
Get ready to be the main attraction at the tables.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I took one look at that lil’ 8-ball rollin’ around and said, “Not today, Satan, not in my crock-pot kitchen.” The timer was tickin’ like a biscuit bomb and the ball was shimmyin’ like a church fan in July, so I unplugged the whole house just to be safe. My son said it’s just a game, but that’s exactly what the devil would say if he was a shiny marble on a pool table wearin’ sunglasses.
I sold my copy of NES world championships to gamestop and bought this with all the trade in credit. Im having a ball. Ok no im not. Yes I am. No im not.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bilardo topu olarak başladığımız oyunda platformu tamamlamaya çalışıyoruz. verilen sürede bitiş çizgisine varmaya çalışıyoruz zorlayan bi durumu yok o yüzden çocuklar için eğlenceli olur basit yapısı var
I got this game gifted to me, it is only 2 dollars and I wish I had gotten a refund while I had the chance. I haven't beaten this game because it physically broke me. The jump is just enough to get over one cube which is annoying, you have to use your very janky punch to deal with enemies which was never explained so I was trying to jump over them but there was an invisible wall over them, they are short enough where I don't think I would need to punch them. The moving platforms do not have any indication of where they will go, leading you to sometimes think that you need to jump off an area when you actually need to wait for a platform. Another thing with the platforms is that when it's approaching the end of it's path, it will turn around not quite at the next platform and won't even give you time to register. Final thing about the moving platforms, the level I'm stuck on. There's a section where you have to jump from one moving platform to another moving platform, and the platforms don't stop and move really fast, making the jump damn near impossible. I feel like this game was never playtested once, that is the only way to explain how bad it is. While the joke reviews are funny, don't get it twisted. This game is bad and not worth your time.
8 Ball, developed and published by One Buck, is an indie title that takes a surprisingly unconventional approach to a familiar icon. At first glance, its name and visuals might suggest a simple digital version of billiards, but the reality is something entirely different. Instead of cue sticks and pocket shots, you take direct control of the legendary black ball itself and navigate a series of side-scrolling obstacle courses that resemble stylized pool tables. The game transforms the quiet precision of billiards into a playful and oddly charming platforming challenge, where timing, movement, and awareness replace geometry and spin. It’s an idea that feels like it started as a joke but somehow works as a compact, low-cost experiment in simplicity and novelty. The core gameplay of 8 Ball is straightforward but effective within its small scope. Each level places you on a flat surface filled with hazards and obstacles—pool cues, bumpers, and holes that act as traps—and challenges you to reach the end before time runs out. The movement is responsive, allowing the ball to roll smoothly across the surface, bounce off edges, and dodge moving threats. There is no complicated physics simulation or advanced control scheme to master; instead, the game keeps things intuitive, relying on pure hand-eye coordination. This stripped-down approach gives it the feeling of a retro arcade experience rather than a modern platformer. The simplicity works in its favor early on, but after several stages, it becomes clear that the mechanics don’t expand much beyond their initial introduction. The difficulty increases as time limits shrink and hazards multiply, but the fundamental experience remains unchanged. Visually, 8 Ball is minimalistic but cohesive. The environments resemble colorful, cartoonish versions of pool tables, with felt textures, bright barriers, and oversized props that make each level feel like a miniature diorama. The art style doesn’t try to impress with detail or realism; instead, it leans into a casual, almost tongue-in-cheek tone that matches the absurd premise. The color palette is bright and appealing, keeping the mood light even as the game’s time pressure ramps up. There are few visual distractions, which helps focus the player on movement and precision. Sound design follows the same philosophy—simple, looping background tracks and light sound effects that do their job without standing out. It’s not a sensory experience that will linger, but it supports the gameplay with a kind of cheerful simplicity that feels appropriate for such a small project. In terms of content, the game is compact. It features ten levels that can be completed in a few hours, and its structure encourages quick play sessions rather than long commitments. The time limits add a touch of tension that keeps the player moving, but once all levels are cleared, there’s little incentive to return beyond achieving faster times or better precision. The short length is both a strength and a weakness—it makes 8 Ball accessible to anyone looking for a light diversion, but it also means the game ends just as its novelty begins to fade. The lack of additional modes, unlockable features, or score-tracking systems limits replay value. While this is understandable given its low price point and indie roots, it leaves the impression that the concept could have been developed further. The most interesting aspect of 8 Ball lies in its tone and self-awareness. It never pretends to be more than a small, low-budget project, and it embraces its eccentric premise with a sense of humor. The very idea of turning the eight ball—a symbol of fate and chance in pool—into a plucky little protagonist in a timed obstacle course has an absurd charm. The game’s short length, casual pacing, and simple design make it ideal for players who enjoy quick, relaxing challenges rather than deep or demanding mechanics. It’s the kind of game that doesn’t overstay its welcome, offering just enough entertainment to justify its price while leaving you with a smile at its sheer oddness. However, for players looking for more polish or substance, 8 Ball’s limitations become apparent. Its mechanics never evolve, its level design lacks surprises, and its visual presentation—while pleasant—is basic. It’s best approached as a brief curiosity rather than a full-fledged gaming experience. For what it sets out to be, though—a quirky, affordable indie title that transforms a familiar object into a simple interactive toy—it succeeds. It doesn’t need to dazzle with complexity or scale; it just wants to entertain for a short time, and in that modest goal, it delivers. 8 Ball may not revolutionize platforming or redefine indie creativity, but it earns its place as a small, peculiar experiment that embraces simplicity with confidence and charm. Rating: 6/10
minha bola direita empurrou o taco. jogo bom
This is a bad game. Most of the positive reviews are idiotic joke reviews. If you see this game cheap and consider giving it a shot I'd advise against it. The jumping is imprecise for what the game requires of you. Platforms move at many different speeds exacerbating this problem. In no way is it fun or straight forward requiring leaps of faith it often wastes the players time. The sound design is terrible with constant crowd cheering you will want to mute after about 45 seconds.
good if you like retro vibes
Bad Rats for a new generation
I bought this as a joke but nobody laughed
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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