
868-BACK is a computer-hacking strategy roguelike game where your mission is to dismantle capitalism one server at a time! Use hacking powers to fight enemies, steal the servers' data, and face increasingly nasty situations before being disconnected (again!) by the richest corporations on earth.
Modeled estimate, not a reported figure. How we estimate →
About
The Mainframe is lost, and you might be the only person still able to fight the MegaCorps. Lucky you! Your mission: dismantle capitalism one computer server at a time.
Data is currency, money, moola 🤑 The MegaCorps have too much info on me, you, and everyone. You’ll be taking it back. After all, progs aren’t cheap!
Progs are powers, and the MegaCorps control them all. You'll be stealing their code, and using it against them. Expect consequences.
You didn’t think the MegaCorps were going to let you reach the Mainframe without a fight, did you? The cyberstakes are high. Get disconnected too many times, and your mission starts from scratch.
The Big Three’s defenses are strong, Hacker, but you can be stronger. Pick up new tricks on every run, use the MegaCorps' progs to change the world, and find that Mainframe!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Brough's games don't always sell themselves particularly well, but I'll put my finger on the scale to tell you that this is an evergreen forever good rogue-like. Tense and dynamic decision making. Simple core concepts that keep unfolding and revealing the more you invest and experiment. Unless I'm extremely tired 868-HACK is all I want to play when I sit down for game-time.
really good puzzle roguelike :3
really cool and really hard
Already my GOTY
This is Not My Genre, but I love the game; every sector feels super tight, and the metagame is just complex enough to encourage returning for more action.
Michael Brough's roguelikes strip the genre down to the turn-based tactical core, and 868-Hack was among the heights of this approach. I'm only a handful of hours in to 868-Back, but I can see there are great depths ahead.
Gameplay ultra rafraichissant pour le genre hyper saturé qu'est le roguelike. Très très dur, mais très très bon.
Inscrutable? Most of the time, yes. Beguiling? To be sure. I'm still learning how to maneuver within the system, but to be honest, figuring that out alone is a flavorful puzzle worth chewing on.
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After being impressed by the demo, I had to jump in on release, and boy am I glad I did. What a special game. So much room for player choice, equal parts forgiving and punishing, and every run inevitably comes with a surprise or new interaction to explore. Just excellent stuff here - presentation, music, style, and generous substance. Some days I'll steam link from my phone just to have a go on my lunch break. I'm finally getting positive scores, getting that delicious glittering data, taking risks, and losing it all. Play this game!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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