
A Pixel Story is a devious 2D puzzle platformer that charts the evolution of video games. You must use your Magical Teleportation Hat to explore 6 increasingly detailed zones on your quest to reach the core of The System to stop the evil OS and save the world.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 51reviews | 78% | — | $14.5K |
| $11.99 | 126ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Challenging, but funn
Precision platformers get away with having a brutal difficulty level through a correct combination of factors: rapid respawns, no forced waiting, short levels that are also well-designed, and extremely precise control. This game falls short in 3 of those 4 categories. The rapid respawns are decent, though there is still a bit of hesitation that can throw your timing off. Certain challenge areas will actually make you wait for quite a while for everything to either line up, or because the patterns don't take into account a good player with enough practice and skill trying to first-cycle obstacles. Many of the challenge levels are also a bit too long with a mishmash of obstacles rather that focusing on only a couple concepts and pushing them to the limits. In addition, there are a lot of BS moments with random guesswork littered in the second half of many gauntlets. Your character is slow, clunky, and has to deal with very imprecise obstacles many times. For example, a common mechanic is pushing left or right to alter your velocity from springs. The problem is that the movement is entirely momentum based, which has no business in a precision platformer. Other mechanics are also poorly thought out. There's this one puzzle that led to me just quitting the game outright. Late in the game, you start to manipulate clones in order to be in two places at once and there's a gauntlet full of lasers and moving platforms that you must pass to progress. The gauntlet itself isn't really that bad. The problem is that unless you literally get you clone started at the EXACT FRAME and platform positions as when you started, the clone with crash and burn somewhere along the way. Skip this one...
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Languages: English
| $11.99 |
| 45ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
✘ Handlung: A Pixel Story erzählt die Geschichte eines Pixelhelden, der sich gegen das rebellierende System behaupten muss. Viele Zonen sollen erkundet werden, bis man schließlich den Kern des "Bösen" erreichen kann. [+] ○ liebevolle Gestaltung - der Pixelgrafik zum Trotz ○ Schwierigkeitslevel steigt zunehmend und erfordert viel taktisches Denken, aber auch Geschick, bei den Jump & Run - Szenen ○ Ein Indie-Game, das vorallem vom Schwierigkeitsgrad viele Anforderungen hat aber insgesamt auch bei Laune hält ○ Trotz sehr farbreicher Eindrücke des Spiels, verliert es nicht an Retrowertigkeit, von den Rätsel fühlte man sich ganz leicht an Mario erinnert [-] ○ Die Story ist unterhaltend, aber auf keinen Fall Hauptmerkmal des Spiels, wie eben die Jump & Run - Elemente ○ Die Musik ist nichts für lange Zeit, irgendwann möchte man einfach weg hören ✘ Fazit: Ganz hat es mich leider nicht mitreißen können, aber ich gebe einen Daumen hoch, da das Spiel durch seine Rätsel besticht, die mir bei Retro-Spielen schon immer ganz gut gefallen haben. Wer diesen Aspekt mit mir teilt, sollte vermutlich auch bei A Pixel Story nicht vorbei gehen können.
[h1]Se olvidaron de que un juego debe ser divertido[/h1] [i]A Pixel Story[/i] hace mal tres cosas básicas: 1) Se interrumpe el ritmo de la partida constantemente porque aparecen personajes con sus textos de dialogo. 2) Los mininiveles de dificultad extrema no son divertidos. 3) Se siente pretencioso como un quiero y no puedo. Otros juegos como, [i]BiT Evolution[/i], [i]Life of pixel[/i] o [i]PewDiePie: Legend of the Brofist[/i] son juegos del mismo estilo más recomendables. Estos se dejan jugar sin ser frustrantes porque tienen una curva de dificultad infinítamente mejor equilibrada. [b]Lo mejor[/b]: estilo gráfico. [b]Lo peor[/b]: parece un título de plataformas divertido y no lo es.
Hard, inspired designs by Cave Story, and video game references galore. I rage-quitted after getting to the volcano, but don't let that stop you! Great game! Great soundtrack!
Great game with loads of interesting puzzles and challenges.
非常硬核的平台跳跳跳游戏,制作精良。
Good platformer, it was better than I expected. Nice puzzle sections near the end. It has three distinct graphic styles, similar to 8, 16 and 32-bit games from the past.
É difícil eu não recomendar um jogo, mas esse é necessário. De cara parece mais um jogo simples de plataforma, contudo logo no começo ele vai se mostrando mais do que isso com seus puzzles bem criativos. A gimmick principal do game é o chapéu do protagonista, onde você pode usá-lo para se teleportar, e o jogo se aproveita bem dessa gimmick criando puzzles (como eu já disse) criativos e que bota você pra pensar. O conceito do jogo que se baseia em você viajar pelas eras dos jogos é ótima, mas o jogo em si tem muitos problemas. O level-design na maior parte do tempo não deixa claro o que tem que ser feito e muitas vezes o jogador vai passar por mortes e mortes até encontrar a solução, pois o jogo não deixa nada claro. Soma isso com a jogabilidade aérea ruim que vai causar muitas mortes ao jogador, ainda mais em partes de platforming que exigem alta precisão. O que mais ferra o level-design é o fato dele ser basicamente tentativa e erro, o que tira a diversão do jogo. O jogo te dá fases abertas para explorar e cheio de itens para pegar, o que é algo muito bom e é um ponto positivo, mas ao mesmo tempo o jogador prefere optar por simplesmente ignorar os colecionáveis pois o level-design não deixa claro o que tem que ser feito, e com isso o jogador vai morrer injustamente até aprender o que se deve fazer e vai ficar repetindo muitas vezes consigo mesmo: "Como eu ia saber que tinha que fazer isso?!" Há também partes onde o jogador segue as moedas como o jogo demonstra que é pra fazer e isso acaba te arruinando em vez de ajudar. E tudo isso que citei acaba tirando a vontade do jogador de explorar ou até de continuar a jogar o vídeo game. Claro, o jogo tem pontos ótimos, como a OST, os gráficos, o conceito principal de viajar por eras, e a jogabilidade que mesmo em partes no ar sendo ruins, no chão ela funciona. Mas no final, os pontos negativos acabam atrapalhando demais e sendo maiores do que os pontos positivos. Não recomendo, mas se quiser realmente comprar, espere uma promoção.
A very neat gimmick and a surprisingly nice OST. Whoever designed those challenge rooms is an absolute sadist.
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