
Enjoy an amazing new TWIST in Tower Defense! You control the layout of the battlefield, and you decide the paths your enemies follow!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Czech, Dutch, Polish, Portuguese - Portugal
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well made game but wasn't really what I was looking for. I was hoping for a mindless tower defense game, but this actually takes a lot of input/thinking from the player. Even though it wasn't what I wanted I will still give it a +1.
This game is alright. I'm all for trying something new when it comes to a predefined genre. However, the spinning of the map just didn't fit for me personally. I'm sure many people will enjoy it and that is fine. I'm just not a fan of puzzle games and I feel like that's what this feature brings to the game. I found it very tedious and it quickly ruined the overall Tower Defense experience for me. Tower Defense is probably my favorite genre and without the map rotations feature, this would have been right up my alley. For me personally I would rate it 6/10.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most of the " positive" reviews hardly have any hours in the game which should tell you something.Very poor balance in later levels. Not much you can do in some levels other than be lucky. Spinning the board around could have been a nice change to the genre, but is just a gimmick that is broken and you are always pausing the game. Takes you out of the game mentally. Not the worst T.D. game i have ever played but surely the most broken.
Vom ständigen Drehen dreh' ich am Rad. Schade, die Idee war sicher gut. Aber mich hat das ständige drehen und aufpassen müssen am Ende nur noch genervt. In der Mitte liegt ein dicker Sack, den man beschützen muss. Von allen Seiten kommen Gegnerhorden, die man durch drehen der beiden Scheiben umleiten kann und sollte. Aber egal was man macht, entweder man verteilt die wenigen Türme, die man mitnehmen darf, an zu vielen Stellen, oder aber man baut nur wenige für mehr Power, aber dann kann man oft gar nicht alles verteidigen. Irgendwie steht dann auch immer gerade der falsche Turm dort für den falschen Gegnertyp. Mal verliert ein dicker Gegner kaum an Energie, dann sausen kleine Köter durch. Und damit man sich schön ärgert, kommen ab und an mal Schafe, die man aber durchlassen muss, das heilt dann 1 Leben, sonst verliert man es. Will man 3 Sterne Bewertungen, so muss man alle 20 Leben retten. Natürlich kann man für 5000 Gold 3 Leben kaufen. Was dann wohl dazu führen dürfte, dass man viele Level spielen muss, um dann noch einmal alles später neu durchzuspielen, um sich die ganzen Leben am Ende des Levels noch eben schnell für teures Geld dazuzukaufen. Ich habe das Spiel jetzt halb durch - und bin durch damit. Irgendwie überwiegt der Ärger über den Spielspaß. Wenn man Kingdom Rush gespielt hat, braucht man dieses hier nicht wirklich. Wer dringend ein Tower Defense Spiel benötigt, und sich mit der Drehscheibe und der Hektik anfreunden kann, soll es sich ruhig kaufen. Ich brauche einen Weg, einen Ausgang, und wenig drumherum, was mich ständig vom Türme setzen ablenken könnte. Daher leider einen Daumen runter, weil ich es selbst nicht wiederkaufen würde, würde sonst allgemein eher Neutral stimmen.
最传统的塔防 往往又是 最神头鬼脸的塔防 没什么人玩 没人玩的重点 不在于本作没有中文, 毕竟丁是丁卯是卯 怪,塔,技能一目了然,不写任何字都可以玩 重点也不在于难度, 毕竟操作操作,马马虎虎就过了,喝汤一样 重点在于 玩这种传统塔防的玩家,都被头部流量的几个大哥级游戏吸走了啊 对此我的建议是, 顶层设计是梳理快速响应,细分行业护城河。定性定量是沉淀调性关键路径,通过结构化和方法论达到影响力。结果导向是在生命周期采用赛道打法达成资源倾斜。底层逻辑去中心化作为模型为产品赋能,归因分析作为体感的评判标准。 人话版——再来点新创新吸玩家回来吧..
还行吧。 Not Bad
Mobile games on Steam are a bit poo poo'd, and with fair reason considering some of the crap ones that have appeared on the store. But not all of them are bad, and some can bridge the gap between platforms pretty well. I think Sleep Attack manages this, thanks to a unique gimmick and nice visuals. After a night of gaming and snack foods, Ubaldo, the big guy up there, falls asleep and is beset with bad dreams, represented by the monsters that come for him. Since it's a dream and all, they don't really have any unified theme: you'll fight guys with tiki masks, walking umbrellas, and cyborg snails. All the same though, I feel like they could have taken it a bit further; you never encounter anything you'd see at the end of the average Kirby game, sadly. At any rate, to deal with them you build towers, but they come at you from too many angles to cover ordinarily. That's where the game's gimmick comes in - each level is made up of two or three sections, and by clicking on them you can rotate them to change the paths and where enemies go. So you'll have to do things like force a large wave down the path with the most towers, or have a bulky enemy walk past your high damage ones. This means strategies will be a bit different compared to other games of the genre, and Sleep Attack can be quite tricky at times, particularly if you're trying to perfect all the levels. They can be a bit long, too, with all of them containing 10 big waves. Fortunately there's a pause feature for when you need to think about your next move (it's disabled during the last wave, but simply grabbing a piece of the level pauses the enemies anyway, so it's a bit of a moot point), and after every level you gain some 'beans' which you can use to buy some limited use items, or save up to unlock a couple of the towers. I imagine there's an option to buy a bunch of them in the mobile version, but not here, and the game's perfectly beatable without them anyway. Sleep Attack is priced at a modest seven dollars, and I got about 20 hours of gameplay out of it by the time I'd finished. It's been on sale for cheap a bunch, and has popped up in a few bundles, so you might have it lying around somewhere if not in your library. Either way, give it a try, it's an interesting deviation on the formula.
Why are 13 languages without Chinese?
[h2]Sinopsis[/h2] Sleep Attack es un tower defense con unas mecánicas originales y divertidas, donde podremos rotar el escenario para adaptar la situación de nuestras torres a la dirección de la que proceden los enemigos. Nuestro protagonista ha pasado días jugando videojuegos y comiendo comida basura sin parar hasta caer rendido en un profundo sueño. Fruto de sus pesadillas, unas osadas criaturas se disponen a atacarle mientras duerme, por lo que tendremos que tratar de protegerlo a toda costa construyendo una férrea defensa a su alrededor. [h2]Jugabilidad / Apartado técnico[/h2] A grandes rasgos, Sleep Attack es un juego de defensa de torres tradicional, en el cual deberemos construir estructuras defensivas en puntos concretos próximos a los caminos que convergen en el centro, donde se encuentra durmiendo nuestro protagonista. El elemento diferenciador está en el escenario, dividido en anillos concéntricos que podremos rotar, creando nuevos caminos o recolocando nuestras torres para adaptarse a las oleadas enemigas. Al mover el escenario el tiempo se detiene, permitiéndonos pensar la mejor estrategia. Habrá torres con diferentes habilidades o modos de ataque, las cuales tendremos que subir de nivel progresivamente. Además, podremos comprar devastadores power ups de un único uso para situaciones comprometidas. [h2]Valoración[/h2] Sleep Attack es un excelente tower defense que, desafortunadamente, no tuvo gran recepción ni soporte, pero que ofrece un juego de estrategia realmente interesante, original y retador en muchas ocasiones, ya que requiere reposicionar las torres y enemigos con rapidez, precisión y cabeza. Siempre habrán varias rutas para los enemigos, por lo que debemos gestionar bien la construcción de nuestras defensas en puntos estratégicos desde donde cubrir las diferentes rutas. Si te gusta el género te recomiendo encarecidamente que le eches un ojo, pues te esperan más de 20 horas de entretenimiento. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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