Modeled estimate, not a reported figure. How we estimate →
Media

About
Y'all ready to go hyper berzerk?
Ultra Hyper Auto-Shooter Cowboy Mayhem Action Bullet Hell or UHASCMABH for short :)
Take the reins as a bullet bandit with their mind and soul set on freeing the souls of several long dead creatures.
5 missions (30+ levels total)
BULLET HELL. CHAOS. RATTLE SNAKES. BOSSES
Replay each chapter to earn S rank and complete the bonus challenge achievements
Ultra SHORT! Ultra sweet!
GAMEPAD recommended partner!🤠
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
It's a fun little romp with some fantastic music, funny writing where it exists, and a very charming visual style. I am always very much enticed by these short and sweet games with offbeat visual aesthetics and sound - after previously playing Pual Blart Ghoul Cop and now A Fistful of Cowboys, I'm really excited to see what Frog comes up with next. I do hope I can state them as a darling indie creator in the same vein as thecatamites and blebuel in the future. I do feel like the Dodge takes a little bit too much time to recover - there's moments that feel like the dash is required to complete them and it can lead to you being incredibly low on the resource very quickly. Additionally, not every ability can be remapped, which can be quite a pain. [spoiler] I will also say, the final wave is kind of annoyingly difficult. Beneath the visual noise, the auto-lock between either freeing a friend or teleporting to another area, and enemies being able to essentially stand on where you're going to spawn and effectively give you undodgable damage, it has some issues with readability that can lose the charm of the aesthetic and just become a little annoying. [/spoiler]
High octane fun gameplay with a charming artstyle and sense of humor paired with the sound design that matches the feeling perfectly. Very excited to see more from this dev.
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Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Hours played at review time, across 27 reviews with recorded playtime.
I really enjoyed this game. I've played plenty of shmups, but never even heard of an "auto shooter". I was skeptical, but I had a lot of fun. The only thing I would even suggest for this game is maybe some iframes when teleporting so you don't teleport into a bullet, but I can see how players could abuse that if it wasn't implemented carefully. I had a great experience with this game and I think it was well worth my two dollars.
love this little game! it oozes style, especially with the awesome soundtrack! it's got some clever design ideas as well. definitely recommend :D
Really fun lil' game! Very juicy and satisfying. The auto shooting mechanic is surprisingly fun, and the way your dodge is tied to a meter resource lets you zoom through crowds of enemies when its full. I will say it can be a bit frustrating that you don't have any invincibility frames after teleporting, as I died several time to an enemy off-screen being on top of the exit teleport locations in the last level, but that's probably my only criticism. Sound design is great, music is banging. Very short game, but worth the price.
i enjoy this a lot, it's super trippy, very fast paced, yet somehow super impactful with its gameplay. well worth the price of a can of energy drink with a somewhat similar effect on me. Good shtuff, please keep making games frog <3
Juiced really well, super tight mechanics, doesn't overstay its welcome. Awesome game.
yeehaaaAAAAAAAAAÀAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaw *pant pant*
oh wow
i wuv it : ]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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