
The only split-screen single player twin stick risk 'em up in which your score is meaningless unless you exist. If you do not extract you do not keep your score. Playing 'til death is not an option. Don't lose sight of your mission. Trackher.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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So you think you're great at multitasking, huh? A Duel Hand Disaster is here to put your hands to the test. Using two thumbsticks on a controller, you're tasked with controlling a ship on the left screen (dubbed "HR-D") that can shoot up enemies for points and guiding a ship on the right screen (dubbed "DF-R") that goes around collecting material to boost your score and parts to unlock more abilities for itself. HR-D is invincible but DF-R isn't. The numerous fireballs roaming around are tricky enough but if you neglect to kill enemies on the left side and let them get past you, they'll spawn in on the right side and cause more havoc for DF-R. The main goal of the game is to "extract," which is done by collecting 12 parts and then holding down two buttons simultaneously for a certain amount of time. Dying before or during extraction will bring your score down to zero and that's it, run's over. You also don't have to extract right away if you're looking to land a good spot on the leaderboard, it's your call. Just remember, your score is meaningless unless you exist. I've had a lot of fun playing ADHD and the game definitely earns the right to be abbreviated as that. Despite sounding all spooky earlier, the game's pretty inviting no matter what skill level you're at with its plethora of optional mechanics to take advantage of and general attitude to let you play at your own pace...mostly. Learning and executing stuff that nets a lot of points feels super satisfying and you'll always feel like pushing your luck to continue your run. There are three different levels (known as "tears") and each of them have their own kind of skill level, with tear 3 being the trickiest as it'll attempt to end your run via modifiers like reversed controls, modified vision, and sudden low HP. If you like score attack games or just want a bit of a challenge, go and give A Duel Hand Disaster: Trackher a shot. And ask questions/seek out info about the game's mechanics if you need to, you'll be glad you did. c: #arcadeIsNotDead
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Hours played at review time, across 33 reviews with recorded playtime.
hard game play but super fun once you get used to it.
Unique game play style. Completely original. Chaotic, maddening, beautiful.
You've got to control two things at the same time, and each screen impacts the other. Subtle, fun, and addictive; a constant game of chicken with the scoreboard. Highly recommended.
An excellent game where you have to balance between a split screen game with different mechanics and push/pull of priorities. Also risk/reward cycle is amplified as yoru score doesn't count if you die.
Very Fun and Entertaining game. Lots of potential for twitch interaction if the dev can add it. But either way great game and addicting. Highly recommend it to challenge your awareness and specially for that price!
This game is addicting, difficult, and WAY too fun to miss out on. I'm raging my head off but MAN is this game fun!
A fantastic game for masochists who love pushing themselves to do better each time. Very, Very stressfull, but in a good satisfying way, that makes you let go of a breath you didn't know you were holding.
ADHD is a fantastic game if you're looking for a risk 'em up! The different mechanics and responsibilities you must uphold for both ends of the screen provide a well done challenge. Will definitely play again for sure!
I found this game while I was exploring around the indie booths at PAX East, and let me tell you I was INSTANTLY hooked. The constantly battle between shifting your focus between the two screens and figuring out a way to multitask to optimize your health is INSANE. If you want a good score, you can't play safe. Not to mention the fact that your nerves just grow more and more the higher your score gets, because you're that much closer to losing everything. I've never been so quickly invested in a game before (not to mention the dev is a pretty baller dude) and I think it's a game everyone needs to own.
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