
Medieval Trading & Transport with Physics-Based Items. Start as a Worthless Merchant and work your way up as you carefully handle your goods through a Medieval World!
Modeled estimate, not a reported figure. How we estimate →
About
Physics-based Inspired gameplay
Physical Inventory
Full control of items (Place them how you want, where you want)
Limited User Interface (No quest markers, Location Indicators)
Experience Item Loss as they break down due to collisions and careless handling
Weather can damage your goods
Survive by managing hunger, thirst, health, and stamina
Progress and afford better houses, higher quality carts, and horses to help you carry larger loads
A part of the fun is in the discovery of something new. Whether an area, shop, event, or even something as small as a road sign that helps you find your way!
The Game World - I am working hard to bring more elements of "life" and "depth" into the game as current features are also tested by those of you that play the Beta Version.
Consistent & Reliable gameplay - Physics games are quirky and a lot of adjustments are always being made.
Gets the bugs out - I handle these through the Discord Reporting (Link on Store Page or In Game) as soon as possible with a ticket system so you can stay up-to-date on your issue's progress.
Thank you for taking the time to visit and I look forward to providing you with a great product and fun challenge!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Muito bom!
The game is incredibly broken I kept getting game breaking bugs so where it was just unplayable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wish I could care more about this game, but it seems determined to screw with the player at every step. I wish I could be invested in this game like I am in Sailwind. It has great potential, it is just struggling with teething issues. Things like replacing the wheels on carts, breaking multiple carts as they decide to lilt to the side when you remove a wheel, causing them to backflip themselves to 0 durability and break on the spot for no reason the moment you attach a new wheel, which 'starts clipped in the ground' because of the cart tilting. I've attempted to upgrade about 20 different carts of the varying types across multiple game versions, only 3 haven't decided the new wheel I just added, wasn't clipped into the ground, to glitch out and break the cart because the cart reliably leans forward due to the weight of the handles, clipping the potential wheel into the ground. Their new map, new horses and everything else would be a great update, if they could get past the basic issues that seem to plague the game. It's all the little annoyances, the failure to communicate information to the player, the lack of physical reference. I don't need a map I can pull up on demand, but it would very much help to be shown a basic idea of the kings road paths or any number of things that a merchant would be expected to get knowledge of, as it stands, maybe a few signs 'might' help you, but not to actually let you get anywhere significant. The in game guide with numerous empty categories and 'lore' being some of the few that have information, which isn't helpful to the player, to very limited engagement with other mechanics. In the current state, the game seems alright, as long as you avoid most of their actual upgrade/progression systems till you have days to burn, hoping your next cart upgrade won't force you to wait for the cart to respawn to buy a new one and try again.
fun
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $193 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| $9.4M | 19.2K | 94% | $14.99 | |
| $14.8K | 37 | 89% | $16.99 | |
| $13.7K | 55 | 89% | $6.99 | |
| — | 24 | 0% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3K | 359 | 88% | $13.99 | |
| $187.3K | 455 | 74% | $14.99 | |
| $187.2K | 219 | 68% | $39.99 | |
| $187.3K | 343 | 85% | $19.99 | |
| $187.2K | 1.6K | 93% | $4.99 | |
| $187.3K | 2.6K | 80% | $2.99 |