
Mindoki rejuvenates the rogue-like genre with easy to use gameplay, permanent upgrades and Schrödinger map generation in this fully moddable, action paced, semi turn based game, a Family of Grave Diggers! Come enjoin the family, a Family of Grave Diggers!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
A few game breaking issues one being if you die it causes game to crash, I can't seem to get resolution to 1920x1080 without user interface breaking in some way i think these desperately need to be fixed and more intuitive control system is needed. A better tutorial would be nice as well or adding a option for a better dialog would be nice as well. Date of Post 17/1/16 atmo i would rate 3/10 Potential there but game breaking issues need fixing
Received the product years ago to do a video on and essentially do a player test. Years later, there has been hardly any work done. It's pretty much abandon-ware. I'm going to have to have to give this a thumbs down so that people won't be trapped into buying a game that is pretty much left off in alpha state with no further development.
1. Found a tooth 2. Asked "insert the tooth?" 3. Pressed "yes" 4. "Max hp +9, Attack Speed -1 and Poisoned!" 5. Died. [h1]10/10 would get poisoned to death by a tooth again![/h1]
[h1] Genre [/h1] Ein Rogue Like Dungeon Crawler [h1] Gameplay [/h1] Eine Story gibt es an sich nicht. Man wird einfach so ins Spiel geworfen und das ganze Bild ist voll mit Menüs. Wir haben unten unser Inventar welches in 3 geteilt ist. Ausrüstung was wir anhaben ist links im Bild, unten haben wir eine Leiste wo wir 4 Zauber/Skills reinpacken bzw. einsammeln können + 8 Inventar Plätze für z.B. Nahrung zum heilen. Auf der Rechten Bildseite ist ebenfalls eine Leiste wo immer der Gegenstand angezeigt wird auf den man gerade drauf steht und Oben im Bild schwebt die Map irgendwo rum und oben Links sind unsere Charakter Werte. Es sieht aus wie ein MMO Hud nur Chaotischer. Das Gameplay selbst ist auch nicht besser. Wir steuern unseren Charakter mit Hilfe der Pfeil Tasten oder Alternativ mit W, A, S, D oder mit der Linken Maustaste. Wir erforschen einen Dungeon und jedesmal wenn wir Gegner sehen laufen wir einfach in diese hinein und töten diese oder werden getötet. Gleiches ist bei Schatztruhen, wir laufen rein bekommen entweder einen Gegenstand oder lösen eine Falle (Explosion) aus und sind tot. Man weiß nicht wohin man gehen soll oder was man machen muss. Sound gibt es wohl gar nicht sondern nur Musik welche sehr repetitiv ist [h1] Achievements [/h1] Es gibt anscheinend 5 Erfolge. man muss dafür das Tutorial beenden (keine ahnung wo oder wie das geht), einmal sterben (scheinbar) und 3 Bosse besiegen. Ich bin mir nicht sicher ob die Erfolge überhaupt funktionieren [h1] Pro/Contra [/h1] - Das Spiel ist in einer sehr frühen Beta oder sogar Alpha Phase und es wird nicht mehr daran gearbeitet - Der Preis ist eine absolute Frechheit - Man weiß nicht was man machen soll bzw. wo genau man überhaupt anfängt - Das Interface ist Grauenhaft (überall Leisten wie bei einem MMO nur halt Chaotischer) - Das Gameplay macht keinen Spaß (man läuft in Gegner rein und entweder man tötet diese oder stirbt) - Achievements scheinen nicht zu Funktionieren (bin mir aber nicht ganz sicher) [h1] Fazit [/h1] Ein Klassisches Rogue like welches überhaupt nicht gut ist und vor allem einfach in einer Frühen Early Access Phase liegen gelassen wurde. Man weiß nicht was man machen soll oder wohin man gehen muss. Das Gameplay macht keinen Spaß und der Grundpreis ist viel zu Hoch. Ich kann es in diesem aktuellen Zustand niemandem Empfehlen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
I got a copy from the developer to review on Twitter. Finally a game that's in early access and has allot of gameplay. This game really gives me that exploring and RPG feeling I love it. The game reminds me of RPGMO but with better graphics. Keep it up :) looking forward to see more updates!
Recensione 2018. [u]Si tratta di un gioco Rogue-like, rpg, basato interamente sui dungeon[/u] (mappe che vengono scoperte mano a mano che vengono esplorate). Il giocatore si ritrovera' a esplorare numerosissimi dungeon con diversi nemici, oggetti, equipaggiamenti, trappole e boss, il tutto con un personaggio che verra' reimpostato tutte le volte che morira'. Il gioco a volte presenta bug nella generazione di mappe ed e' parecchio macchinoso, ma riesce a rendere parecchio l'idea di quello che dovrebbe essere il genere [b]Rogue-like[/b], poiche' ultimamente sono pochi i titoli che riescono a impersonare bene il genere e devo dire che ho apprezzato molto questa cosa. [u]Consiglio questo gioco soprattutto a chi ama il genere Rogue-like e quello rpg[/u]. Voto 7,5/10 [b][u]NOTE[/u][/b]: - Il gioco e' in accesso anticipato e non ancora completo. - Non e' presente la lingua Italiana - Per reimpostare i dati della mappa e del personaggio, bisogna andare nella cartella dove il gioco e' installato (di default e' "C:\Program Files (x86)\Steam\steamapps\common\a Family of Grave Diggers") e eliminare i file [b][i]data.xml[/i][/b], [b][i]maps.bin[/i][/b] e [b][i]glob.txt[/i][/b].
一款地下城探索的半回合制游戏 基本内容就是打怪掉宝,拾取变强再打怪 但内容非常粗糙,就几个格子随便捡些东西就满了,一些回血道具就回1点血还不能叠加 EA了6年,开发者应该已经跑路了
[h1]A Rogue-like RPG[/h1] https://www.youtube.com/watch?v=bA_VVWYnaYg This is a pretty bare-bones game that operated on a turn system grid + You don't lose progress if you die [b]This game is in Early Access so don't take these points too seriously[/b] - It's hard to tell what you are supposed to do at the beginning or where you are supposed to be going, the only thing that is mentioned is if you make it through the dungeon you will get to the village. - The combat is pretty awful, it's mainly just running into an enemy (literally), scratching your head, and then maybe you die? It's hard to understand what is happening during these combat scenerios. - The User Interface is overly cluttered and small, making it hard to understand the information that is shown - While I understand that you are supposed to find chests to get better gear, and loot enemies...you often die in the most obscure of ways that often don't really give you a good understanding of what happened or how to prevent it. I may come back to this game in a few months but at the moment I just could not find much to like about this game.
A pretty shoddy roguelike with very little to recommend it. There are plenty of good games in the genre out there, so there is no reason to waste time and money on this one. As best as I have been able to determine (see more about the many impediments to actually trying to play the game below), this is a very generic and simplistic "roguelike"/action rpg-style game with some feeble attempts at humor thrown in. The game being in Early Access, you can argue about the game not being finished etc etc, but honestly, there does not appear to be much for the developer to build on in what is being sold here. Sure, he could, theoretically, toss everything out, start over, and perhaps produce a worthwhile game, but there would be little reason to try to salvage anything of the current game. So, on the off chance that this will happen, I'm sure there will be opportunities to buy that game, without having to subject yourself to this abomination. As for the technical shape of the game, as mentioned above, I know it's early access, but it is essentially unplayable due to bugs, crashes and plain shoddy programming. I mean, come on - when I changed the resolution, the game itself rescaled it's ugly blocky "retro graphics" to match, but it did not do anything at all about the GUI. Nothing. No, I'm not talking about the failure to re-scaling it so you can actually read the text and similar things, which is bloody annoying, too. No, I'm talking about not even moving the elements to fit the new resolution, meaning that the placement of the UI elements that were supposed to be on the right and bottom edges of the screen uses absolute positions, with the result that those elements now appear, i.e., in the middle of the screen. In closing, this is a great example of the current sad state of the Steam store, Early Access and the Greenlight system. I hope that people will have enough sense, not to waste their money on "games" like this, and certainly not the $10/€10 the developer seem to think it is worth....
던전을 탐험 하는 게임입니다 아직 베타 게임이지만 그냥 멍 때리면서 하기 괜찮은 게임 같네요 아직 1층이지만 파밍을 하다보니 이젠 적에게 맞더라도 데미지를 입지 않습니다만 함정 상자는 데미지가 훅 들어오니 지상으로 가면 힐 해줍니다 .. 자주 지상을 초반에는 가면서 파밍을 합시다
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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