
A deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Your choices will lead you to judgement.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short, straightforward but very fun. The basics don't take long to explain. You navigate your way through a series of dungeons while facing monsters with a deck of 15 cards. These can be damage dealers, lie a thrust attack,buffs that increase your defense or grant healing over time, a combination of those two. like cards that deal damage and transfer that damage onto you as health points. To navigate through this dungeon you use "slabs" which are building blocks basically, with different edges. Sometimes these have bonus features, like campfires that heal you to a certain extent, sometimes there are traps involved, like monsters that get summoned on that slab. Now this principle does sound like much, but it has a surprising amount of depth. You can kinda disregard the interwoven story about a slave, a roman and a female egyptian pharaoh meeting in the afterlife and navigating their way towards the exit.
A Long Way Down feels like a blend of Hand of Fate, Darkest Dungeon, and Slay the Spire—a rogue-lite RPG with deck-building as its main mechanic. The idea of building a powerful deck and upgrading your sword to legendary status is fun, but the twist comes with the Dungeon Master, who plays tricks with your cards, adding a layer of challenge that's like playing chess against a mischievous mummy. The companions? Not really game-changers, more like background noise. While the death mechanics feel earned, it often feels like a cheap way to move forward, despite it being a rogue-lite. The story follows Sam, a time-traveling slave, which is wild but a bit too surface-level to leave a lasting impression. As for the audio and visuals, they look great, but the limited soundtrack can get repetitive. The game still has some bugs to work through, and the performance is solid, but the price tag is a tough call—especially in early access. I'd recommend waiting for a sale unless you're really invested in supporting the devs. Definitely a game with potential, but it's a bit rough around the edges right now. Cheers!
A mission based, deck builder, with random maps that must be modified by placing tiles to get through. That is it’s main hook, with you needing to build paths, destroy walls and rotate tiles to move between sections of the map. On the campaign maps, you will find campfires (healing), chests, creatures and other things which you can try and interact with or just avoid. Your tiles are limited so you usually can’t go everywhere. Complicating matters is a dungeon master that will steal your tiles and play them on the map, blocking your path or allowing creatures to get to you. Battles are vanilla deck builder card battles, bringing nothing to the table, and in fact not matching even the weaker card games. There are some items and a party system which tries to add some interesting twists, but they really didn’t add much. Each map also has win objectives and side objectives, which are typical things like kill a certain creature, open a chest, etc. There is also another mode (The Pit) which strips away the story and is more roguelike but I didn’t play this mode. The positive is the uniqueness of the campaign map interactions. It is a pretty cool concept, but it’s not enough to hold up the game and is more of a gimmick. Building out a path and dealing with the dungeon master isn’t particularly fun or anything, but it is at least interesting and new. Graphics and sound are decent enough. Unfortunately, that is about all that I would call a positive. The biggest negative, is the very lackluster and unfun deck builder portion of the game. The cards are boring, with most just doing damage and some usually some minor effect like reducing defense for a turn or two. There is healing, and eventually some things like giving an extra action point but almost nothing else. And there aren’t really any card synergies or good combos either. Just do damage, heal and buff your or debuff the enemy. That is it up to the half way point in the game where I ended up giving up on the game. Also, the cards feel unbalanced with many of them seeming pretty useless or just other cards being flat out better. What makes this even worse is a hard limit of a 24 (or maybe it was 20) card limit and no reshuffle mechanic (without taking major damage anyway). So, all your cards are basically 1 use except for your weapon card which is weak and reuseable. There are a few cards that can help with this by putting the last 2-3 cards played back into your deck but it is expensive and kills your momentum. And then there is a difficulty spike at around the place I stopped (halfway through the campaign) where you are fighting 2-3 enemies with 300+ hps each, many of which can summon, do area attacks or heal. You end up running out of cards and just using your weapon over and over or just killing yourself by reshuffling your deck. I guess you are expected to go back to easier levels and grind card upgrades but the game just isn’t good enough for me to want to do that (though I tried for a couple missions), and the card upgrades aren’t even that great either. Maybe it could get better eventually but I really doubt it, and if it does, it was just very poor design to wait so long to add in more interesting cards. This is a pretty hard, not recommended game. It is a deck builder, with bad deck building, and a mostly gimmicky campaign map building mechanic. It is one of the few games I started but gave up on as I just didn’t consider it worth my time. There are tons of deck builders, many of them really good, just go play a different one and forget this one.
很好玩呀,新年玩的第一个游戏,卡牌肉鸽难以抵抗,回去仔细研究一下
其实买这游戏是为了打肉鸽的,结果故事模式无聊的给我整睡着了,而且还要刷材料升级卡牌装备,这不就变成RPG了吗?而且搭路真的很无聊,第二关boss还到处传送,真的难受,拆传送阵还要看运气,没卡了白打20分钟
L'histoire, le graphisme, le gameplay, tout est sympa dans ce jeu.
This game with it´s special path building concept was a postiv suprise and quite fun game to play. con: relativ short story 7.5/10 Ps: if you get it during a sale it´s definitiv worth it
还算不错,就是体量太小咯,制作组野心不够大呀
中规中矩没有特别亮眼之处,但是地牢主人乱放石板我快要高血压了
Całkiem przyjemna gra
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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