
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game
好玩 、
9 Kings — это захватывающая стратегия в жанре roguelite с механиками авто-баттлера, которая вышла в ранний доступ в мае 2025 года и уже покорила более 400 000 игроков . Геймплей строится вокруг поля 3×3: вы выкладываете карты войск и зданий, формируя синергии, а затем смотрите на автоматическое сражение . Каждый из 9 королей предлагает уникальную колоду, и в процессе можно захватывать карты у побеждённых врагов . Игра хвалит за простой и затягивающий цикл "ещё одна партия", пиксельную графику в стиле Game Boy Color и действительно мощные комбинации, которые ломают баланс в приятном смысле . Однако есть и обратная сторона: к концу забега баланс часто рушится, а на высоких сложностях остаётся лишь пара рабочих стратегий — игроки даже шутят, что игру стоило бы назвать "9 Башен" . К тому же обучение и интерфейс оставляют желать лучшего . Тем не менее, в таком состоянии проект уже считается удачным и очень обещающим
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just endless fun!
Am I good at this game? Absolutely not. Do I enjoy this game? Absolutely yes! I really love being able to switch between and learn about the different kings and how their cards work and potential good pairings. I also like that you do gain levels and their associated perks as you play. So that if you're a bad player like me, you still acquire experience if you lose. And you can build up different perks to favour new strategies that you want to try. So yes, overall a very enjoyable game with enough Kings/Cards to allow for a wide variety of gameplay styles and challenges. Thanks to everyone who was involved in making this game- good job! So yes,
The best auto-battler I've played so far. The roguelite loop revolves around building and upgrading buildings, towers, and units on your grid based kingdom. After each untimed turn, your army automatically defends against one of the rival kings (each of whom is also playable, offering different strategies and playstyles) There is some light metaprogression in the form of unlockable perks that let you experiment with different builds between runs. Beyond that, there's no major longterm progression, but the core gameplay is so enjoyable that I never found it to be a problem. Aand it now also includes asynchronous multiplayer for those who want to make their builds fight other players. All in all amazing, relaxing game that's easy to pick up for just one more run.
Nove reis... é isso ai... Viciante até você sem querer colocar 400 ratos com 12e42 ZEROS de dano e passar 70 fases ALEM no modo infinito. (Sem querer).
Идея крутая, весьма крутая. У игры есть потенциал. Но у автора явно проблемы с балансом ибо некоторые короли работают ИСКЛЮЧИТЕЛЬНО как враги, ибо для игрока сами по себе тупо не играбельны. Король алочности не играбелен, король магии не играбелен, король кочевников не играбелен, король прогресса не играбелен. И под словом неиграбелен я имею ввиду, что вам должно пиздецки как повести дабы выиграть за них, либо вы должны делать всё чётко по определённой стратегии без каких либо экспериментов и если вам хоть сколько то не повезёт и хоть что-то пойдёт не по плану, можно перезапускать. У них есть крутые карты, но они полезны только когда ты играешь за любого другого короля, сами по себе они сосут
хайп. Первая платина. Дизбалансик имеется но от этого веселее.
complex and interesting game, there is a lot of effort from developers and final version is to up yet, but the experience is overall already here and offers a nice roguelike with a lot of combinations and strategies to make every start different, learning curve is smooth imho, but the difficulties scales to a point where you should start really optimize thing, feels a lot like slay the spire 1
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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