
9th Dawn III: Shadow of Erthil is a massive open world RPG/dungeon crawler packed full of content – featuring more than 270 monsters to fight and capture, a fun card game with 180 cards to collect, and over 1,400 unique items to hoard!
Modeled estimate, not a reported figure. How we estimate →
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**Important** This game has been successfully patched to fix the Unity Security Issue from October 2nd 2025.

9th Dawn III: Shadow of Erthil is a huge 2D open world RPG and collectathon dungeon crawler packed full of adventure! When asked to investigate mysterious, ghostly sightings around the lake of Elmson, you trek through the lands of Cedaltia to uncover the truth. Upon arrival, you catch rumors of an untrustworthy king and become the chosen one to journey to Lorwyck Castle and confront him – a journey that will guide you through ancient fortresses, dark dungeons, perilous swamps, and more!
Soon, you find yourself at the heart of a foreboding prophecy. Equip your best gear and experience a journey across the fields of Ashwick, the snowy regions of Halstom, dense forests of Vlak, the sprawling depths of huge dungeons, and the perilous Hollow Mountains of Scorn on an epic quest to uncover the secrets of a mysterious evil force that threatens the lands.
Can you become the savior of Cadaltia?
Key Features:
Explore a huge, seamless open world full of crypts, fortresses, villages, and more.
Find your way across deadly dungeons, fight over 270 unique monsters, and acquire loot, treasures, and rare materials.
Become the ultimate warrior as you unlock spells and abilities, fine-tune your attributes, and level-up your crafting abilities!
Recruit monsters! Turn them into powerful allies with care and combat skill training.
Collect 1,400 uniquely drawn items – including more than 300 weapons and 550 pieces of armor and accessories.
Customize weapons and armour, go fishing, cook food, collect rare power-ups, and more!
Kick back and play Fyued, an original card game played throughout the region with 180 collectable cards!
Enjoy an original orchestral soundtrack.
Help the townsfolk to prosper with sidequests that range from silly to dangerous!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good game for such a small team.
Strange game, I plan to pick it up again.
giant killer dark magic balls
If you can handle pixel graphics this is a really fun and indepth open world rpg. Deep crafting, looting, dungeon delving. Fun little indy game with countless hours of rpg fun.
топовая фиговина, прошел бы, если в один момент все действия не назначил на эскейп))
good
Entire series is an under rated gem. This game rules
Это реально очень хорошо, игра не надоедает, тут очень много контента и боссов с локациями, лута море, несколько режимов игры. Ну и на крайний случай можно собрать все ♥♥♥♥ золотистые карты с fyued'a.
9th Dawn Remake をプレイ後にプレイ感覚が似ているので購入しました。 IIも安かったので同時購入したんですが、こっちは・・だめだった。 Remakeはモンスターの卵からなど育成が非常に楽な作りになっていますが、本作はまず、モンスターを捕獲する必要があります。 最初はどうやるのかわかりませんでしたが、コツを掴んだら楽になりました。 ただ、強いモンスターが見つかると、今まで育てたモンスターが貧弱に見えて削除しちゃいます。 まあ、仕方ないですね。弱いモンスターだとすぐ死んじゃうので。 他はRemakeとそんなに違いは感じませんでした。 人を選ぶとは思いますが、個人的には楽しめてます。(まだ未クリア)
I know this game was made by one person, I really liked the game up to a point where the grind pushed aside all the cool elements that have been added to the gameplay. The game has so many different elements that can make it deep and engaging. Yet there are many QoL features that could have been added to make it a more accessible to anyone willing to sink all the hours the game demands you to spend fleshing out all its mechanics. Simple things like a removing the superfluous menus that slow down the navigation through all the items and crafting that this game requires you to interact with. Also the dungeons are almost as bad as unmodded Daggerfall, They rely to heavily on levers to unlock new areas, The levers could be removed entirely and it would make the dungeons more enjoyable. The pace of the combat does not match the amount of map gazing the game requires. Maybe the designer could simply not make the mobs respawn until the player exits the dungeon instead of resetting the entire dungeon everytime the player changes levels inside the dungeon. These are just a few changes, but there could be may others. Maybe there will be more updates. I hope so cause I love it when small developers make games that challenge the major studios.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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