
Fight to bring beautiful colors back to a hand-crafted world of darkness and discover the story of Europa, a young warrior, and her ghostly childhood companion, Apino.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
9 Years of Shadows is a side-scrolling Metroidvania by Halberd Studios. Travel alongside Europa, a brave warrior determined to enter the mechanical giant Talos and stop the corruption within before it swallows the world in darkness. Battle through tainted creatures, meet charismatic musicians and uncover the truth behind the curse that robbed the land of all color.
Many have tried to venture inside the twisted depths of Talos, a dormant fortress where several civilizations have settle over centuries. And, after losing everything she held dear, Europa has nothing holding her back from attempting what others could not achieve. As a noble fighter who refuses to be bound by the curse, she must enter the castle, find the source of corruption, and return the color once and for all.

This adventure is not for Europa to face alone. Inside the giant, she befriends Apino, a cute floating bear who seems to possess magical abilities that can restore color and replenish the health of his allies. He is also able to shield his companions from the multiple dangers that roam Talos’ hallways.

While exploring the castle, Apino can cleanse the corruption around Talos and shoot a variety of projectiles that can destroy dark crystals and inflict damage:
A fist that punches upwards when conjured.
A blast that travels along a surface until collision
A cyclone that returns to Apino like a boomerang.

Use the elements to your advantage to travel the map dynamically. Acquire the elemental armors that were once treasures to ancient civilizations and change on the fly and unlock special abilities to traverse your way: from swimming against waterfalls to traveling underground tunnels or gliding through warm air currents.
Harness the power of lightning, water, earth, and fire. Surprise bosses while you switch armors, perform strong halberd combos, and exploit your foes’ weaknesses to pave your way through the heart of the shadows.

Music is all but the soul of the game. Revitalize the world while you listen to a moving soundtrack composed by Miguel Hasson, as well as soothing pieces scored in 432hz by celebrated composers Michiru Yamane (Castlevania series) and Norihiko Hibino (Metal Gear Solid series). Meet these guest composers as in-game NPCs who aid in Europa’s quest throughout the game.
Music is the binding thread that combines gameplay and storytelling: collect musical notes and perform a healing lullaby to restore your health.
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"Literally stunning"
Keen Gamer
"A stunning Metroidvania"
GamesRadar+
"Excellent & responsive combat"
Game Rant
"Delights all the senses"
GameLuster
"Two thumbs up"
LadiesGamers
Sums Steam only; GOG, PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.4Kreviews | 77% | — | $1M |
| $7.99−60% | 577ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9 Years of Shadow é um metroidvania que segue a fórmula tradicional. A movimentação é muito boa, a arte chama a atenção e as áreas do mapa são bem projetadas. É um mapa bom de se explorar. A progressão começa acelerada e em poucas horas, você já consegue várias melhorias e poderes. A forma como os poderes de cada armadura abrem novos caminhos é bem legal. Gostei bastante da estética das armaduras, que parece com Cavaleiros do Zodíaco. Apesar de contar com uma variedade considerável de inimigos e chefões criativos, o combate é onde o jogo desaponta um pouco. Você é ao mesmo tempo super frágil e quase imortal. Explico: A personagem tem pouquíssimos pontos de vida, mas possui um "escudo" gigante, e a maioria absoluta dos inimigos e chefes te dá tempo de sobra para recarregar esse escudo. Na prática, não há necessidade de você como jogador se tornar mais habilidoso(a), basta desviar de um ataque ou outro e recuperar o escudo que você não morre nunca. Mesmo com essa última crítica, achei um jogo muito bom que vale a pena experimentar.
[h1]🏰 9 Years of Shadows: Un festín audiovisual con tropiezos mecánicos ★★★☆☆ (7.2/10)[/h1] [i]Un metroidvania que te entra por los ojos y te conquista por los oídos, pero que a los mandos demuestra que un envoltorio de lujo no oculta las costuras de un mal diseño. Halberd Studios firma un título visualmente despampanante que tropieza en las bases mismas del género.[/i] [h3]🎮 Jugabilidad[/h3] El [b]bucle de juego[/b] te encierra en el castillo de Talos y estructura su combate alrededor de tres armaduras elementales. La idea más atrevida es supeditar tu barra de salud a la munición mágica (la luz); si te quedas a cero, un impacto más te mata, pero puedes recargarla golpeando enemigos o clavando un minijuego rítmico en el momento crítico. Sobre el papel suena a riesgo y recompensa pura, pero a la hora de la verdad el combate peca de repetitivo y tosco. Si a esto le sumas un diseño de mapa sorprendentemente lineal que rara vez premia la curiosidad, la etiqueta de "metroidvania" le queda bastante grande. [h3]🖥️ Experiencia de Usuario[/h3] Los menús y la interfaz cumplen, pero la [b]QoL[/b] (Calidad de Vida) brilla por su ausencia durante buena parte del periplo. La falta de un sistema de viaje rápido ágil desde el primer momento hace que el [b]backtracking[/b] se sienta más como un castigo que como un incentivo para explorar. Además, el control tiene ciertas asperezas: los tiempos de recuperación tras recibir un golpe y unas cajas de colisión (hitboxes) a veces dudosas generan una fricción que termina frustrando en los peores momentos. [h3]🎨 Apartado Técnico/Visual[/h3] Aquí es donde el título saca pecho y justifica su existencia. El trabajo de [b]pixel art[/b] es de un nivel superlativo; las animaciones de Europa y su compañero Apino son exquisitas, y los fondos rebosan detalle clásico. El apartado sonoro son palabras mayores: contar con Michiru Yamane (Castlevania) y Norihiko Hibino (Metal Gear Solid) eleva la banda sonora a un nivel magistral. Es una pena que, bajo este despliegue, el motor del juego siga arrastrando pequeños tirones y problemas de rendimiento esporádicos que entorpecen la fluidez. [h3]🏆 Desafío y Logros[/h3] La dificultad es una montaña rusa mal calibrada. Los enemigos rasos apenas son un trámite, pero ciertos jefes disparan la exigencia por culpa de patrones injustos y la rigidez de tus mecánicas defensivas. Alcanzar el [b]100% de los logros[/b] te exigirá barrer el castillo para conseguir todas las notas musicales y mejoras de armadura, un platino que pondrá a prueba tu paciencia con las zonas peor conectadas del mapa. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] ⏳ [b]Historia Principal:[/b] 7 Horas [*] 📖 [b]Historia + Secundarias:[/b] 9 Horas [*] 💯 [b]Completacionista (100%):[/b] 11 Horas [/list] [table] [tr] [th]🟢 Lo mejor[/th] [th]🔴 A mejorar[/th] [/tr] [tr] [td]✔️ Pixel art despampanante y animaciones de altísima calidad.[/td] [td]❌ El diseño del mapa es demasiado lineal para un metroidvania.[/td] [/tr] [tr] [td]✔️ Banda sonora legendaria gracias a Yamane e Hibino.[/td] [td]❌ Falta de viaje rápido inicial y un "backtracking" tedioso.[/td] [/tr] [tr] [td]✔️ El sistema de curación basado en el ritmo es una idea genial.[/td] [td]❌ Picos de dificultad artificiales debido a un control tosco en combate.[/td] [/tr] [/table] [h3]⚖️ Conclusión Final[/h3] Mi recomendación se inclina hacia la [b]COMPRA[/b], pero con la condición de que sepas exactamente a lo que vienes y, a ser posible, lo adquieras con alguna rebaja. Si buscas un metroidvania profundo, con un combate pulido y una exploración magistral, aquí no lo vas a encontrar. Sin embargo, si eres un apasionado de la estética de los 32 bits, amas la música de Castlevania y estás dispuesto a perdonar asperezas mecánicas por un despliegue audiovisual sobresaliente, el viaje por el castillo de Talos merece tu tiempo.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 184ratings |
| 79% |
| — |
| not modelled |
| $19.99 | 50ratings | 86% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recently completed 9 Years of Shadows in roughly 12 hours, earning 28 out of 34 achievements. For players chasing the platinum trophy, everything appears achievable in a single playthrough in around 16 hours, with no missable trophies that I could identify. The game is an excellent Metroidvania in the classic sense. The platforming feels tight and responsive, backtracking is well-integrated, and the boss design is consistently strong throughout. The game opens in a muted, colorless world before gradually blooming into something colorfully striking. After a brief tutorial, you’re guided toward key progression abilities. Once you obtain a new ability, the game opens up and encourages you to backtrack and explore previously inaccessible areas. Exploration is one of the game’s strongest aspects, though a few sections can feel confusing or poorly signposted. Combat is generally forgiving. Most enemies aren’t particularly threatening and will respawn if you leave and re-enter a room. However, certain rooms can still feel challenging due to enemy placement and density. The game features an elemental damage system with four armor types (lightning, water, fire, and earth). Enemies have clear weaknesses and resistances, which adds a nice layer of strategy. Optional NPC questlines exist, but they primarily revolve around defeating optional bosses. You can upgrade your health (“Light”) by collecting blue notes and your vitality (extra lives) by collecting red notes. Main bosses are the game’s biggest challenge and usually have nearby checkpoints. Optional and mini-bosses tend to lack checkpoints and often feature recognizable gimmicks or patterns. The story is quiet but emotionally resonant. It isn’t grand or epic but it tells a beautiful, intimate tale centered on love, family, and loss. That said, the game does have some noticeable flaws. The save system is the most frustrating: progress is only saved at checkpoints and after defeating bosses. There is no autosave or manual saving, so dying while exploring a new area can force you to repeat large sections. The elevators connecting major areas also overstay their welcome. Early on, they’re somewhat mitigated by the protagonist’s inner monologue, but later they become long, silent loading sequences. You can skip them, but they still feel unnecessarily slow. The health system is also unusual. The more health you have, the harder it becomes to recover it. On the positive side, I encountered no bugs or glitches throughout my playthrough. The game ran smoothly from start to finish. Overall, 9 Years of Shadows is a very strong Metroidvania. If you enjoy the genre, it’s well worth playing. My final score is 9/10.
[b]“Am I having a stroke?”[/b] [i]-Jane 9YearsOfShadows after everyone treating the phantom stuffed bear as a common occurence[/i] [hr][/hr] Usually indie games sacrifice good graphics to focus on developing good gameplay, [b]9 Years of Shadows[/b] goes to the other route instead, making itself pretty for the trailers but ending up as having almost no substance. [h1]Gameplay[/h1] It’s metroidvania, so you know the gist, progression isn’t rolled out in form of keys that unlock doors but gameplay additions, such as double jump, floating and so on, to traverse the environment in ways to access previously unavailable part of a large map due to them being either a jump too far or a slow fall too short. [h1]Story[/h1] A woman decides to enter a tower to end a 9-year long curse, with the help of a teddy bear The story itself is told through banter with bosses and small interactions with NPCs, as well as “elevator scenes” where one of the fast travel methods doubles as giving room for the main character to collect her thoughts on the happenings. [h1]X-Factor[/h1] The art is beautiful, take any other negative review and they all mention this as the game’s strongest point. [h1]Downsides[/h1] Fighting enemies doesn’t feel too good, I’m not against the player having a single attack in their repertoire if enemies had interesting moveset to be the focus if a fight instead, but here that’s not the case either. Having only 2 hitpoints and tying your main way to resist damage to an easily replenishable energy bar sure is a choice, not bad per se, but makes most of the game absolutely trivial, but SOME bosses that can attack faster than your replenishing mean that a 5-minute-long fight can instantly end if the boss throws you a bad pattern. There’s a dodge, but it’s so short and doesn’t integrate itself well with your moveset. The new traversal methods the game adds to call itself a metroidvania are either nothing to write home about or extremely unfun to use, who thought that a plunging attack shouldn’t be done by pressing attack and down midair and instead by pressing jump and down and only after a double jump? Story has zero setup, it feels like you’re reading the ripped-out pages of the very last book of a series making the pacing incredibly weird where it’s not elaborating on crucial events to flesh out the world, instead focusing on the most generic banter. The game is riddled with bugs, hardlocks, and a horrible constant screen tearing even with vsync on. Camera is maybe the worst offender as it doesn’t follow smoothly the player but abruptly starts and stops making the meticulously crafted pixelart a blurry mess. [hr][/hr] The art team behind the game spritework really got shafted, dabbling in pixel art myself I can see an incredible amount of beautiful work squandered on some below mediocre game design and programming, if there’s any takeaway you should hire the guys who have done the visuals for this game. Get it only if you’re absolutely starving for metroidvanias.
Acabo de terminarlo y me encantó. Como fan de los metroidvania, no decepciona para nada. La mecánica de cambiar de elementos me pareció excelente, no solo para pelear, sino para explorar, ya que el mapa aprovecha muy bien cada habilidad. La historia engancha sin bajones, el arte es bellísimo y la banda sonora está sencillamente god. Muy recomendado si te gusta el género. ¡Le doy un 10/10! (Pd: Me tiene como loco buscando las últimas 2 notas musicales que me faltan para el platino aaaaaa).
Well the move in the game is called lullaby.. which must be true because it made me fall asleep. Got it on fanatical dirt cheap otherwise I’d have never played this lol
The Pixel Art is beautiful and the story is simple but meaningful. I love the sense of progression in this game where it makes you feel like you're unlocking new powers every 15 mins. It's one of those little compelling games you're glad you completed.
i forget i have the game i but it because hollow knight and not even 1% from the game
A visually beautiful game with questionable gameplay design decisions that make it feel like an unfinished buggy mess. There's no doubt that 9 Years of Shadows is very pretty. It does not shy away from using vibrant colors and designs. Clearly a lot of work and thought was put into the backgrounds and textures. However, the eye candy hides some issues that are constantly nitpicking at you. - First and foremost: the shield system. The recharge minigame aspect constantly draws your focus and attention away from the combat. This is conflicting because you have to pay attention to two things now: the enemy AND yourself. I don't want to take my eyes off the enemy because I NEED to know what they're doing. But if I don't pay attention to recharging my shield, then I risk myself taking further damage anyway. - The save system. Outside of bosses, there is no autosave system. Meaning if you die, you have to re-explore everything after your last manual save (you can only save in certain rooms). At least have autosave every few rooms or something? - The fast travel. There is a noticeable delay after using the elevator where you cannot open the map. - Room interactions. Sometimes you cannot interact with the elevator or NPCs, even though you are in range. By themselves, each are tolerable. But altogether, each occurring multiple times throughout one's playthrough? A death by a thousand cuts. The game itself feels somewhat short, so I will finish it anyway. But this is a terrible experience for the average person. Definitely needed more time to cook.
El arte es precioso, junto con la música. Pero tiene demasiados bugs. No pude pasar de la pantalla final por lo mismo.
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