
868-BACK is a computer-hacking strategy roguelike game where your mission is to dismantle capitalism one server at a time! Use hacking powers to fight enemies, steal the servers' data, and face increasingly nasty situations before being disconnected (again!) by the richest corporations on earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
The Mainframe is lost, and you might be the only person still able to fight the MegaCorps. Lucky you! Your mission: dismantle capitalism one computer server at a time.
Data is currency, money, moola 🤑 The MegaCorps have too much info on me, you, and everyone. You’ll be taking it back. After all, progs aren’t cheap!
Progs are powers, and the MegaCorps control them all. You'll be stealing their code, and using it against them. Expect consequences.
You didn’t think the MegaCorps were going to let you reach the Mainframe without a fight, did you? The cyberstakes are high. Get disconnected too many times, and your mission starts from scratch.
The Big Three’s defenses are strong, Hacker, but you can be stronger. Pick up new tricks on every run, use the MegaCorps' progs to change the world, and find that Mainframe!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 176reviews | 99% | — | $83.6K |
| $19.99 | 3ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's great! Loved 868-Hack and it is so amazing to see it get expanded on a decade later. Nice job Michael and Tara. Would be nice if Tara could make a few more tracks for the early game to add a bit of variety, I love the way the bass actually gets boosted when you use bass boost but I'm addicted and not very good (lol) so the music gets a bit repetitive even though I like the tracks.
This is most likely my GOTY for 2026. It something I find myself NEEDING to play each day, whether at my computer or on the steam deck (controls work well and great to have on the go). The nature of which the game delves deeper and deeper into a network does so the same to my brain. Maybe I'm just the right target audience too as I enjoy the cyberpunk and netrunner realm. To tinker, hack, and most importantly get the ♥♥♥♥ out. This is the hacking game and dungeon crawler game I've been craving for sometime now. And while 868-HACK always caught my attention and I enjoyed the aesthetic of it I think the extra coat of love for the visuals and presentation make this the one that finally caught me. I'm not great at this game, and I don't know if it's from the lack of gray matter in my noggin or from wanting to tinker with each dev, program (prog), and server mod. This constant greed of my mind wanting to know how else I can tackle a problem and which obstacle will show itself next. I thought I knew what progs I liked until I encountered a new one called Spam, where I could fill the server with, well, cans of spam that put up a barrier for both myself and the Tasks that were trying to stop me. Suddenly I've become a more passive hacker who just wants to get what I can and move on. Then I discover a prog that lets me wipe anything out on the same horizontal/row I am on. This is framed so well within the confines of your play space, the server a 6x6 grid, the Tasks (essentially viruses and other PC related beings) that hunt you down with their multiple Pac-Man Ghost like AI, and data cubes that hold the information you're looking to hack but also additional progs for you to utilize. Then you successfully hack a server, back out to the grid view and notice other servers you can hack into, and ramen? Sushi? Wtf, I just went into this server and suddenly the game is 3D and I'm basically in first person? I think being bad at this game is almost a blessing for me as it slow rolls out all the things this game has to offer. Walking and enjoying my time in the digital dungeons versus sprinting through "content". Its contrasting nature of having both clearly defined limits it's working in but also exploits that break those same confines messes with my brain in such a good way. This is my first Broughlike, and maybe the start of my addiction.
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Languages: English
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simply amazing. A worthy successor to 868-HACK, that does not only expand the concept but adds so many fresh ideas on top of it, it's so ♥♥♥♥♥♥♥ insane. Main gameplay is the same push-your-luck risk-vs-reward management that made HACK great. Most of the time, you are only getting overwhelmed by enemies, because you got too greedy. But what previously was the main game in HACK is now a single level (or server) of a run. Every server nets you a new upgrade (called a device) which you will have available in all future servers, however they are not always active, but instead in every server you will be able to connect one of your available devices in each of the 8 sectors you need to go through. Meaning you need to strategize in which order you will need to connect them each time. All the servers are laid out in a grid map, which is slowly revealed as you hack server after server, and it very clearly shows you what the device you are being rewarded with is gonna be as well as what special modifiers that server will have, letting you plan your route very deliberately. Data in HACK was for score only but BACK adds a few more uses for it, like the powerful clear prog or actually making it so that collecting enough data will reveal info about adjacent servers, encouraging you to go for data even if you are not playing for high-score. And the scrip stack is so cool. You collect abilities (called progs) in each server, which you use to help yourself survive. But once your 8 slots are full, any additional progs you pick up are converted to scrip and put on your scrip stack. A scrip is essentially a single-use-item version of that prog and they transfer over to your next server. So collecting a stack of strong scrip is essential to mastering the game. There's just so many crazy things in this game, I'm sure I'm forgetting some stuff (and some is best left to explore for yourself). There is a braincube that if you manage to assemble it will grant you a wish. There is a device called lanparty that allows you to hack two servers simultaneously. Some servers belong to corporations which want to own the world which have especially nasty tricks up their sleeves that can e.g. destroy your devices or remove servers from your map. There is a password you are trying to brute-force while playing. There are just so many systems at play here and they all work so well together to create a really fantastic mesh of possibilities. This is one of the all-time greats already.
This is a game about being surrounded by beehives, given a pile of rocks, and being warned about the consequences of hitting the beehives with the rocks, and then daring you to do it anyway. Best modern interpretation of cyberpunk AND best modern roguelike.
Really fun and and interesting idea for a game and i must say i'm having quite a lot of fun with it.
I've been looking for a game like this. It has almost no fluff in its adherence to its core loop. The strategic choices always culminate in puzzle solving and your job is to figure out which set of puzzles you can solve while balancing score (hell yeah arcade) and survival. RNG will haunt you at every step of the way so this process never becomes static. The tactical aspect is scratching a different itch. There's only 5 enemy types with their own quirks and behaviour but your options and power are similarly scaled such that defeat could always be around the corner. The game is brutal about throwing wrenches at your well engineered game plans and radically altering game conditions (a lot of this can and should be mitigated in the strategic layer and that requires its own set of skills). Due to all this, a refreshing sense of tension permeates every run. Aesthetics and UI are unusually refined and integrated in the gameplay loop. I was not surprised to learn that this developer has a small but dedicated fanbase, almost like a cult and I can see the vision. I'd love for this game to reach a wider audience but you can tell the developer creates for art's sake and I admire that. 10000 legacy run one day maybe????
This is impossibly difficult but I just cant stop from trying one more time. Very addictive.
Michael Brough's roguelikes strip the genre down to the turn-based tactical core, and 868-Hack was among the heights of this approach. I'm only a handful of hours in to 868-Back, but I can see there are great depths ahead.
This is Not My Genre, but I love the game; every sector feels super tight, and the metagame is just complex enough to encourage returning for more action.
Gameplay ultra rafraichissant pour le genre hyper saturé qu'est le roguelike. Très très dur, mais très très bon.
Players by region
Where this game's players are, estimated from review languages.
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| $54.6K | 401 | 92% | $5.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.6K | 216 | 86% | $19.99 | |
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| $83.6K | 205 | 84% | $11.99 | |
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| $83.5K | 123 | 67% | $19.99 |