
A narrative-driven puzzle adventure game with the butterfly effect at its core. Board the Babel, a mysterious cruise ship that takes you on a whimsical journey to the afterlife. Use a special pen to help fellow travelers fulfill their wishes by rewriting the past, changing how the future unfolds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体上还是体验非常好,难度也是循序渐进的,不过这个机制感觉没有想象中那么出彩,但是故事链推进的感觉很好,背景故事还是有一些狗血槽点,总体剧情还不错
在大地暖风中,做一场不需要道别的梦 很无厘头却又很伤感的小游戏,原来在这个世界里,人们去世之后不会来到阴曹地府,而是会变成一只又一只的飞鲀,被一艘名为巴别号的巨轮打捞上来,上面的船员们就像阴差引路一样,把游魂带到他们该去的地方 本来一切都井然有序的进行着,但是这一天却出了乱子,有一名小女孩和父亲一起被卷入了风暴之中,父亲身死被巴别号打捞了上来,而小女孩则直接以活人之躯来到了巴别号上,后面发生的一系列光怪陆离的剧情我在这就不过多剧透了,事情总是会被各种各样的外界因素打搅,导致无法善终,而玩家要做的就是利用蝴蝶效应,就像《死神来了》这部电影一样,通过改变一些微小的细节从而对整件事情产生影响,最终操控全局,让故事能够顺利的进行 真相总是残酷的,在经历了一系列的冒险之后,作为生者不能继续留在巴别号上了,但小女孩哪懂这些,她只知道自己永远也见不到爸爸了o(TヘTo)
50/50 on this. The setting is really interesting and I like being able to rewrite what happened in previous chapters. On the other hand the dialogue is really amateurish and feels like it was put through a translation program instead of done by a professional. The characters don't feel like they're conversing, and are instead just stating things to eachother. Sometimes they'll randomly refer to themselves in third person. Why is Pattio (a grown woman) walking around calling out for her "Mommy and Daddy"...? It doesn't fit the character. I would only recommend on sale as the writing really isn't good enough for a story focused game.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $394.4K | 5.5K | 92% | $4.99 | |
| $394.3K | 1K | 95% | $19.99 | |
| $394.6K | 4.5K | 84% | $4.99 | |
| $394.7K | 1.9K | 64% | $9.99 | |
| $394.7K | 1.5K | 79% | $24.99 | |
| $394.2K | 2.8K | 85% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3K | 134 | 97% | $8.99 | |
| $10.6K | 59 | 93% | $9.99 | |
| $7.6K | 37 | 100% | $9.99 | |
| — | 0 | — | — | |
| $242K | 1.1K | 87% | $14.99 | |
| $145.7K | 520 | 69% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
| $14.99 |
| — |
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| not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the story in A Guidebook of Babel was genuinely enjoyable and beautifully told, I did find the pacing quite slow at times. It’s a game that unfolds gradually from different perspectives, and while that works for the tone, it occasionally felt drawn out during my playthrough. One thing I struggled with early on was understanding that “failing” certain story sections was actually part of the intended experience. I initially kept replaying them, thinking I had missed something important, before realizing that progression doesn’t always work in the way you expect. I don’t want to go into detail and risk spoiling anything, but I really appreciated how thoughtfully everything was presented and how well the story itself is constructed. Despite the slower pace, it left a strong impression overall.
好玩好玩,画风真可爱,就是某些女性角色的背景设定有点不太好。总体来说是一个值得一玩的画风治愈小游戏
玩了两遍,现在这是一条情感复杂的差评。 是冲着画风买的,十分钟之后就渐入佳境了,感觉无论是游戏背景设定还是解谜机制都很特别,但是游戏时间来到两个小时后,我意识到不对劲了。 本以为是轻松愉悦的剧情,谁能想到,如此甜美童趣的画风之下隐藏着让人叹息的结局,细细探究之下每一个人物背景里都充斥着痛苦、灾难与忧伤。真的很想问问编剧真的有必要为了凸显时代背景就要给一位贯穿主线的女性一个如此痛苦的经历吗?甚至家族的两代人都要经历这种沦落风尘的遭遇? 另外有一个支线剧情里面黄毛小子要送给夏夏的礼物,最后送了没有
加分项:有特色的美术(我可以为了好看的美术去赤石),独特的玩法 减分项:部分机关有些为了设计谜题而设计谜题的感觉,有点绕,指引不足容易卡关 硬伤:对有色人种问题的意识不足(简称“政治正确”) 冲着美术买的,我永远喜欢一些有特色的2D美术,画风我很喜欢,世界观很有趣,虽然感觉到庞大的世界观没有全部用在游戏里,有一些挖坑不填的地方,[spoiler]例如船长摩西失踪和失忆的细节,所谓人类病毒的真相,船员到底是什么生物,看起来是准备做进游戏里的,但可能是由于时间所限,或者什么别的客观原因最后没做进去 [/spoiler]但是这算是这种原创世界观作品的常见问题了,到最后总是会发现没办法把原本大纲里所有的东西都写进去的,不是什么大毛病,作品总是不可能完美的嘛,就算不完美把它完成了就很了不起了。 玩法我觉得挺不错的,特别是在前面的章节改写细节之后再观看后面的章节也会有对应的变化这点我觉得很有趣,有很多评价提到反复过剧情很无聊,可能因为我平时是玩视觉小说的为了多结局全收集一遍一遍过相同剧情完全没有在怕的噢,折腾半天之后在大段的可跳过剧情中间突然冒出那么一段新文本可太有成就感了。我是很讨厌解谜游戏的,因为我脑子不好容易卡关,但是这个游戏的笔记页推理系统可以让我大概了解在哪里可以获得线索,而且把线索组合起来就能够得到答案,不用自己脑筋急转弯了,所以(到最后一章之前)不看攻略也没有卡关,但是最后莫名其妙的突然不给你指引到底在哪一个章节有改写操作就很唐突而且很影响游戏体验,可能是作者觉得到最后阶段要像boss战一样给玩家上强度了吧,但是你的上强度不能通过削减玩家的游戏体验实现啊。[spoiler] 谁能想到要狗头哥的那颗果子需要去改写灌木丛啊。虽然看章节介绍和未解锁剧情提示大概能猜到在这一章需要弄到灌木丛,但你不提示谁想得到要对灌木丛用改写,不看攻略就能打通这里的是作者肚子里的蛔虫吧 [/spoiler] 最后提一下硬伤。能看出作者是对1950-60年代的欧美大众文化、社会风貌有做过考据,在一些细节上也能让人感受到时代感,但是写一个有关美国的故事却在美洲原住民问题上显示出了严重的顾虑不足。作品涉及了犹太人迫害却没有涉及有色人种问题,姑且可以解释为作者的问题意识更偏向欧洲大陆,但是把[b]明显带有原住民歧视色彩的文化要素[/b]加在反派一边是很严重的失误,羽毛冠这种元素对于美洲原住民的歧视性就像斗笠眯眯眼对中国人的歧视性一样明显,没有必要的理由不推荐这么整啊这很危险啊……何意味啊,反派这不是离人类已经很远了吗并没有什么非要安上原住民要素的理由啊,我以为最后会解释为啥反派穿得像刻板印象美洲原住民顺便洗白一下呢结果根本没解释,那不是完全没必要来这么一笔的吗……而且印第安帐篷加大篷车这不是更地狱了吗很难不让人想到北美原住民被迫迁徙的历史事件,这种东西能回避还是回避一下吧……既然涉及到真实历史,就必须考虑到这段历史并非是某种流于符号化的娱乐要素,而是切切实实有人生活过有人流过血流过泪的。因为虽然游戏的故事是虚构的,但无论是游戏制作组还是玩家都不是生活在虚构中,而是生活在仍接续着历史的现实世界里的人类。也就是咱傻老外有不熟悉美国历史的自带护甲,要是英语圈制作组应该已经被冲烂了吧。 小彩蛋,那个说书先生是不是[spoiler] 蒲松龄[/spoiler]啊,在这种地方加点奇妙的中国元素还挺有意思的。
还挺好玩的小游戏 全收集流程过程有点点长 要耐心捏 故事分了四个线 还蛮曲折的 解密有的时候得拐个弯绕一圈什么的 蝴蝶效应还是太权威了 打折入手的 18左右 原价可能亏一点 总体来说还是不错的
买了三年次次放弃,画风可爱不知道为啥就是玩不下去。打开游戏就是;我是谁我在干嘛。
👍👍👍讲完了一个比较温馨的好故事
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