
A Forgetful Loop is a time-based worker-placement puzzle game, where you need to weigh up which nodes are more important at a given moment; To get closer to the core, closer to the finish line!
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About
"In this final moment, our hopes, fears and uncertainties come together in action. We'd joke that there's no going back now, but that's really the point, isn't it?"
With those fateful words, you join the team of Hope Labs. A group of scientists & engineers, setting out to change the world.
Except, it all goes wrong. And now the team needs to band together, to fix the machine, to get back to normal, to before it all broke...
A Forgetful Loop is a worker-placement time puzzle game, where you and the team of 14 scientists/engineers are trying to fix a time-machine gone broken! Every second counts as the clock ticks to zero. But when it does, not all progress is lost! Can we fix the machine?

About 6-8 Hours of content, with 7 main groups and 2 new groups with the 2025 update.
59 Achievements to chase, with some tricky ones to challenge your skills
Controls: Keyboard and Mouse controls, with rebinding support

"Jennifer, Isabel, whatever's happening with you, I'm sorry -"
"- but we've only got seconds until we loop again."
"If you remember this conversation... help us fix the machine!"
The loop restarts again.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
What an excruciating experience. Games often have a problem: they make you do something by trying to translate individual steps of the action into gameplay, often literally. Move this switch. Swing that axe. And so on. But you're not swinging the axe, you're just pressing a button, or moving the mouse. It doesn't [i]feel[/i] like you're swinging the axe (unless it does, of course). So the experience of your character and of you, the player, aren't exactly aligned. Immersion fades. A Forgetful Loop - pardon the title, I promise the game is better - has you control a group of scientists as they scramble to modify a machine that's got them stuck in a time loop from within the confines of that loop. What makes this problematic is the fact that the loop is roughly 30 seconds long. If that sounds like an absolute existential nightmare to you, congrats - you'll probably find it easy to tune in on the vibes. Oh, and if that's not messy enough for you, not everyone is aware of the loop, and other weird shenanigans occur, such as... ah, no, I won't spoil. And what the game does perfectly is make you [i]FEEL[/i] like you're in that lab with them, scrambling as they go, trying to repeat tasks on muscle memory, all the while planning ahead, hoping that it will maybe work this time, trying to make the slightest bit of difference. And that's what makes the game so excruciating. It's a good thing, by the way. Every now and then you're treated to a story bit - the scientists talk, work, scream, cry, make out, get hurt. You really start caring about these guys who otherwise would be just icons in your HUD - hell, even as the game fleshes out the characters, their tooltips expand and add more little facts about them. You empathise with them. You, as you play, are stuck in the loop with them, scrambling as they do. And of course this is saying nothing of the [i]reason[/i] why this infernal machine was even built. There is quite a reason, let me tell you. So the game is essentially a timed puzzle. Luckily, it's not just a speedrun; the time loop is not exactly a time loop, some things either stay done or are much easier to do in the next loop. So many loops will be less about solving the given problem and more about exploration and preparation. And even then, there was a whole total of ONE level where I felt like I need to scramble for these tenths of a second, executing a complex at a speed I thought impossible. Luckily, this level is pretty late in the game, and even though it was quite difficult, I still managed to nail it after some 5-10 tries, max. The puzzle develops nicely. Each chapter brings a new mechanic, gives you a few tutorial missions where you can play with it without the complexity of a whole level, and of course uses all the mechanics found in previous levels. So the game never gets dull; the puzzle design is excellent. What is not so excellent is the UI. At first its not so bad, but as the puzzles reach higher levels of complexity you're really starting to notice all its shortcomings. After all, if things must be done quickly, you'll end up relying on hotkeys almost exclusively - and you can't rebind them. The default (and only) bindings are okay, but there were moments I wish I could mix them up a bit. But the more annoying thing is only becoming visible in the last two chapters. The puzzles are getting huge, far bigger than the screen. Normally, you deal with it with either zooming out or panning. But here, there's a limit to how much you can zoom out. It's impossible to see everything. Which, in turn, sometimes made me forget that there's a time-sensitive piece on the other side of the screen which I forgot about. That was insanely frustrating. As for panning - you can drag everything around, but panning is FAR too slow and the only hotkeys to do it are the arrow keys. You will not be using the arrow keys unless you have three arms. Oh, and what's wrong with dragging, you probably are wondering. For the most part it works fine, but it's possible to click on an assigned worker by mistake, and one click like this can ruin your carefully constructed machine, and you won't even know what exactly happened. Now that I think about it, that's actually pretty immersive. Two final minor complaints: the writing. The story is good, but it reads like a light novel. It's stale like that piece of bread that's still in your bag. Flat like your gf from back in middle school. That makes it concise, sure, but it's not pleasant to read. At least until the characters start talking, because somehow the dialogue is human and vibrant. Sadly, it's a little difficult to visualise who exactly is talking. Characters are colour-coded, but there's a lot of them. Fourteen in total, out of which eight are the focus of the story; In the game, they're marked by little symbols representing what they do - this guy manages electricity, this woman is responsible for the timey stuff, and so on. But I barely could put a name to the symbol. If the story pieces had portraits - or hell, the symbols were replaced with even a simplest representation of a person - I think I would've found it much easier. Still, it's excellent. It hits you very, very hard, and is a blast to play - even if it is a kind of suffering. It's the good kind, though. Just pretend the game is called "The Chronon Hypothesis" or something like that, and you're golden. Oh, the music's great, too. [url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
This game is really great, it's a game about a LOT of things, it's a game About: * Time management * Resources management * Multitasking * Planning * Micromanagement * and FAST FINGERS!! The basic idea is that you have to match symbols on a timer that loops. You have a set of symbols (personel) at your disposal and a set of tasks that need to be completed to pass the level. You have to assing (by dragging and dropping or by using the hotkeys) personal to tasks (nodes that need to be fixed). The tasks are linked in a graph-like structure, and to start some tasks you have to complete the previous ones. Not every task can be done by any personel and not every tasks requires only 1 person assigned. Some tasks require several persons and with specific roles. Each time the timer reaches 0, you start over but you keep key parts of your progrees. This part is really well designed, when you start a new loop, the nodes you've already fixed, and the ones you've already made some progress on don't restart to 0, they only go down by a small percentage. This way, on the next loop, you don't start from scratch, making you have to think ahead. Also, not every node is the same, some nodes keep completed when the loop restarts, and you have to think how to craft your web of nodes efficiently for the next loop. And even that all that sounds overwhelming, it surprisingly isn't, at all... You'll find yourself cruising through the harder levels like a pro after about 30-40 min of playing. Even tho the game is very challenging, it's incredibly rewarding, completing a level feels great. It also has a lot of storytelling in between levels if you like that kind of stuff. It even has some parts where you can choose what happens with the dialog. This feature is not really my thing, but it can be skipped without affecting the gameplay. Overall, it's an amazing game, totally recommended!
Pros: - Simple mechanics that form some surprisingly complex levels - Writing is better than it has any right to be for a puzzle game - Music is top notch and rather catchy - Honestly peak gameflow Cons: - Lost track of time during play, which is ironic really - Existential dread about the nature of quantum mechanics Disclosure: Was a beta tester for this, but purchased my own copy on release
Every once in a while, you come across a game that manages to hit that sweet spot that we call "perfection". This threshold is different for everyone, but man did this game nail it for me. The gameplay is unique and engaging, the concept is intriguing, and the story is compelling (though it typically takes a backseat during the actual gameplay). Only real bit of criticism I have is that the aesthetics look a little plain, but each artistic element serves its purpose well and I'm easily able to forgive this minor complaint.
This is a great, fast-paced worker assignment puzzle. it's a lot of fun! As someone who likes time management/cooking games where you have to frantically cook multiple meals at once, I took to A Forgetful Loop immediately. It has a few bugs, which can generally be solved by closing and reopening. The story sections (which are text only) are sad and stressful and sometimes kind of horrifying, but you can skip them if you want to. I reported a bug and the developers were very responsive and nice. I would definitely recommend this game if you like fast paced time-management worker assignment games.
Peculiar game, we have to assign workers to fix the core of a machine that is out of control, but each cycle of the core goes back in time or something like that (yes, I skipped the first dialogues to go fast to the game and now I do not understand, what a genius I am) and we have to start over but the characters remember fragments of the work they did so the next cycle we advance further, the cycles are short so we will need fast fingers, it also has a good amount of dialogues and I liked that the technical aspect is well cared for.
Fantastic tense puzzle game. The mechanics build on each other to really ramp up the tension and introduce fun additions to the gameplay.
yea
Please note that modifying your time machine while it is operating will void the warranty. ... of the universe.
A really incredible puzzler. I got it in the Ukraine bundle and liked it so much I came over to buy it again on Steam. Brilliant game, engaging, exciting, challenging, fun. Brilliant writing, wonderful sound and visual design. Don't miss it!
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