
You have 9 days before the final fight. At your current state, you do not stand a chance! Explore this Open World to gain new skills and abilities for the battle. Choose where you go, what you do carefully. You cannot waste time! You have 9 days.
Modeled estimate, not a reported figure. How we estimate →
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About
You have 9 Days to explore the vast world to find the best skills and items for the final fight. Choose carefully where you go and how you spend your time. Remember, you only have 9 days!
Craft your own style of fighting by mixing different Ki Attacks, Dodges and Melee Strikes together.
During the 9th day, the time for exploration is over. You will be confronted by Afran to determine the fate of the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
20 horas muito diferenciadas, é um jogo bem unico, combate corpo a corpo precisa de atenção pela feiura mas tem bloqueio, parry, esquiva, quebra de defesa com agarrao, ataques a distancia, precisar carregar o ki, builds de machucar ou carregar vida ou atacar a distancia e etc, o combate na mecanica ta boa mas na beleza é bem horrivel sinceramente, mas voar, destruir planeta, conseguir transformações, quebrar coisas p absorver e ficar mais forte, farma equips em arenas é legal, e o incentivo de ganhar nivel é que voce ganha mais capacidade de essencias maximas, essencia é o material que voce absorve no seu corpo pra ganhar atributos e ficar forte, equips ruins podem ser convertidos em exp
feels and looks like a mobile game. Costs way too much for what it is. mechanics feel clunky and unnatural. horrible fps and no real way to fix that, same thing with the loading times. Every time you would transition zones it would be 60 seconds+ of loading. if it was maybe 5 bucks i think that the price tag would be justified, but as of now just not worth 3 times that price
a little buggy but overall very fun!
i love this game its amazing
not worth the 10$ I spent on it, broken and unplayable.
This is a lot of fun. It continues to get updated and I cant wait to see where else this game goes. I do request a "E break" when flying. I overshoot my target a lot and Id like to instantly stop. Like that scene in Invincible when Conquest stops suddenly in front of Mark.
HIGHLY RECOMMEND!!! Cant wait to see what future updates bring.
the game is a lot of fun especially in sandbox mode
Cool premise but TERRIBLE execution. Almost everything in the first world is just floating in midair for no reason. NPCs pop up all over the place with seemingly no rhyme or reason. The combat is boring as all you do is just throw people into walls. It does over 2k damage as opposed to any other attack that does like 100. The base keybinds are terrible. You use g to dodge, which is so weird and backwards. They should have put it on control and leave crouch on c. The UI is almost unusable. There are no explanations on how to setup your move sets or what they scale off of normally. I have seen like 2 skills that note they scale off of Dexterity but what does everything else scale off of? Why are there so many stats to improve and what do they all do? Why does the game not tell you this? Why can't I double click an item to equip it? Why are there only 3 item slots? It just seems like there's a lot of little systems to interact with rather than expanding on a few systems. Less is more. I do really like the premise and I think the game could be great if it was polished but right now its straight up NOT a finished game. It's insane to me that 80% of people recommended this game despite all these game breaking problems.
Jest dosyć nudna i powtarzalna i mechanika tych orb energii jest uperdliwa
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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