
Find your missing daughter in the Hospital of Madness. Collect items, fight enemies, and do whatever it takes to reach her!
Modeled estimate, not a reported figure. How we estimate →
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About
This game is a story-driven, atmospheric horror experience where your main objective is to find your missing daughter, Clare, in a hospital. As you progress, you’ll uncover Clare’s whereabouts and the dark secrets of what happened in the hospital.
In this game, you will need to collect various items such as batteries, ammo, weapons, keys, puzzle parts, and more.
You will have to fight some enemies from the hospital to progress. This is why you should search the hospital for ammo and weapons.
There’s one thing in this game you can’t shoot or destroy, the Doctor himself. Or can you? You’ll have to find out..
In this game, to proceed, you will need to find items (like keys) and solve logic puzzles.
We plan to release a demo this year (2024) and the full game next year (2025).
This game is created by two game developers from Hungary. Driven by passion, we dedicated our free time after long workdays to bring this project to life. If you are interested in the game, you can support us by adding it to your wishlist.
This game may contain flashing lights, images, or patterns that could trigger seizures in individuals with photosensitive epilepsy.
This is a story-driven horror game designed to immerse you fully in its eerie atmosphere. For the most intense experience, play alone in a dark room with headphones on. Turn off the lights, turn up the volume, and let the fear take over.
We hope you will enjoy the game!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Portugal*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Szuper játék :)
Nagyon izgalmas!!
I’ve played a lot of horror games (RE, Evil Within, Outlast, etc.) and this one felt pretty familiar in a good way. The scares were timed well, not too spammy, just enough to keep me on edge. The puzzles aren’t super hard, but they still made me wander around and actually pay attention to the map, which I liked. If anything, the sound effects could use some polishing for better atmosphere. But that boss fight and the twist at the end? Yeah… I’ll be thinking about those for a while. Overall, solid experience with room to improve.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a very decent horror game, and it was made by only two people! You get an interesting story, smooth controls, and an immersive horror experience with some good puzzles (no repetition!). This was the first game of the devs, and they totally nailed every aspect of it. The only negative is that the game is relatively short, but then the pricetag also fits the length.
For a first game from a 2 person developer team working on this in their free time after their actual daily jobs, it is a remarkable achievement. Just for full transparency, I personally know one of them and count him as a dear friend, so my review is biased - but it is not the reason it's positive. Well, maybe a little. If you expect this to be Resident Evil in terms of quality, well, you are looking at a 4,99 product mostly made of free (or cheap?) assets, everything is properly disclosed in the Credits, from enviroment models to sounds. But it is Resident Evil in heart. You have the puzzles, the information gathering (without the game telling you, hey, you saw these numbers somewhere, maybe try to use them), you have the "Tyrant". What I loved about 7th Floor is, that despite it's extremely short playtime - 96 minutes, finished in a single sitting - it's atmosphere absolutely weights you down, your brain is expected to work all the time, which makes it intense. The jumpscares (maybe aside from a certain door) are well placed, and shockingly, the psychological horror tag is entirely justified by a twist I did not see coming, or done so well outside of a certain book from Daniel Keyes, which is just a great example of what gaming as a medium is capable of, playing with your senses and how you percieve the world around you exclusively based on the information you have. As someone who has spent the better part of his 32 years gaming, what I really appriciate about 7th Floor is, that in such a short playtime the devs could include various gameplay elements that other games sometimes use as their entire gimmick, and this is another area where it's comparable to Resident Evil 2 which was no doubt a heavy inspiration for 7th Floor. I would love to describe an example of that, but I don't want to spoil things away for you. 7th Floor is not going to change the world for you. But for sure it changed the world for it's developers. If you are out there, burnt out from AAA, looking at small indie studios or just yearning for those "good old days" when AAA games used to be like this, give it a shot, you will not regret it. This review is supposed to help you set your expectations right. I hope it did! HINT: to enhance the horror feel, set the game to much darker than it is by default. The trailer's tone is much darker than our actual experience was, all the rooms were much brighter and thus a bit less scary than they could've been. But this is something you can set up before you start!
I don't normally review games, but I really enjoyed this one and want to encourage the developers to keep on working on future projects. None of the ideas explored in the game were exactly original, but not every game we play needs to be creatively trailblazing. The puzzles were neither too easy or too hard, and I got a few good scares in on the 2nd floor, which is my favorite part of the game.
The set atmosphere really kills the player's nerves and keeps them on the edge. The jumpscares are well-timed and the puzzles are fun to complete. Sometimes it takes time to figure them out, but that's what makes it fun. I would like to congratulate to the developers and I am glad that I could take part in the development stage as a tester. :) Keep up the good work and make many similar games in the future! BR, Balázs
Már vártam, hogy kipróbálhassam és nem csalódtam! ✨ Jól összerakott játék: borzongató légkör, puzzle-harc-menekülés és jó sztori! ~ Az egyetlen (személyes) negatívumom, hogy a játék menetét kissé megtörte nekem az, amennyit olvasnom kellett egy-egy flopinál. Nagyon bejött a sztori és szeretek is olvasni, de egyben ez nekem kizökkentő volt, talán egy kis tördeléssel másabb lehetett volna. (pl, Tracy-nél nem 1 flopin az egész, hanem Tracy 1. és 2.) De ez személyes, ám ha bárki hasonszőrű lenne mint én, akkor is csak ajánlom, mert megéri 😉 Gratula a fejlesztőknek és csak így tovább!!! UI.: Párszor rendesen megugrottam ijedtemben xD
Bom jogo, alguns sustos, bons momentos de ação e gráficos bacanas. Gostei da história também!
The game is solid, with the most well developed characters, after I have spoken to Geri Vori of IGT Game. The graphics, atmosphere and overall setting make the game a proper survival horror experience but... the stakes are really really high and the game is so intense. The gameplay change is the biggest shift — making the horror feel closer and more personal. The focus is now on exploration, limited resources, and constant tension, rather than pure action. Overall, this is a near-perfect game that is still the front-runner in survival horror. 5/5 Stars Rating!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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