
A Blind Legend is the first-ever action-adventure game without video – where ears replace eyes! Discover the original, innovative sensory experience of binaural 3D sound.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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도전과제 100% 달성, 하드코어 모드 완료 [h1] 심봉사 검객이 나간다! [/h1] 어 블라인드 레전드 - 아내를 찾아 더듬거리며 적을 모조리 베는 심봉사 검객의 이야기 리뷰입니다. 우선 이런 게임은 태어나서 정말 처음입니다 (충격!). 시각 정보가 정말 하나도 없어요. 화면이 그냥 꺼멓습니다 (내 미래처럼..) 딸내미가 이리 가라 저리 가라 디렉팅을 해주는데 그거 듣고 방향을 더듬어 가야 합니다. 적과의 싸움도 숨소리, 패턴 이런 걸 숙지해서 타이밍에 맞춰서 합니다. 진짜 눈을 감고 소리만 들으면서 게임하는데 이게 더 편합니다. 굉장히 새로운 종류의 경험을 게이머에게 선사하지만, 그와 동시에 엄청난 좌절도 선물해줍니다. 보지 못하는게 정말 이렇게 답답할 수가 없어요. 큰 단점 하나 꼽자면, 소리 정보만 가지고 이리 저리 헤쳐나가야 하는데 특정 챕터에서 개발자의 의도가 분명하지 않은 부분이 있습니다, 그냥 될때까지 도전하는데 죽을 때마다 체크포인트부터 다시 시작해야 되서 머리에서 김이 나네요. 약간 운빨이 작용하는 것 같기도 하고.. 정보가 굉장히 한정적이다보니 여기서 뭘 어떻게 해야 할지 어렵게 느껴지는 부분이 가끔 있습니다. 이래서 듣는 정보로만 판단하는게 새삼 이렇게 어려울 수 있구나.. 라는 걸 깊게 느낄 수 있었습니다. 저한테는 하드코어가 좀 많이 어려웠습니다. 이래저래 인내심이 부족한 분들께는 추천하기 어려운 게임입니다. 다만 새로운 종류의 게임을 해보고 싶다? 함 트라이 해보는 것도 좋겠네요.
Жду ремастер c RTX
So last week I was thinking to myself that there are too many "roguelikes" and "soulslikes" and other derivative crap and how I want more unique experiences from my games. Then I thought, what about a game with no video output? I did a search and found a handful including this one. It was on sale for $0.76, so I gave it a shot. The concept is surely unique, but I feel like the execution was poor. The core gameplay makes sense on paper, but in practice it doesn't work out. It doesn't sound like sounds occurring in a real space. It's more like these floating audio bits that don't exactly land in the right 3D locations. You have to follow around your daughter, who says things like "Over here" in a way that implies you could ever know what direction that means, but it's really hard to do that. She's like, "On the left!" and you hear her pitter patter sound fly off ahead and to the right, or "Straight ahead" and you can hear her doing serpentine evasive maneuvers back and forth. Combat is listening to guys go "GGGGRRRRRGGGLGLLLLLLRRRA(X)AAH!!!" (sometimes with MUCH longer sounds) and you have to hit in their direction at the "X" to interrupt the attack. The sounds are utterly ridiculous and the timing is sometimes intuitive and sometimes inscrutable. Bad guys can take a dozen hits but you only take a few. In some cases you can be one-shotted. In the worst cases you can have your guard broken and be one-shotted. In a game where 99% of the time you can just safely, continuously hold up your guard, you sometimes need to react to unblockable attacks that you literally cannot see coming. Dying is especially frustrating because almost every save point is before unskippable dialogue and before confusing "marco polo" sequences. So you have these battles where you keep losing and when you do it's several minutes of annoying retreading to give them another shot. One especially egregious, recurring sin, was dialog that implied that the main character (the "Blind Legend") could see. Several times in the story he'd be like "It looks like thin ice" or "we have to hide in those shadows" or the daughter is like "it's over there!" He can't see... The story is ridiculous the whole way through, especially the laughable end. I give a lot of credit for the novel idea but I definitely do not recommend this game unless you really really are interested in the idea of a game with no real video output and want to force yourself through a poorly executed attempt at that.
The concept is unique and I want to applaud the devs for trying something new. But as others have said, the gameplay just isn't fun and the story isn't engaging enough to keep you going.
molto stimolante per persone che ci vedono, personalmente mi piaceva giocare totalmente bendato in modo da riuscire a immergermi totalmente nel gioco. Dover immaginare cosa hai intorno è qualcosa di veramente emozionante.
A Blind Legend is among the rare "audio" games that can be fully experienced by someone with vision impairment. The voice acting and audio effects are excellent and establish the atmosphere for the game. I see that other reviews have complained about the robotic narrator voice. This voice only reads out game menus and says "Loading" during loading screens. I did not find it distracting from the core gameplay. When the game was made back in 2015, I doubt that using AI voices was that controversial. Gameplay essentially alternates between combat sequences and sections where you have to trail an NPC or a sound. The combat is almost like a rhythm game where you need to figure out the right window to attack or counter for each enemy. It takes some trial and error to get it right, but is satisfying once you figure it out. It has a surprising variety of enemies and combat situations What I didn't like was the number and placement of save-points. The game does not allow manual saving. Given the audio based structure of the game I understand why implementing this would be difficult. But the devs chose to repeatedly place save points before unskippable dialogue and trailing sections, which would lead up to combat where you are likely to die and repeat the whole thing. I found the trailing sections irritating, especially when there is an enemy chasing you. I would repeatedly die without any clear feedback on what I did wrong, except maybe taking too long to reach my destination. Had the checkpoints been more frequent, my ~15 hr play time would have been much shorter. Another complaint I have is that there is no tutorial recording of combat controls that you could access from the main menu. This was surely doable and would have made things easier if you were picking the game back up after an interval. It also does not seem to have a "pause" setting, attempting to pause with my Xbox controller using default mapping would send me back to the main menu and reset progress to the last automatic checkpoint. Still, I would recommend the game as it is quite enjoyable and unique. And also because I bought it discounted to less than 1 USD in my local currency. If you are interested in similar audio action games, take a look at [url=https://store.steampowered.com/app/989790/The_Vale_Shadow_of_the_Crown/] The Vale: Shadow of the Crown [/url] . I am not affiliated with them in anyway, I just found the two games similar.
A Blind Legend is one of the most unusual and experimental action-adventure games available on Steam, developed by Dowino and published by Plug In Digital. What sets it apart immediately is the decision to remove visuals almost entirely, creating an experience that is driven exclusively by sound. Players step into the role of Edward Blake, a blind knight on a quest to rescue his kidnapped wife, with only his daughter Louise as his guide. This premise is not just narrative flavor but the foundation of the gameplay itself, as you must rely on audio cues, directional sound, and Louise’s instructions to navigate the world, fight enemies, and survive. The use of binaural 3D audio is the heart of the experience, and it transforms the way players engage with the game. Wearing headphones becomes mandatory, as it allows you to pinpoint where sounds are coming from—whether it’s the rustle of footsteps in the grass, the roar of a waterfall, or the heavy breathing of an approaching foe. The absence of visuals forces the brain to create its own mental map of the environment, and this immersion can feel more intense than in traditional games. There is a constant sense of vulnerability, but also a feeling of empowerment as you learn to trust your ears and sharpen your awareness of subtle cues that might otherwise go unnoticed. Gameplay is divided into a blend of exploration, combat, and reaction-based sequences. Louise frequently calls out directions, telling you when to move left, right, forward, or stop, and her voice becomes an anchor in the darkness. Combat requires careful listening, as you must block attacks from the correct direction or time your strikes when an enemy is within reach. Quick-time sequences and environmental hazards add variety, testing your ability to react to unexpected sounds and changes in tone. While these mechanics are not overly complex, they are deeply engaging because of the tension that comes with never fully knowing what’s ahead. The narrative itself is straightforward, revolving around the journey to save Edward’s wife and the bond between father and daughter. While the plot is not elaborate, the relationship between Edward and Louise adds emotional weight, especially as she constantly guides, warns, and encourages you throughout the adventure. Her presence not only gives purpose to the quest but also deepens the immersion, making her more than just a guide—she feels like a true companion. The story does not delve into much world-building, but its simplicity works in favor of the game’s unique concept, keeping the focus on sound-driven gameplay. A Blind Legend is not without its flaws. The controls can feel awkward at times, particularly when transitioning between movement and combat, and the reliance on audio cues can occasionally lead to moments of frustration if instructions feel vague or if sounds overlap in a confusing way. Voice acting is effective in conveying emotion and urgency, though its quality varies from scene to scene, and the use of synthetic speech in some menus contrasts with the otherwise immersive design. Additionally, the game’s structure can become repetitive as it cycles between exploration and combat without introducing much in the way of new mechanics beyond the halfway point. Despite these shortcomings, the game’s achievements outweigh its weaknesses. By building an audio-only experience, A Blind Legend offers something truly innovative while also serving as a rare example of a fully accessible game for visually impaired players. For many, this accessibility is its greatest contribution to the gaming landscape, proving that interactivity does not need to be limited to sight. The price point is modest, and while the overall playtime is on the shorter side, the uniqueness of the journey makes it worthwhile for players curious about experimental design or those looking for an experience unlike any other on Steam. Ultimately, A Blind Legend is best approached with an open mind and a willingness to embrace its limitations as part of its identity. It will not satisfy players seeking high-end graphics, cinematic presentation, or deep mechanics, but for those drawn to innovation and immersion through sound, it can be unforgettable. By asking players to close their eyes and open their ears, it delivers a journey that is as tense as it is imaginative, and one that highlights the potential of game design to break conventions and expand accessibility. It is a game that may not appeal to everyone, but for those willing to step into darkness guided only by sound, it offers an experience few others can match. Rating: 7/10
I was diagnosed with very aggressive glaucoma over the last two years. I’m now completely blind in my left eye and have very little vision in my right. I’ve been a gamer since I was a kid, so it’s been tough realizing that many of the games I love aren’t as easy for me to play anymore. That’s why a game like A Blind Legend is amazing. I highly recommend it to anyone who is blind or visually impaired—and even if you’re not, it’s still absolutely worth playing. You won’t regret it.
Без хорошего знания английского / французского не лезьте сюда, тут даже субтитров нет
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