
A deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Your choices will lead you to judgement.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.59−80% | 231reviews | 66% | — | $15.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/pjOwa8zzZ7Q Including an antagonist as an active participant in the map actions falls flat as the moves made appear random and have limited impact on player choice.
Short, straightforward but very fun. The basics don't take long to explain. You navigate your way through a series of dungeons while facing monsters with a deck of 15 cards. These can be damage dealers, lie a thrust attack,buffs that increase your defense or grant healing over time, a combination of those two. like cards that deal damage and transfer that damage onto you as health points. To navigate through this dungeon you use "slabs" which are building blocks basically, with different edges. Sometimes these have bonus features, like campfires that heal you to a certain extent, sometimes there are traps involved, like monsters that get summoned on that slab. Now this principle does sound like much, but it has a surprising amount of depth. You can kinda disregard the interwoven story about a slave, a roman and a female egyptian pharaoh meeting in the afterlife and navigating their way towards the exit.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Russian, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Long Way Down feels like a blend of Hand of Fate, Darkest Dungeon, and Slay the Spire—a rogue-lite RPG with deck-building as its main mechanic. The idea of building a powerful deck and upgrading your sword to legendary status is fun, but the twist comes with the Dungeon Master, who plays tricks with your cards, adding a layer of challenge that's like playing chess against a mischievous mummy. The companions? Not really game-changers, more like background noise. While the death mechanics feel earned, it often feels like a cheap way to move forward, despite it being a rogue-lite. The story follows Sam, a time-traveling slave, which is wild but a bit too surface-level to leave a lasting impression. As for the audio and visuals, they look great, but the limited soundtrack can get repetitive. The game still has some bugs to work through, and the performance is solid, but the price tag is a tough call—especially in early access. I'd recommend waiting for a sale unless you're really invested in supporting the devs. Definitely a game with potential, but it's a bit rough around the edges right now. Cheers!
L'histoire, le graphisme, le gameplay, tout est sympa dans ce jeu.
A mission based, deck builder, with random maps that must be modified by placing tiles to get through. That is it’s main hook, with you needing to build paths, destroy walls and rotate tiles to move between sections of the map. On the campaign maps, you will find campfires (healing), chests, creatures and other things which you can try and interact with or just avoid. Your tiles are limited so you usually can’t go everywhere. Complicating matters is a dungeon master that will steal your tiles and play them on the map, blocking your path or allowing creatures to get to you. Battles are vanilla deck builder card battles, bringing nothing to the table, and in fact not matching even the weaker card games. There are some items and a party system which tries to add some interesting twists, but they really didn’t add much. Each map also has win objectives and side objectives, which are typical things like kill a certain creature, open a chest, etc. There is also another mode (The Pit) which strips away the story and is more roguelike but I didn’t play this mode. The positive is the uniqueness of the campaign map interactions. It is a pretty cool concept, but it’s not enough to hold up the game and is more of a gimmick. Building out a path and dealing with the dungeon master isn’t particularly fun or anything, but it is at least interesting and new. Graphics and sound are decent enough. Unfortunately, that is about all that I would call a positive. The biggest negative, is the very lackluster and unfun deck builder portion of the game. The cards are boring, with most just doing damage and some usually some minor effect like reducing defense for a turn or two. There is healing, and eventually some things like giving an extra action point but almost nothing else. And there aren’t really any card synergies or good combos either. Just do damage, heal and buff your or debuff the enemy. That is it up to the half way point in the game where I ended up giving up on the game. Also, the cards feel unbalanced with many of them seeming pretty useless or just other cards being flat out better. What makes this even worse is a hard limit of a 24 (or maybe it was 20) card limit and no reshuffle mechanic (without taking major damage anyway). So, all your cards are basically 1 use except for your weapon card which is weak and reuseable. There are a few cards that can help with this by putting the last 2-3 cards played back into your deck but it is expensive and kills your momentum. And then there is a difficulty spike at around the place I stopped (halfway through the campaign) where you are fighting 2-3 enemies with 300+ hps each, many of which can summon, do area attacks or heal. You end up running out of cards and just using your weapon over and over or just killing yourself by reshuffling your deck. I guess you are expected to go back to easier levels and grind card upgrades but the game just isn’t good enough for me to want to do that (though I tried for a couple missions), and the card upgrades aren’t even that great either. Maybe it could get better eventually but I really doubt it, and if it does, it was just very poor design to wait so long to add in more interesting cards. This is a pretty hard, not recommended game. It is a deck builder, with bad deck building, and a mostly gimmicky campaign map building mechanic. It is one of the few games I started but gave up on as I just didn’t consider it worth my time. There are tons of deck builders, many of them really good, just go play a different one and forget this one.
Całkiem przyjemna gra
Ich bin nicht in den Epstein Files
Soweit ganz ok, habe aber schon 3 freezer gehabt. Schade nach 3 Jahren sollt es schon laufen :-(
mais um jogo simples e bom, mistura estratégia e RPG...dá pra passar o tempo de boa jogando
Just not it, game is clunky even in the tutorial and doesn't show any evident depth to its mechanics - plus you can fail out of the tutorial because the AI plays your map tiles for you? Awful.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.1K | 79% | $14.99 | |
| $20.2M | 218.5K | 97% | $6.24 | |
| $12.1M | 23.3K | 92% | $19.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $536K | 1.1K | 88% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 53 | 94% | $14.99 | |
| $15.3K | 156 | 49% | $5.99 | |
| $15.3K | 94 | 76% | $6.99 | |
| $15.3K | 333 | 50% | $2.99 | |
| $15.3K | 254 | 72% | $1.99 | |
| $15.3K | 231 | 98% | $3.99 |