
Put your engineering and problem solving skills to the test in this sandbox physics building game! Enjoy the freedom of completely gridless 3D sandbox building combined with hilarious ragdoll third person controls, offering a truly unique and hilarious "Enjeniring" experience!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am sorry but I had to send this back in the tutorial. It was the QWOP character control. Much of the trailer material shows a physics builder for lovers of Besiege. Poly Bridge, etc. with a bit of the engineer interacting with the construction. However, I had to "nope out" when I saw an essential unskippable part of the game is QWOP style walking through the machine. It also doesn't belong. Who honestly likes intentionally janky controls unless the point of the game is janky controls? I can put 15 minutes on QWOP to see how far I can get and I can play hours of Human Fall Flat, but even HFF has better jelly character control than this. It's a painfully out-of-place mechanic for a physics building sim. it would be like trying to put a horror survival escape room in the middle of Scrabble. If the QWOP style movement was removed (or at least made better, like Human Fall Flat style) I'll give this another shot. The art, construction mechanics, variety in construction challenges and pieces, and general construction vibe feels great. I encourage the developer to play Besiege and practice the difference between "challenging controls" and "bad controls."
As a mechanical engineer, every failure is a success for me as the construct moves, I am very successful.
honestly i really love how this game isn't just another sandbox where you can build stuff in the air with NO supports and it'll work, if you're a person who likes physics, (and watching your failed builds collapse... just me?) this is definitely the game for you, i build a bridge and a tower (the bridge worked and so did the tower), i really recomend this game. (holy spelling error)
I love this game! I haven't really played the missions but I have spent a lot of time building and tinkering in the sandbox mode. I built a couple ships and posted them to the workshop and I even won one of the community challenge! I would recommend this to anyone who likes to play around with physics and engineering stuff. The building is not for everyone though. It is very hard to be precise but you could still build amazing stuff! 9/10 very good game but not for everyone :)
If you liked those bridge architect type games you'll love this.
a lot of potential, enjoyable but few updates and content.
The Enjenir is a playful yet surprisingly thoughtful physics-based construction sandbox that centers on experimentation, problem-solving, and the joyful chaos that emerges when real-world forces are given free rein. Developed and published by PeatyTurf, the game feels like a love letter to engineering curiosity, inviting players to think less like traditional gamers and more like inventive tinkerers. Rather than guiding you through tightly scripted objectives, it hands you a toolbox, a set of physical rules, and a challenge, then steps back to let creativity and failure do the teaching. At its core, The Enjenir is about building structures and machines that can withstand, exploit, or simply survive the laws of physics. Players are presented with scenarios that require bridges, platforms, vehicles, or contraptions capable of moving characters across dangerous environments or accomplishing specific mechanical goals. The defining feature is its gridless building system, which allows pieces to be placed freely in three-dimensional space. This freedom removes artificial constraints and encourages organic design, making each solution feel personal and often wildly different from one player to the next. Physics simulation is the heart of the experience and the source of both its challenge and its humor. Weight, momentum, leverage, and balance all matter, and even small design changes can dramatically alter how a structure behaves under stress. Watching a carefully constructed bridge collapse under its own weight, or a vehicle flip violently due to poor weight distribution, becomes part of the learning process rather than a punishment. The game thrives on iteration, rewarding players who are willing to test, fail, adjust, and try again until their design finally holds together. Adding to the unpredictability is the inclusion of ragdoll characters, whose floppy, reactive movements amplify the game’s personality. These characters don’t simply move from point A to point B; they stumble, swing, tumble, and sometimes get launched in unexpected directions depending on how your machine behaves. Even successful solutions often look absurd in motion, turning moments of triumph into slapstick comedy. This blend of serious physics and lighthearted presentation gives The Enjenir a distinct charm that keeps frustration at bay even during repeated failures. The game offers structured challenges to provide direction, but much of its appeal lies in the freedom to experiment beyond the requirements. Sandbox modes allow players to build without pressure, testing ideas purely for curiosity or entertainment. Over time, the available tools and mechanics expand, introducing new materials, moving parts, and environmental interactions that deepen the complexity of what can be built. This gradual expansion helps ease players into more advanced engineering concepts without overwhelming them early on. Visually, The Enjenir favors clarity and functionality over spectacle. Environments are clean and readable, designed to make it easy to understand how objects interact rather than to impress with visual detail. This practical presentation supports the building tools well, ensuring that players can focus on design and physics behavior without visual clutter. Sound design reinforces the physicality of the world, with impacts, creaks, and collapses providing immediate feedback that helps players understand what went wrong—or right. As an Early Access title, the game does show some rough edges. Controls can feel imprecise at first, and the learning curve may be steep for players unfamiliar with physics-based construction games. Occasional technical hiccups and quirks in object behavior can interrupt the flow, though these issues are often balanced by the developers’ active engagement and steady improvements. Many of the game’s imperfections feel more like growing pains than fundamental flaws. What ultimately makes The Enjenir compelling is its attitude toward failure. Mistakes are not only expected but celebrated, often resulting in unexpected outcomes that are as entertaining as they are instructive. The game transforms trial and error into a form of play, where learning is inseparable from experimentation. This approach makes success feel genuinely earned, as solutions are the result of understanding rather than luck or rigid rules. Overall, The Enjenir stands out as a creative sandbox that successfully blends engineering principles with humor and freedom. It is not about speed, competition, or mastery in the traditional sense, but about curiosity, problem-solving, and the joy of seeing ideas take physical form—even when they collapse spectacularly. For players who enjoy tinkering, building, and letting physics lead the experience, it offers a deeply satisfying and endlessly entertaining playground that continues to grow with each update. Rating: 8/10
Very good but gets leggy quickly
very good😊
As a civil engineer I thought I would love this and I did....then things got really busy at work and it took me more time to finish the levels. And it finally dawned on me "Why the fudger do I want to do work after doing my real enjinering job?" Yes it is comical ragdoll physics but it's still enjinering analysis at the end of the day!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Starless Abyss | $185K | 333 | 86% | $19.99 |
| Camping Simulator: The Squad | $185.1K | 1.1K | 58% | $4.99 |
| Frogun | $184.9K | 634 | 80% | $14.99 |
| Path of Giants | $184.9K | 1K | 97% | $8.99 |
| Might & Magic: Clash of Heroes - Definitive Edition | $184.9K | 452 | 81% | $8.99 |
| Jimmy and the Pulsating Mass | $185.2K | 585 | 94% | $14.99 |