
A.I.L.A is a first-person horror game set in a near-future filled with immersive technology. Play as the sole game tester for a revolutionary new fictional AI. Survive intense horror experiences that prey on your deepest fears as the lines between virtual and reality begin to blur…
Modeled estimate, not a reported figure. How we estimate →
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About
Immerse yourself in disturbing horror experiences as a game tester. Survive dark, unsettling experiences crafted by A.I.L.A that prey on your deepest and darkest fears.
Evade and outrun a ritualistic cult, solve gruesome puzzles, engage in visceral combat against the medieval undead and more.
FACE YOUR FEAR
As a game tester, share your thoughts, fears and feedback with A.I.L.A as she crafts haunting new experiences for you to survive.
MULTIPLE HORROR SCENARIOS
Experience intense, unsettling scenarios across various horror genres, including survival horror, psychological horror, action horror, and more.
THE NEXT-GENERATION OF HORROR
Powered by Unreal Engine 5 and using advanced graphical technologies such as Lumen and MetaHuman, A.I.L.A is an immersive, photorealistic experience that takes the player to the edge of horror.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*, Simplified Chinese, Japanese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Score: 7/10 The Good: If you are a fan of Black Mirror, the narrative here is right up your alley. The story is fantastic, deeply psychological, and all the mind-bending twists actually make perfect sense by the end. The plot is the absolute strongest part of the game. The Bad: The pacing and visuals really drag the experience down. Graphically, it is a mixed bag-not terrible, but there is a noticeable lack of polish with some obvious marketplace assets. Furthermore, the game is padded with boring puzzles that feel like they are only there to artificially extend the playtime. Some specific scenarios are an absolute slog to get through (specifically [spoiler]the medieval witch hunt and the pirate ship[/spoiler]). The Ugly: The gameplay mechanics are incredibly clunky. The combat actively ruins the immersion, and the developers need to either greatly improve it or remove it entirely. SOMA proved that you don't need gunplay to make a horror masterpiece, and A.I.L.A. would have been a vastly superior experience if it had just fully committed to being a pure narrative journey instead of forcing half-baked combat on the player. Verdict: I recommend it for the brilliant story, but be prepared to fight through boring filler and technical jank to see the ending.
Really interesting game. Lots of different gameplay here depending on where you are in the journey. Cant skip scenes in the game but most of the dialogue is relevant and good. Good voice acting Puzzles were not difficult and the medieval sequence was the only one I didnt enjoy. There are a decent amount of areas that require sword/gun action to get through. Not just puzzles. Actually more action than puzzles. Well worth the $20. Just know there are some slow parts and the forest creatures are nightmare fuel
polecam
Gowno
Bom jogo.
Absolutely - this is a great experience so far!
[b]🇩🇪 Deutsch[/b] Vielen Dank für dieses Spiel. / Thank you very much for this game. AILA war für mich eines der intensivsten Horror-Erlebnisse der letzten Zeit. Der Horror selbst ist teilweise wirklich brutal. Besonders beeindruckt hat mich, wie oft das Spiel mit meiner Wahrnehmung gespielt hat. Häufig war vor mir noch nichts zu sehen, ich habe mich kurz umgedreht und plötzlich stand eine Puppe oder etwas anderes direkt vor mir. Diese Momente haben mich immer wieder erwischt. Die Entwickler haben hier sehr gute Arbeit geleistet. Dazu kommt eine hervorragende Geräuschkulisse, die die Anspannung ständig aufrechterhält. Ein kleiner Kritikpunkt ist für mich die Heilungsanimation. Der Kopf wippt dabei sehr stark und die Flasche nimmt einen großen Teil des Bildschirms ein. Während Kämpfen kann das etwas unangenehm wirken. Auf eine gewisse Art trägt das zwar sogar zum Horror bei, aber etwas weniger wäre meiner Meinung nach angenehmer. Was für mich jedoch am meisten herausgestochen hat, war die Katze. Ich kann gar nicht genug betonen, wie wichtig sie für mein Spielerlebnis war. Im Haus ist sonst niemand. Draußen auf dem Balkon ebenfalls nicht. Selbst die gegenüberliegenden Wohnungen wirken weit entfernt und man sieht meist nur Licht hinter Fenstern. Man ist dem Horror oft vollkommen ausgeliefert. Die Katze war mein Anker in dieser Welt. Jedes Mal, wenn ich in die Wohnung zurückkehrte, habe ich zuerst nach ihr gesucht. Manchmal lag sie an anderen Orten und einmal musste ich sie sogar lange suchen. Sobald ich sie gefunden hatte, war sofort wieder ein Gefühl von Sicherheit da. Sie hat dem Spiel etwas Lebendiges gegeben. Selbst wenn die Wohnung dunkel war, fühlte sich die Welt weniger leer an, solange ich wusste, dass sie irgendwo dort war. Mehr Entwickler sollten darauf achten, wie wichtig solche kleinen Details für Immersion sein können. Für mich hat die Katze mehr zur Atmosphäre beigetragen als viele Horror-Elemente. Die Grafik ist außerdem beeindruckend. Ich habe mit maximalen Einstellungen gespielt und liebe die Detailqualität. Das Spiel sieht fantastisch aus. Was mich etwas traurig macht, ist die geringe Aufmerksamkeit, die das Spiel scheinbar erhalten hat. Meiner Meinung nach kann AILA problemlos mit großen Horror-Titeln wie Resident Evil mithalten. Der Unterschied liegt eher im Marketingbudget. Ich hoffe wirklich, dass mehr Menschen dieses Spiel entdecken. Besonders bemerkenswert fand ich auch die VR-Thematik. Das Spiel hat die Idee so überzeugend vermittelt, dass ich teilweise sogar im echten Leben darüber nachgedacht habe, was eigentlich real ist. Einmal stand ich am Waschbecken und dachte tatsächlich darüber nach, wie selbstverständlich wir unsere Realität wahrnehmen. Außerdem war ich überrascht, wie interaktiv der Computer im Spiel ist. Dateien öffnen, Ordner durchsuchen und Programme starten – solche Details haben mich positiv überrascht und die Immersion noch weiter verstärkt. Vielen Dank an das gesamte Entwicklerteam. Dieses Spiel hat bei mir einen bleibenden Eindruck hinterlassen. [b]🇬🇧 English[/b] Thank you very much for this game. AILA was one of the most intense horror experiences I have played in a long time. The horror itself can be absolutely brutal. What impressed me most was how often the game played with my perception. Many times there was nothing in front of me, I turned around for a second, and suddenly a doll or another disturbing object was standing right there. Those moments got me every single time. The sound design was also excellent and kept the tension high throughout the game. One small criticism would be the healing animation. The head movement feels quite strong and the bottle covers a large portion of the screen. During combat it can feel a bit uncomfortable. In a strange way it even adds to the horror, but I think it could be toned down slightly. The biggest highlight for me, however, was the cat. I cannot overstate how important the cat was for my experience. There is nobody else in the apartment. Nobody on the balcony. Even the apartments across the street feel distant and empty. Most of the time you are completely alone with the horror. The cat became my anchor. Whenever I returned to the apartment, the first thing I did was look for her. Sometimes she was sleeping in different places, and once I spent quite a while searching for her. As soon as I found her, I immediately felt safer. She brought life into the world. Even when the apartment was completely dark, knowing she was somewhere nearby made the environment feel less empty. More developers should pay attention to details like this. For me, the cat contributed more to immersion than many horror mechanics. The graphics are outstanding as well. I played on the highest settings and absolutely loved the visual quality. The game looks fantastic. What makes me a little sad is that the game does not seem to have received the attention it deserves. In my opinion, AILA can easily stand alongside major horror titles such as Resident Evil. The biggest difference is probably the marketing budget. I genuinely hope more people discover this game. I was also impressed by how convincing the VR concept felt. At times it became so immersive that I found myself thinking about reality even after leaving the game. I remember standing at my sink and briefly questioning how naturally we accept the world around us as real. Another pleasant surprise was the computer interaction. Being able to browse folders, launch files and interact with the system made the experience feel much more believable and immersive. Thank you to the entire development team. This game left a lasting impression on me.
Acabei de zerar o jogo e ele e muito bom mesmo. Mas tem um ponto em específico que me deixo a deseja, que são as Boss fight, Elas não são ruins muito longe disso elas são ate legais. Porem por mais que cada um dos bosses tenha seus ataques únicos parece que eu sempre estou enfrentando o mesmo, O único boss que não me deu essa sensação foi o da floresta, por que nele você ataca de forma diferente. EU acho que deveria ter uma forma única de enfrentar cada boss e não ser só correr e atirar. Esse e só o ponto que eu quis comentar de resto o jogo e incrível e merece ser considerado o residente Evil brasileiro. 9.5/10
This game is a great twist on reality vs virtual reality. Great psychological puzzles to work through with a difficulty that makes you feel good when you complete them. Amazing graphics and great story line.
It's an okay game overall, it has it's issues like some items being a pain to pick up cause you can't look down far enough, but it was fine. 6.5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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