
In this 2004 classic originally released by Atari games, you will navigate 12 sky-high courses. Each course is fraught with different obstacles that will block your path, slide your marble off course, or blow them right into the bottomless void below.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.09−65% | 457reviews | 84% | — | $14K |
| $2.09−65% | 48ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You are ball. You ballance ball. Game get hard. You get good. You have fun. Unlike real life. Life no fun. You no ballance. Life get hard. You get f*cked. But life bad. No like life. We like game. Review about game. Game is fun. You buy game. You will ball. This is threat.
2026年6月21日23:08:53 兴致突发,时隔将近20年再次打开这个游戏,这个我自有记忆以来,人生中的第一个游戏、当初三岁的我在老家的老电脑上,通关了无数遍的游戏。即使它现在已经跟不上时代,分辨率缩小到一个窗口,按键仅仅只有四个箭头,但是再次上手的时候,它给我的感觉依旧很棒。我永远忘不掉当初过圆柱滚筒的紧张感和小球滚动在铁架上的松弛感。小小的两只手控制着四个小小的按键,这是刻进童年的难忘回忆。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do u ever just start wanking for the sake of it lol
Игра своего времени
超级好评。小学时候微机课上的游戏。找了几年终于被我找到了。没有中文也不影响什么,反而更像小时候那种什么都看不懂,一顿瞎琢磨的感觉了。
There's no enhancements to the original Ballance whatsoever. Your money won't go to the original developer and you're no better off buying this port than just downloading Ballance for free off the Internet Archive.
The game of my childhood. So satisfying with the asmr sounds and calming music. you're just a lil marble.
Finally finished the game after failing 20 years ago
How about, NO! It lacks the 16:9 aspect ratio, it doesn't have 1080p (or higher) resolution, there's no possibility to change the language in the game options (it is set to German by default).
◾◾🔷◾◾ [0] Ups and downs [i]Just as good - and just as frustrating, as it was two decades ago[/i] You know why you are here. You have played this game long time ago, probably as a kid, then randomly out of nowhere remembered it again and went to check if it's available anywhere - and then found it on Steam. If it's not your story, I'm slightly surprised. It's a simple concept, you control a ball that can be made of wood (good, well, balance between power and maneverability), stone (can push anything, struggles to go uphill and do anything that requires any sort of precision) or paper (is too light to do anything, but can fly upwards on air flows and is so easy to maneuever it can be a disadvantage) across twelve levels of "marble run" track puzzle platforming (more platforming than puzzle, honestly), focused around mantaining, well, balance and not falling from the platforms into the void - which is much more difficult thing than it sounds. You want to know, if this twenty year old game holds up. And I would say it does in some ways, but it is a bit of a YMMV situation. On one hand, game [i]feels[/i] great. Stone ball feels weighty, paper ball feels light, sound design is amazing, a ball riding between metal rails sounds like it is supposed to sound. I played on Steam Deck, and it even had a bit of a rumble going on, and it feels [i]correct[/i]. Music is a bit weird tho - it's just some weird slightly repetative short tracks in random spots, while staying quiet otherwise, but it creates an atmosphere. And on another game, damn this game is frustrating to play. The ball can get out of balance when you're just holding a direction (and most of the time you do need to hold a key/D-pad, because the game was obviously designed for this in mind and not an analog stick which makes movement even less predictable), and there will be so many times when you just can't handle the stone ball and it just falls off the platform. And then there's some levels that require ridiculous things from you - such as navigating stone ball through wavy terrain, when losing enough momentum means that you can't climb the next wave and fall off the platform. And that would be frustrating enough on it's own, but the game has life system. You start with three, sometimes you can get Life Ups, you lose one each time you fall. And if you run out of lives, you can only restart the level. So eventually, I just gave up. I have no idea how did I not go insane playing this as a kid, because I remember completing the game back then. But now - I like the game, it feels really nice, but I have less frustrating games to play in my backlog after getting enough playtime to satisfy my nostalgia. I leave the thumbs up, because the game [i]is[/i] good, just not for me anymore. I won't beat level 8, and it is alright.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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