
This is a difficult game about climbing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 3 → 4.29/day in the week after.
About
REACH THE PEAK
Pull yourself up a treacherous mountain to reach the legendary Peak, where eternal glory and a wonderful gift awaits. This journey demands complete mastery in the legendary art of climbing.
Game includes one free expansion, a completely new, bigger adventure featuring a full second chapter that’s more brutal, more ambitious, and absolutely not easier.
No deaths or violence.
Just the constant fear of falling and losing all your progress. Perhaps that is worse…
Physics based climbing.
Use only your mouse to control the arms of the climber. Gamepad supported.
Endless suffering.
The world record is under 4 minutes. You, however, will be here for hours. Possibly forever.
Legs... You cannot use your legs for some reason.
FAILURE IS A TEACHER. EACH FALL IS A LESSON.
Embark on a philosophical journey, uncover lessons of ancient wisdom and who knows... perhaps even the meaning of life itself?
ETERNAL GLORY AWAITS YOU AT THE PEAK
Conquer each of the 7 uniquely designed areas that make up this one colossal mountain to receive the grand prize.
A completely new, bigger adventure featuring a full second chapter that’s more brutal, more ambitious, and absolutely not easier. Adds 9 completely new zones and is included with the game.
“The ascent has become familiar… almost comforting. But alas, far below, within the endless water that binds earth to heaven, lies a glimmer of hope - and perhaps a deeper truth.”
This game is inspired by "Getting Over It with Bennett Foddy", itself a homage to an older game made by Jazzuo. I aimed to capture the magic of GOI's intensely difficult gameplay, which becomes comically easy once you master it.
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хуетаааааааа
Ебануто эмоциональная неделя прохождения, ебанный рот, рекомендую всем наглухо ебанутым
бомба
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
дрочь кайф
A great game that’ll make you work 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i guess its a good game
Аж плакать хочется.... когда 3 часть?
оно того не стоит
Absolutely disgusting controls. I made it to the hardest part of this game and then decided that I had enough, because the controls just DO NOT MAKE ANY SENSE. I spent hours just trying to figure out HOW THEY WORK alone, because they are 100x more complicated than the controls in literally any other getting over it spinoff. Apparently the controls are supposed to be the same as Getting over it just inverted, so you swing first before pushing in the direction you want to go instead of pushing off the ground then swing, but IT JUST DOES NOT WORK. I have no idea how the speed runners managed to gain control of the slop that is these controls, but I do the EXACT same thing 100x in a row, and one random time it will launch me twice as far. Then on top it they decided to make you do the hardest jump possible like 5 times in a row to get past one stupid cave. It literally feels like I'm gambling with the controls to just let me get past the section, and I've fallen on the last, or second to last jump so many times now I no longer even feel a sense of accomplishment for making it past one of the hard jumps. The difference between a game like getting over it and this game is at least in getting over it you can actually learn how the simple yet unfriendly controls work, and slowly get better at the game. I've beaten getting over it 77 times because once you understand how to do each obstacle it only gets easier, this game just gives random outputs for the same inputs, and it feels like there is no way to actually learn how to control it. When I got mad at getting over it it was because I knew it was my fault, and that because I made that mistake I now have to replay multiple hard sections, but this game I get mad because I spent more time trying to figure out what I am doing wrong, and feel like half the jumps are just ripping me off. Which brings me to the slipping mechanic, which in my opinion is unnecessary in a lot of places because falling when you literally see and hear your hand grab a object after making a hard jump is just stupid, because it just feels like I'm being ripped off rather than making a mistake, because I didn't miss the jump, my character just let go, all it does is make the whole game more tedious to play, and sometimes you need to balance the difficulty factor with the fun factor. I feel like an absolute noob right now because I spent twice as long as literally any other player I've seen on one section, but I feel like I would have done better if I could have figured out how the controls actually work. I could just be dense but maybe if you're going to make it so needlessly complicated to understand how the base mechanics of your game works, you should add a tutorial so you can at least know what you are doing wrong.
Discovered the game very recently, haven't played games for a long time - this game brought me back into gaming :) Really enjoyed this game - especially the (free!) DLC ("New Rage+") As the game name suggests it is a very challenging game - takes quite a while to get used to the mechanics and learn how to jump and climb. I played it with mouse only (no controller and no keyboard). Super satisfying when you finish the game / the DLC, but beware, you are going to fall many times, and falling can take you back multiple "levels" sometimes, you need to be kind of "masochistic" to play this ... Like all Foddian games. My tips for anyone playing: 1. Use the bottom of each "level" to practice jumps and different movements, that way you can try and get some intuition without paying the price of needing to climb all the way. 2. A lot of the "art" of playing this game is learning how to fall. When you fall you can still move your arms and grasp things, mastering falling well can save you a lot of time. Bottom line - it was hard for me to finish the game and the DLC, but very satisfying! Definitely worth the price IMHO. I hope that the community will create MODs and new maps, I will try to contribute with MODs and tutorials. Thanks PontyPants for this awesome game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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