
'A Game About Making A Planet' is a short, slow paced and satisfying incremental game. Make a planet by merging particles together. Playtime around 1-2 hours
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Make a planet by merging particles together.
The cursor pulses gravity rhythmically. Place it over the particles to merge them together.
Once large enough, the particles will be pulled into the planet.
Earn currency and spend it on incremental upgrades via the skill tree.
Unlock the 18 upgrades varying from Asteroids to Gravity Beams.
Merge enough particles to make a planet.
Features 4 main levels, a relaxing endless mode and an experimental 3 mode allowing you to choose any 3 upgrades each round.
Playtime around 1-2 hours.
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved A Game About Feeding a Black Hole. This one just doesn't click the same way. I maxed out the upgrades on the first level and suddenly had an even harder time getting to 10/10 (after doing it with 2/3 of the upgrades on Steam Deck). The balance isn't as polished as Black Hole and the concept feels stale in comparison
Love the chill vibes and unique mechanics to manipulate the gravity. The planet must grow!
A brand new CS dev made this...... "Game". Not worth even a moment of your time unless you really want an achievement for zero effort. Weak gameplay loop using very basic controls and assets in the game engine. Could've just left this one on Github son.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, German**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Too Similar[/h2] This game shares a lot of similarities with the black hole game and doesn't really [i]gravitate[/i] towards me. Kinda sucky. Wish it was more unique.
This is a terrible incremental game!!! -too short (less then an hour) -upgrades are generic slop -never feeling stronk -and the price is just waaay too high for a game that should not have been released!!!
There is really nothing to it. I guess it's fine if you're just looking for a zen, turn your brain off toy. As an incremental game, though, it just doesn't have any depth. There's no real strategy to what you buy, other than obviously maxing your income immediately (this takes very little itme), and from then on it's just... buy whatever, and you'll eventually win.
Like the other one, A Game About Feeding A Block Hole. This is another of those relaxing, don't have to do much, can't lose, where did that time go type incremental games. I got the game in a bundle, so the price was acceptable, I don't think I'd have been as happy if I'd have paid full price, as the games content is a little limited, without much variation to the gameplay. But at the price I got it, yes, I'd recommend it for sure. Must feed that incremental and idle itch regularly.
short but sweet, not sure why people are complaining about substance when the game advertises itself as short.
Simple and short, not really worth the money.
The core gameplay is fun and the looks are polished. Unfortunately the game is very short and shows everything it has to show in about ~20 minutes. The various levels and modes are all copies of the same initial 20 minutes with slight tweaks that are not really worth it. Hopefully the developer can add some extra elements to it to really get the most out of the concept.
Players by region
Where this game's players are, estimated from review languages.
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