
A Dance of Fire and Ice is a strict rhythm game. Keep your focus as you guide two orbiting planets along a winding path without breaking their perfect equilibrium.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Aug 25 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 83.8Kreviews | 94% | — | $5.8M |
| $1.99 | 34.1Kratings | 95% | — | $2.5M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
나이사
한 맵 깨려면 오래 연습해야하지만 그저 고트게임
cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 5.1K | 73% | $39.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $5.9M | 3.6K | 71% | $49.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 12.2K | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $150.7K | 2.4K | 85% | $2.99 | |
| $39.2M | 643.6K | 93% | $4.99 | |
| $13.2K | 233 | 76% | $2.99 | |
| $3.3K | 13 | 100% | $9.99 | |
| $1.9K | 26 | 50% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Spanish - Latin America, Polish, Romanian, Russian, Vietnamese +3 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
666
FUN TIME CONSOMING
I ♥♥♥♥♥♥♥ LOVE IT
인페 후살 씨이ㅣ이이발아아ㅏㅏㅏㅏㅏ
fun
i think turkish march too easy
똥컴으로도 굴러가는 갓겜 이 댓을 치면서도 렉이 걸린다는 사실 하하
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.