
An adorable and relaxing open world puzzle adventure for monsters who love to learn about humans!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 2 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.7Kreviews | 95% | — | $691.2K |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
应该属于推箱子变体,主线任务或者说表谜题比较简单,送它上船就行了,但是如果只玩到这的话,仍然会有大片未探索的区域,正在尝试全收集中。不过因为是大地图,引导会比较弱。 This should belongs to a Sokoban variant. The main quest—or the surface-level puzzles—is fairly straightforward; all you need to do is get it onto the ship. But if you only play up to that point, a large portion of the map will still remain unexplored. I'm currently trying to 100% complete all the collectibles. However, since it's an open-world design, the game's guidance is relatively weak.
The log rolling mechanic has many interactions that result in new puzzles consistently having new unintuitive solutions.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Jul 21 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一款休闲解密小游戏来说做的还是很不错,核心玩法就是推倒树木搭桥。内容量很大,难度设计也不错。既有一眼就能看出解法的关卡,也有需要将好几个岛之外的木头运过去才能解的关卡。
★★★☆ (3.5/5) 간단한 메커니즘을 극단으로 활용한 오픈월드형 퍼즐 게임입니다. 퍼즐 좋아하는 사람들은 어렵지 않게 깰 것 같습니다. 다만 수집요소까지 모으는 거는 많이 빡셀 듯 합니다.
非常之好玩👍玩法类似推箱子,但画风精美设计精妙,即使玩法简单但不会枯燥,探索的过程很有意思。而且令人意料之外的是地图非常大,本人玩了二十多个小时也才探索了一半左右。实乃良心之作。 唯一缺点是到后期谜题会越来越难,可能智商告急,而且由于游戏特性也很难查攻略,往往非常容易卡关
9/10 A sokoban game, this is a grid and logic puzzle that uses basically one game mechanic: Pushing and rolling logs around. But it takes that idea to its absolute limit. There are over 700 puzzles in this game, as well as a fair amount of meta-puzzles that require you to combine the logs of multiple individual puzzles to complete. You'll quickly see just how complicated this can get, it's delightfully mind-bending. Sometimes a solution seems impenetrable. But then you come back the next day with fresh eyes and realize how to do it. Sometimes you can't fathom a solution until a different island introduces a concept that you weren't aware of, opening the gates to multiple past islands you couldn't figure out. I'm still a ways away from finishing the game, but at this point the puzzles I'm stuck on are so tricky that I only end up solving a few of them per session. I had dreams about this game, I was imagining fake puzzles and iterating my way through them. It's ingenious and difficult while still being a pretty cozy, low-stress experience. It puts me in a state of zen.
關卡難度設計的很好,很多需要換個思考方式才能通關,我三歲兒子超喜歡玩,感覺可以玩到七歲才能全破哈哈哈,真划算
你操控小黑怪兽,在散落大海的群岛间探险,唯一工具:推倒树木变成原木。主线目标:一路向外探索,抵达最终码头,完成远征主线。 与传统推箱子类似,但最大区别是普通推箱子游戏为封闭单关卡,本作是连通的超大开放群岛,岛屿之间互相连通。 从这一角度来说,它的对标游戏是《沉星之序》。
Cool game, one simple task and calming music ... and challanging puzzles
不能只有我觉得自己是智力障碍,都给我来玩(( 非常非常强的推箱子plus版,神作级别的解密游戏,谜题设计的巧而精,有些谜题甚至有一题多解,只有靠自己解出来才有的“原来是这样”的成就感非常独特,甚至会嫌自己笨......地图分好多区域,非常非常大,谜题量大管饱,静下心慢慢玩够玩很久,很多都设计的很巧妙,非常推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $319.4K | 1.2K | 95% | $14.99 | |
| — | 0 | — | — | |
| $17.7K | 59 | 100% | $9.99 | |
| $5.9K | 13 | 100% | $14.99 | |
| $7.4K | 19 | 100% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $691.3K | 3.3K | 90% | $7.99 | |
| $691.5K | 1.9K | 92% | $14.99 | |
| $690.8K | 1.1K | 81% | $24.99 | |
| $692.3K | 2.5K | 96% | $7.99 | |
| $692.5K | 5.2K | 84% | $5.99 | |
| $692.5K | 1.4K | 84% | $9.99 |