plongés dans le mystère et on a envie d'en découvrir plus, ce qui se passe, pourquoi toutes les bizarreries qu'on vit se déroulent. Certes, il y a quelques problèmes au niveau technique, un petit bug qui m'a fait recommencer un chapitre, et heureusement que j'ai pu switcher sur une manette car la gestion de la souris est tout bonnement calamiteuse, mais rien de suffisamment important pour que ça devienne trop problématique pour jouer. Bref, j'ai passé un bon petit moment poétique, qui veut une pizza pepperoni ?
Je ne sais plus combien j'ai payé ce truc mais 7 minutes de jeu m'ont suffi !
Eric Osuna’s, A Pizza Delivery, starts you off with about all you really need to know about being a pizza deliverer: you’ve got a pizza, go to the spot, supply that person with a pizza. Get to it, scooter. But when you finish your first delivery and you walk out of a playfully detailed and colorful building to a sprawling grassland with nothing but a vespa, a payphone, and the horizon in front of you: you’ve at least got my interest to see who’s on the other line and who else is getting a slice. A Pizza Delivery takes its Vespa-riding protagonist, B, on a light puzzle walking simulator through a purgatory-esque journey to deliver one last pizza for the day. Puzzles never really reach head-scratching levels but are enough to break the walking up for a bit. Most involve finding objects and using them to open doors or the errant conveyor belt while trying to avoid rain so your pizza doesn’t get soaked. I like how some of the puzzles blend into each stage and help tell either a past tale of B’s or of the person inhabiting the next stop on the road. There’s a stage for each character, who you can share a slice of the extra pizza you have with or don’t if you wanna be a stickler, that all come with some baggage to claim and a story to tell. Why would you find yourself in your own world? What could bring you away from everyone? Is it suffering silence, an imposed will to begrudgingly live, or the yearn for something more with being newly alone? Though there’s no voice acting, there’s a lot of personality within these characters and it’s worth taking the time to provide them a delicious, albeit cold, slice to share. Each stop provides a scenic backdrop into each of its inhabitants, with cold isolating streets of memory to warm lake views providing a somber reflection of the good times. All the stops carry a different taste than the last and really expand the world that’s provided in the 2-3 hour story. I didn’t encounter any visual glitches or any breakage within each stage and really got enamored with taking time to ride around and see all that was around before going on to my next spot. I would recommend playing A Pizza Delivery with a controller as playing on an Xbox controller (you can try with a Playstation controller but there are no specific icons and I had trouble with it) is much smoother than playing on keyboard. There’s also a small moment that requires you to press and hold a lot of buttons and the combination of keys to hit is…odd to say the least. There is auto-saving but only at the start of each stop; I found this out the hard way by finishing a cutscene and puzzle, quitting out of the game to grab some dinner, and coming back and losing about 20-30 minutes of progress. There’s also some UI issues where grabbing your pizza and crouching is flipped on the menu screen on controller and will cause a bit of confusion on your first foray. While there isn’t much to really chew on after the story, there are multiple achievements to go for that warrant a 2nd or 3rd playthrough, A Pizza Delivery does provide a cozy interlude through ideal landscapes. With some slight hiccups along the way, it’s nothing that will make your ride super bumpy and is a worthy introduction to Eric Osuna’s brand of storytelling. [quote][h1]Follow [url=https://store.steampowered.com/curator/33247611/]A Review Is Worth 1,000 Words[/url] for more Steam Reviews.[/h1][/quote]
La description du jeu ne signale pas qu'il s'agit d'un jeu avec des énigmes ! La conduite du scooter et les déplacements du personnage sont raides comme un piquet. La conduite n'est pas du tout agréable. La caméra n'est pas du tout optimisée et traverse les murs sans arrêt, sans compter sa propre raideur. Les graphismes ne sont pas reluisants non plus. Malgré ces graphismes simplistes, le jeu rencontre beaucoup de lags et de mini-freeze, et ne semble pas stable du tout. Aucune idée de comment on sauvegarde (il n'y a aucun menu). Le clavier Azerty n'est pas pris en charge. Bref, ce n'est pas du tout le jeu que j'espérais.
Muito mais surreal do que eu imaginava... E me surpreendeu positivamenteee... Pra quem gosta de um jogo reflexivo, que faz você viajar, este é o jogoo! Gameplay simples e história bem intensa. Vale muito a experiência.
A Pizza Delivery is a short surreal adventure game by Eric Osuna where you deliver pizza across a series of strange, shifting spaces. What starts as a simple task slowly unfolds into a more abstract experience, blending light puzzles, exploration, and narrative moments across multiple distinct worlds. Pros ✔️ Surrealism that feels intentional - The weirdness fits naturally into the world instead of feeling tacked on for shock value. ✔️ Strong variety in story spaces - The different environments and story elements feel distinct while still working together cohesively. ✔️ Puzzles are well integrated - They challenge you just enough without pulling you out of the experience or overstaying their welcome. Cons ❌ A key story beat feels missing - What seems meant to be mysterious ended up feeling more incomplete than intriguing. ❌ Character designs feel slightly off - There’s something unsettling there, but not in a way that feels fully intentional or polished. ❌ Ends very quickly and abruptly - It feels like there was more story to tell, but it got compressed into smaller fragments instead. Conclusion This was a nice, mellow experience for me. I felt relaxed and comfortable playing it, and the soundtrack did a lot of work in setting that tone. I also found myself thinking about the story as I played, even if it didn’t quite linger with me once it was over. It feels like a game that had the bones of something more impactful, but didn’t quite give itself enough space to fully land that punch. Still, I enjoyed the time I spent with it, and it left me feeling calm rather than rushed. Score 3/4 Pizza Slices — Warm, thoughtful, and gone a little too fast.
This game says it's not controller supported but it is I was pleasantly surprised when my controller started to vibrate I do recommend the controller cause the sensitivity on the mouse was a bit much On another note None of the puzzles were hard Story was cute and unsettling The world is very weird but oh so pretty I want to deliver more cold pizza
Petit jeu sympa et original mais l'histoire est un peu difficile à comprendre je ne la comprend toujours pas, il se termine assez vite je dirais que c'est un bon petit passe temps
It is a good game. But there are bad bugs, so you can not enjoy. It is a pitty. Fix it!
Overall a pleasant experience. The game took me 2 hours to play roughly because it makes you wander around a bit since it doesn't hold your hand. The story was really sweet and talks about acceptance and basically telling you that you don't have to be in a place if you don't want to be. You can control your life, it's continuation or its stagnation, and to keep going even when things get hard. I think the ending was insinuating something like "letting go" but perhaps I am too simple minded to grasp it. The moped is super slippery throughout the game, I struggled with control and I'll just say that it makes one part near the end of the game a bit difficult for me. I tried about 3 times before I moved on. Thankfully, you don't get locked into doing it. The camera was a little wonky at times too but nothing too frustrating, it was mostly when my character was against a wall, which only happened around 3 times. The game really really encourages exploration, and you don't get hints after the conversation is over so be sure to pay attention. I can see people losing interest because of this fact so I would like to see some sort of flashing street light or in game hint for players. I can see the hard work that's gone into the game so far. I think these could be fixes that would immensely improve the quality for the player in the future and could be worth the full price of the game. As of right now, I would say get it on sale if you truly wanted to play it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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