
7th Chance is a short (20-30 minute) story-based exploration adventure game. Waking up from a night of heavy drinking ... something isn't right.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Neat short little game, I liked it!
A short but very interesting game exploring a concept of a dark topic.
A tiny, thoughtful game that's near impossible to describe without spoiling. Despite the size, there are choises that feel pointless from the start, but become meaningful as you progress and lead you to different endings. Some would say a game this small shouldn't cost money, but the with the price less than of a cup of coffee it's ok. I enjoyed it more than I would coffee for the same price.
I liked the premise and the visuals. The choices could have been done better.
I wish this had been labeled as a religious game. This game was basically a Bible lesson on the seven deadly sins. If you took out the needless walking from place to place, this game would be about 2 minutes in length. You go to point A, make a "choice" (be good or be bad) go to point B, make a choice (to be good or to be bad)....and that's about it. Yeah. I think I bought this by mistake, thinking it had a real story. That's $1 I could have spent on laundry.
A nice reflective walking simulator with a sense of deep thought behind it. It's veeeeery short, simple, and easy but a pleasant and thought provoking experience.
7th Chance is a relaxing walking simulator game where you, the player, unearth the story as you find more items and make choices along the way. I liked the different pieces of music that represented differing emotions depending on what choices were made and where you were at in the game. I also liked the graphics, the relaxing atmosphere, the text being part of the environment, and the plot twist at the end of an ending. Although the assets used were generic, they all fitted and blended well together. However, I wasn't a fan of the blinding and flashing lights. Otherwise, the story is simple and easy to understand, and it didn't take long to figure out what to do in the game, despite it's nonlinear nature. On one hand, it makes the story seem bare-bones. On the other hand, everything comes together to tell a cohesive story. Although, I wonder if the story would have been better told if it took place in a more intimate setting where the character was dealing with the situation head-on in the present rather than reflecting on the past in more distant places. Regardless, it was a nice, easy, simple, and breezy experience with a meaningful ending. The price is reasonable, too. My only complaints are the fuzzy graphics, as the sky can become blurry, and the janky and fast-paced controls. The movements could have been more seamless and precise, as there was lag in my playthrough throughout my experience. Luckily, I was able to play it without much hinderance. I also wish I could have changed the controls. In the end, if you want a 20 to 30 minute gameplay experience of walking around, making choices, and piecing together a story along the way, then this game is for you. Just be patient with it, and give it a chance.
Always a big fan of indie games. I really enjoy the music and atmosphere. Reminds me of Firewatch.
This is an emotional game. It's like a short interactive movie. I enjoyed playing it although I still miss 2 Achievements.
It felt like my 30-minute experience (ending with 1 of the outcomes) was basically 29 minutes of walking a fairly empty/bare landscape, and 10 seconds pondering each of my choices. Interesting subject matter, nice music providing atmosphere, but overall too long (besides requiring complete replay with different choices to get possible different ending). Would have preferred a deeper introspective reflection with less somewhat less exploration.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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