
A militaria collecting simulator where you hunt for items through metal detecting, auctions, and markets to build your collection and customize your home. Travel to various locations to uncover the relics of different conflicts throughout history.
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About
In this game you are a militaria collector starting in Europe, looking for items by metal detecting, auctions or going to markets. You can also travel across the world to find relics from different locations from various conflicts in history.
With the amount of items in this game noone is expected to find and keep everything. There are items for almost every niche be it Soviet, German, American, WW1, WW2, Cold War, Yugoslav and many more.
When you find a a gun by digging it up in the woods, it is obviously rusted and may be missing parts. You need to clean up the rust, clean the wood parts and find parts to fully restore it.
With 1000+ different items to collect, no collection will be the same. Collect and display items that fit your interests, sell items you do not want to keep.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 279 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I give it a tentative "upvote" - this game has almost no competitors (Metal Detecting games don't exist, except for one which is not updated since 2020), but is still in need of massive polish and gameplay overhauls. I like the premise, but it's not finished. It can be so much more, but is in need of a lot of tuning. My main gameplay gripes are: 1. Hunger and Thirst are pointless systems, they add nothing to the game. Remove them. 2. Shovels having durability feels restrictive and another pointless resource management objective. There's no way to even tell the shovel's durability; no hud element of any kind. 3. WD-40 and Wood restoration are exhausted way too early for the price to purchase the chemicals at, also no way to tell the uses left in either. 4. Books are arbitrary - why not just let me buy the book to "learn" the items so i can click on them in the field or at home to properly understand what an item is without having to look for "the correct book"? 5. No explanation in the tutorial what the purpose of a crate/box is. 6. No explanation in the tutorial that artillery shells, helmets and other misc items are "constructables" like guns. 7. [b][u]The loot system in this game does not seem to make much sense when the car is at one corner of the map, and your backpack can't store any large items, so you have to run to the car and run back - multiple times a run.[/u][/b] 8. As above, if you want me to walk around the map, the run speed has to be WAY faster than it is now, easily 2-3x faster. 9. Auctions suck. There's no rhyme or reason to their price increases, when the game decides to spend 210$ on a locker filled with junk when you walked away once it hit 100$? And the game just has infinite money, since every single unit goes into the hundreds without fail. It's not an auction as it is a roulette wheel on how much the game wants you to pay for a lot. I love the concept, hate the implementation. 10. Crates are worth 0$ to sell in the market? Am I missing something? 11. Aspen is ignored very early on given the map has very low quality loot, and shovels only have so much uses before they break. Begs to question why Aspen is even in the game at that point. 12. No way to tell if an item is "beyond repair", only when attempting to use a chemical on it. 13. Lack of a checklist to determine what you currently have at home to sell dupes 14. The only main restoration of "beyond repair" items is locked behind a $200 gate... 15. Selling of items in the market makes no sense - why have two market stalls? Why not just have one? What would be the point - punishing new players for not reading "We buy militaria" vs not seeing "We buy anything"? What I would love to see in this game in the future: 1. Expansion into coins and other collectible items of some kind. Infrastructure's there, might as well! 2. Other wars and conflicts (of course) 3. Without needing to strictly adhere to explicit militaria, finding prototype or low production weapons in the field can be cool. Digging up a G11, lol. 4. The ability to use the weapons/gear in some firing range or what not after obtaining a fully assembled version of it. 5. Further to 4., ammunition itself being a possible metal detecting item - itself to be refurbished for use at the range. The 5 mosin-clip already exists, let us use it! General polish I would love to see: 1. The maps having a bit more variety than "Tree & Dirt". Ardennes did ok with the singular trench in the middle, but a bunker or something would be cool. 2. Menus need a small delay of feedback to properly make it seem like the menu is "reacting" to your input. 3. Improved model fidelity 4. The house to be massively expanded and to be an actual warehouse where things can be sorted 5. Control jank to be ironed out, massively. Don't really know why i need to use the arrow keys to rotate an object. If i think of any more I'll add it on.
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Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes I think I will fill my house with unexploded ordinance, unregistered machine guns, and doctor's sausage thank you.
I agree with the review about where gameplay needs improvement but this game aggressively tickled my autism enough to still enjoy playing especially since I collect militaria irl
Its a really great game sure its got some janky things but its a one man dev and to the people complaining that oh it doesnt have a tutorial and oH the controls are difficult literally open the esc screen go into settings then CONTROLS its not that hard the tutorial exists but its more figure it out yourself if you actually played for an hour you'd know how the game bloody works but most people play for like 0.7 or smth like my review or not buy the game or don't if its too "Janky" for your tastes refund it. One man dev ONE! physics work fine I mean stuff will glitch but deal with it its not perfect it will never be but atleast its got effort in it and the whole repetive thing is the main thing about it, its meant to make you excited for something you havent found yet and you can decorate go to markets its got plenty to do.
> Can’t find Mosin Stock > Considering jumping off a cliff because of lack of Mosin stock > Finds Mosin stock > Dopamine
I reccomend this game, its incredibly addicting and enjoyable however devs i highly reccomend allowing us to memorise the books so we dont need to carry them around constantly. thats my only complaint.
the owner is exposing kids to NSFW content in the discord and not doing anything about it even when he gets confronted he mutes people and does not allow them to talk about it. the game is great but this is weird and perverted
It pains me to leave a negative review, because in concept I have wanted a game exactly like this for a long time. However, the game as it stands at time of recording is janky in the extreme in terms of controls and barely tutorialized. Also, some very simple interactions are strangely limited. For example, the tutorial is that you're given one of three parts of a shotgun and tasked to go find the other two parts in your yard, clean them up, and put it together. Okay, cool. The problem is that while I can equip the barrel or the stock and attach it to the receiver, I cannot equip the receiver and then attach it to the barrel or the stock. FOR GOD'S SAKE, WHY?! In the shops there is no label on any of the items, so you have no idea what does what or why you'd want it. General interaction is, again, just incredibly jank. If this was an early access title, I'd be super excited and flooding the dev with feedback. If the developer considers THIS to be a release state... yeah, no. I should also mention that I would prefer (possibly as an option) a sort of blank museum to fill out, with an intentional slot for each item you can collect. I do see the appeal of customizing your own space as well, of course. Possibly make it an option at game start. That's not a flaw in the game, that's just me voicing my preference for what I hope will be a far better playing sequel (because again, the idea of searching, cleaning, buying and trading to build out a collection of militaria and firearms is EXACTLY THE GAME I WANT). Now, with all of that said, there is an actual functional game here if you're willing to figure almost everything out for yourself and deal with a staggering lack of information and a janky interface. And in fact, I may do that in future. So I will not be refunding this, partly because I may make another attempt to get into it in the future and partly because the dev clearly put a lot of real love and care into this and I want to support them hopefully either making a sequel or fixing the crap out of this game's UX.
Quirky, relaxing game made by a great developer who listens to the community. Tons and tons of things to do in a game under 1GB, still more to explore, and the game just came out- there's plenty of room for more content to be implemented and there are no massive bugs to complain about. Best purchase in a while!
Add Borderless Window please.
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