
A Lost Room is an escape game without the boundaries of real world, powered by VR. In a place where anything can happen, what will you do to escape this huge complex alive?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This $7.99 game is shorter than some free demo, where no bugs and could be some type of story. In THIS game where is no story, items flying around you, whole game could be completed in 10 min. Demo for 7.99 for 10 min?? Textures and grapics are good, but this is not enough for 8 bucks Strongly not recommended. Whole walkthroung [url=https://www.youtube.com/watch?v=PqvAirC2ML0]here[/url]
Played with Oculus + Touch. (Recommendation accordingly) I really like the concept, art and sounds (it was pretty immersive), but the puzzles were actually quite easy to solve, so I would like to see a more difficult one. The Touch controller had a lot of bugs (didn't grip objects very well and on a certain keypad it was very difficult to hit the keys correctly without entering the same number a couple times). Something I would suggest to the devs is to highlight the object you are about to grip/touch. The physics were nice, but also had some bugs were objects went flying through the room (when the object is an important one, this can be quite annoying). Luckily I found the object somewhere else in the room, so it didn't break the game :). I solved the room in 25 minutes, but this includes a bathroom break of about 10 minutes (you cannot pause the game, so if you want to set a fast time, make sure you won't be interrupted by something) and lots of trying to pick up an object. Overall, I think it has potential, but it needs changes in the puzzle design and at least for Touch users, it needs fixing mechanic wise. Spending 8 euro's for about 15 minutes of gameplay is not worth it right now in my opinion, but if more escape rooms will be added later (which I hope will be added to this game and not created as new games in a series), it might become a very interesting game. At the time being, I wouldn't recommend this yet (again, at least for Touch users and at this price), but keep an eye on it!
I will admit, I never liked Escape Rooms/ Puzzle games until VR. So I'm still kind of a noob at it and not the best at figuring things out. Although, I am starting to see patterns to the escape room experience. The key point is to check every corner for hidden stuff. And I am terrible at that because I'm not the most patient gamer. I say all that because I spent almost an hour in the first room. However, I did play in standing room and that made it difficult to pick up some items. I do recommend playing this game with a room-scale setup for that reason to avoid problems. I would say my front facing sensor setup probably added 15 minutes of just sheer frustration. I also noticed the game started with very bad visuals / stuttering video but I simply restarted the game from Steam VR and then it played fine. However, despite those problems (and I don't even blame the dev, it's mostly my front facing setup which I will change to room-scale when I next play this game) I had a lot of fun trying to figure things out. In fact, I was able to slowly piece things together just by thinking things through. Unless you're hopelessly stuck, I don't recommend using walkthroughs or looking for hints online (the dev has put a walkthrough however on the discussion page if you're truly stuck). I got this on Halloween sale for $4.99 and given that this experience has I believe 8 rooms, I think the sale price is more than justified. In fact, I would recommend even at $9.99. Sale Price Rating 7/10 (will update my review if after finishing game I find anything important to update)
Awesome game. You will need to be patient as well leave no stone unturned. Their are somtimes multiple ways to find the answer to a problem. I have not personally finished it yet because I am stuck in a particular area, but I am confident i will find the solution. Worth keeping your eye on and seeing what the developers have in store for their following updates.
Played it with HTC Vive. I don't know about the first version, I bought it yesterday, after their update, so I can't say anything about the other reviews. All I can say is the game looks and feels pretty amazing. Controls and physics worked normally for me, I could pick up pretty much anything, combine the things they needed me to combine, and their laser pointer system for keypads worked out nicely. Their ambients are quite beautiful, it looks polished, their blinking lights game me a strange feeling of unexpectedness...I can say it was worth the price! It's truly one of the best escape games I've played in VR!
I agree with other reviews, the gaming time could be longer. Physics worked fine. I played with Oculus + Touch and had no problems so far. I would say the game is very immersive, full of untold mysteries and very polished when compared with other VR escape games. There's a mood around it. I've got impressed with the whole experience so far. Definitely I recommend it. I'm excited about what's coming on, new rooms to play with. Hope the price remains the same! Keep up the good work guys.
My video review: https://youtu.be/cBOFEvNw1V4 PROS -Nice ambient atmosphere -Interesting backstory -Sometimes spooky environment but not scary or terrifying -Lots of gameplay, about 8 rooms total CONS -Some performance issues -I wish the flashlight could stick to your hand without squeezing grip constantly All in all, I'd say this is a great value for $10. I think after the next update it could be really special.
Mittlerweile ist das Spiel wesentlich länger und auch schwieriger. Einige Glitches gibt es allerdings mit Gegenständen, zudem nervt das flackernde Licht, anstatt gruselig zu sein. Insgesamt aber ok. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=4m29iL5HG_4
Two things about this game ruined the experience for me. For one, you cannot save your progress so every time you must start all the way from the beginning. The second is the awful flickering lights in every single room, which gave me a headache and caused some nausea. Physics are also janky and there were some frame rate issues in the blue hazy area. The flickering on and off lights were the worst though for me and this really made the game not enjoyable.
This game is simply amazing. I have followed him since the launch and how much he has progressed now is totally satisfactory. The first version of it was very raw and something very simple, it did not make me feel like buying. But after this update, surely the game won me. I would like to thank the developers for continuing to work on it to get to where it is now.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| House Flipper | $58.4M | 91.9K | 94% | $24.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.2M | 69.6K | 66% | $29.99 |
| Slime Rancher 2 | $45.9M | 49.1K | 95% | $29.99 |
| Castle Crashers® | $32.2M | 108.6K | 96% | $14.99 |
Related
| Stick Infinite Kingdom | $1.3K | 52 | 67% | $0.99 |
| green ogre gives you terrible life advice and dies | $1.3K | 89 | 97% | $0.99 |
| Stayhome Simulator | $1.3K | 104 | 79% | $0.49 |
| Anime Feet Aim Trainer | $1.3K | 57 | 95% | $0.99 |
| Tiny | $1.3K | 76 | 80% | $0.99 |
| Where Cats 猫咪在哪里 | $1.3K | 200 | 94% | $0.49 |