
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $206.9K — a different platform, not this one.
9th Dawn III: Shadow of Erthil is a huge 2D open world RPG and collectathon dungeon crawler packed full of adventure! When asked to investigate mysterious, ghostly sightings around the lake of Elmson, you trek through the lands of Cedaltia to uncover the truth. Upon arrival, you catch rumors of an untrustworthy king and become the chosen one to journey to Lorwyck Castle and confront him – a journey that will guide you through ancient fortresses, dark dungeons, perilous swamps, and more! Soon, you find yourself at the heart of a foreboding prophecy. Equip your best gear and experience a journey across the fields of Ashwick, the snowy regions of Halstom, dense forests of Vlak, the sprawling depths of huge dungeons, and the perilous Hollow Mountains of Scorn on an epic quest to uncover the secrets of a mysterious evil force that threatens the lands. Can you become the savior of Cadaltia? Key Features: Explore a huge, seamless open world full of crypts, fortresses, villages, and more. Find your way across deadly dungeons, fight over 270 unique monsters, and acquire loot, treasures, and rare materials. Become the ultimate warrior as you unlock spells and abilities, fine-tune your attributes, and level-up your crafting abilities! Recruit monsters! Turn them into powerful allies with care and combat skill training. Collect 1,400 uniquely drawn items – including more than 300 weapons and 550 pieces of armor and accessories. Customize weapons and armour, go fishing, cook food, collect rare power-ups, and more! Kick back and play Fyued, an original card game played throughout the region with 180 collectable cards! Enjoy an original orchestral soundtrack. Help the townsfolk to prosper with sidequests that range from silly to dangerous! Random generation mode - explore a 100-floor randomly generated dungeon
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.59−40% | 44ratings | 86% | — | not modelled |
| $15.99 | 534reviews | 87% | — | $206.9K | |
| $9.59−40% | 214ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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