
The only split-screen single player twin stick risk 'em up in which your score is meaningless unless you exist. If you do not extract you do not keep your score. Playing 'til death is not an option. Don't lose sight of your mission. Trackher.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
ADHD: Trackher is a single-player split-screen [strike]shoot-em up[/strike] [strike]twin-stick shooter[/strike] classic-arcade style game. At first, it's fairly simple. Shoot enemies in a top-down vertical shooter on the left, collect resources and materials and avoid danger on the right. At the time of writing, it appears most of the gameplay takes place on the right. The player can completely ignore the left side of the screen, though not destroying enemies will significantly increase the difficulty on the right, as the enemies can actually cross from the left screen to the right, and the right screen ship has no weapons or defense of its own! Each level, or "Tear" is increasingly difficult, but more rewarding. Additional enemies and hazards, as well as point bonuses, appear. Tear 3 is by far the most difficult but fun experience you will have in the entire game. You continue as usual, but your screens may flip upside down, your controls may reverse, or your screens may even swap sides! Aside from a few balancing acts that could enhance the game, such as allowing the left screen ship to take damage, there is a lot of fun to be had with ADHD: Trackher. The graphics are pretty, and the sound design is fairly interesting, even if it needs a bit of pollish. This game is still clearly in early-acces, as basic features and options are missing. The game runs smooth, but is locked into (presumably) 1080p resolution. This writer's display does not support 1080p, thus the UI is either cut off or rearranged and overlaps. The gameplay is completely unaffected, however. Aside from a few balancing acts (only the right-screen ship's death results in a game-over), this game really is a lot of fun! Once you top the leaderboards, however, there is no incentive to keep playing. Starting any game will completely clear your current leaderboard position. The game does use this as a challenge fairly well, but if you lack the confidence to top your old high score, you're better off creating a new Steam account and purchasing the game again if you don't want to risk losing your bragging rights. Personally, I've never been one for leaderboard domination, so I have no problem starting fresh again each time to explore what the game has to offer. Slight issues like this are to be expected from early-access titles, so there is absolutley no harm in givng this game a shot. ADHD: Trackher is very much worth the $8 price tag. Give it a try if you're a fan of classic arcade games or 2D shooters! I'll probably buy this game a second time when the Nintendo Switch port drops! [i]P.S: Don't cheat by playing "co-op." :P
F*ckin-A! This games is amazing! the feeling of watching your score go up in to the billions, trillions, and so on is amazing, and then watching it all dissapear in an instant. You really dont find this feeling in many other games. I highly recomend this game to anyone looking for a good time.
The game's premise and tone sold me. It's execution entrapped me. It shows I only played .3 hours here. Trust that I've put many, many, MANY more hours into the Switch version of this game. This game is pure arcade madness/bliss, and is the concept of "Risk Vs Reward" distilled into its purest, rawest form, with shiny lights and bells on. It's a hell of a thing. In 31 years of life I've never once cared about my video-game score or leaderboard position. Then Trackher came along and told me it was meaningless. Now I care. If you see my name of the boards - remember me. If you don't - forget me, for I wasn't worth remembering.
A large learning curve that leads to a big payoff! I originally got the chance to experience this game for the first time at Pax South this last year and it basically pushed me down a staircase and laughed at my pain with it steep curve . There is NO HAND HOLDING, and simulates that feeling back in the day of putting a quarter on the arcade machine that you only could find out how to play by playing, long before the days of game guides and walkthroughs. More recently I featured this game in a tournament series I hosted and it went from frustration to total intense fun as soon as the players stepped up to the plate to play the game and compete. In that realm this game dominates the hype train. <Pro Tip> TRIPLE TAP THE RIGHT TRIGGER WHEN IN THE CENTER OF THE YELLOW SQUARE TO PUSH BACK THE FIRE WALL!
Disclaimer: I got this game in a cheap shovelware bundle, and didn't make a deliberate decision to specifically buy this game. However, by placing the game into bundles, the developer invites the possibility people may play the game and review it. This is an abandoned early access/development hell arcade/shmup made by a developer, who, in his own words, has no experience in video game development, and flunked out of video game education, abandoning the golden opportunity to become a professional game developer. Instead of playing it safe and making the usual 2D retro pixel platformer, an attempt was made to make a "difficult" ambidextrous game, you must control two vehicles at the same time on different screens. Despite being on PC, the game only works with console peasant childrens toy gamepads. While it would be possible for this to happen using KB+M, the developer deliberately disables these inputs, and locks input customisability so you can't fix the problem. Needless to say, control customisability is a minimum required feature for any PC game, and deliberately insulting PC gamers by locking out KB+M is unacceptable. Video game development 101, lesson #1: Don't piss off your audience. Unfortunately the developer dropped out of school so didn't get that lesson. You can kind of see why some training in video game development really helps... it helps to learn to not make really poor conceptual decisions before even starting on code, too. Unlike the quality of game development decisions, the decisions around funding were well made, from a "take the suckers money and run" perspective. The "game" was very quickly dumped onto EA, this was quickly followed by dumping it into bargain basement shovelware/abandonware game bundles, to exact as much cash as possible for a game nobody would ever seriously buy outright. Getting money for something valueless shows clever marketing nous. Kudos where it is due. Regardless, reviews are for gamers. Should you buy this abandoned early access game dev school dropout shovelware? Hell will never be cold enough.
Worth it for the novelty and challenge alone. It's a brain breaking, fun game. Met the dev at PAX West 2018 and ran into him again 2019. Nice guy, super excited people are playing his game. Good periodic process... this is something I can get behind. And it's pretty cheap too. Lots of fun, great challenge, totally worth the price.
This game is unlike anything I've ever played. When I first came across it my initial thought was , wut?. But once I learned exactly what it was and got my hands on the game it all made sense. This game requires total focus as you try to build your score because if you die, it's meaningless and you lose it all! The music is upbeat and catchy which definitely sets the vibe for the game and the little witty comments that pop up on screen when a game modifier is active give plenty of chuckles. I would highly recommend this game for anyone who wants something different and challenging!
super addictive
After meeting Jaycee (The developer of the game) at the El Paso Comic Con in 2019, I was taken away by his game and the work he put into it. After saving up some cash, I finally decided to get this game, and boy was it worth it. Trackher will test you willpower and strategy as you climb the leaderboard to achieve the number 1 score. PROS ---------- - Fun to play - Addictive - Easy to learn, hard to master CONS ---------- - Game only supports controller (however that is due to gameplay restrictions)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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