
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've had to uninstall this game twice because it was so good that I got addicted and it was negatively affecting other areas of my life. And that was just singleplayer. Haven't tried multiplayer yet.
incredibly unique roguelike deck&base builder. In this genre it is increasingly difficult to find one of a kind games, plenty of games put spins on old takes or just improve upon them, but do not achieve the complete originality that is 9Kings. I have put 52 hours in this game and still feel like im barely scratching the surface. The build variety, meta progression, and gameplay loop are some of the most satisfying I have ever experienced in the genre. 10/10. P.S. Let me stack mounts, WHERE IS MY BOAR ON RAPTOR ON BOAR ON RAPTOR ON BOAR ON RAPTOR ON... P.S MAKE WALLS VIABLE IN LATE GAME SINGLE PLAYER :(((
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too addictive :)
单人模式能用CE我能理解,但是为啥多人模式也能用CE改钱啊?偶尔打个多人,开局就遇到改数值的神人直接退游戏不想打了
The standard single player mode is pretty good. Presents a good challenge, but with a wide variety of builds that can beat it, and a narrower variety that push through the endless mode indefinitely. Lots to experiment with. On the downside, you can get most cards from other kings while playing as any king, which somewhat dampens the variety of main mode. It's easy to find a strategy that works, and replicate it (more or less exactly) with other kings. It won't be exactly the same, but similar enough that it can start to feel old. Quest mode is a challenge mode that places various limits on you or has prebuilt unit and building plots. This is good for solving the problem I mentioned above as it forces you to adjust your strategy to account for the challenges. Some of the quests are more strategic while other are more like a puzzle where you try to find the correct solution, and then it's pretty easy. A few of the puzzle-like quests can get quite frustrating, I must admit. That's because Quest mode retains the randomness of the main game. So there are limited viable options, but as you're trying to work out what the solution is, you're stymied by simply not getting the cards you need. Maybe I'm just not seeing other strategies, but I looked up advice on a few, and it often seems like everyone agrees there's only one viable approach, and due to RNG, you may simply not be capable of winning. So while I enjoyed Quest mode overall. there are some moments that feel like the game is wasting your time. Lastly, there's an asynchronous multiplayer mode. You play against kingdoms built by other players. You're not playing against them live, but the game replicates what they did. It's a cool setup, and you can learn a lot of new strategies by watching what your opponents have done. RNG can also be a frustration here where sometimes your build just doesn't come together, or one of your opponents had truly godly luck. It helps to think of your goal in multiplayer as climbing the ranks rather than winning every individual match. As long you place in the top half, you'll get ranking points. So you just accept that you can't win every time no matter how good you are, but you can make almost constant upward progress in ranking points.
крутая игра + бесконечный респект вакучи
Erinnert mich nach 7 Stunden Spielzeit stark an Mechabellum allerdings mit angenehm anderer Spielweise. Macht Bock und ist endlos spielbar :)
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Look. This game isn't perfect. But it is amazing. In early access, it's nearly complete and I think it has a chance of being one of the best NEW roguelikes. Only 5 hours in and dipped many toes in, but it can get real hard, real quick. I am confused about multiplayer, but its an awesome idea. Feels like gambling against other players in real time, but also not in real time... ? As someone who loves balatro, cloverpit and the game where the tiles fall and you also pick cards to fight armies against each other; tetris style, this game is certainly inspired by what works.
Muy bueno, lo compraría aunque costara 10 veces más.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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