
To know a language, know the world, and finally know you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 9 → 2/day in the week after.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.59−30% | 3.5Kreviews | 88% | — | $808.2K |
| $4.49 | 385ratings | 52% | — | $110.7K | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was actually really hard
Очень интересная концепция с максимально неинтересной реализацией и непродуманным геймдизайном, из-за чего просто не понимаешь, что хочет от тебя игра и какие тайны ты должен разгадать за предоставленные 7 дней. Пытался разгадать язык, чтобы находить различные секреты и открывать сюжетные возможности. А по итогу была найдена только одна секретная дверь и остальное время было впустую потрачено на тщетный поиск каких-нибудь игровых событий. Лучше бы сразу отскипал все дни в первый час игры, и сделал бы возврат средств.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $7.19−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I ended up getting stuck but im 90% sure thats due to my own stupidity. Still its a great concept and i recommend it
I understand the game is supposed to be hard. I know the protagonist is amnesic. But there are multiple things which made the game almost impossible to even start with: - No explanation of what you can click or where things are. As soon as you open your eyes, the woman starts talking and a window opens without knowing how to open or close it again. A textbox pops up with 2 things on it, but no way of knowing where you should click, in fear of missing something crucial. Not even hello, you or me is explained to you. - Point and Ask: If you point at something, the woman starts talking in full sentences, without you knowing what the word you asked for is even supposed to be in the sentence. Can't she just say the word we asked about without saying so much? - Apparently some letters mean different things in other words. The guides online talk about the "r" in mirror being a "t" in some other word. How are we supposed to decipher that? Mirror and flower should then end on the same letter, not on a different one. The game has an interesting mechanic, but lacks in being able to play with the mechanic. Games like "Return of the Obra Djinn" or "The Archives of Trevosa" did this perfectly, nudging you in the right direction but not giving away too much
[h2]7 Days to End with You? more like [spoiler][u]7 Days to Break Your Heart[/u][/spoiler][/h2]---Every day in the game is doomed to end, no matter how much progress you make. The sadness isn't loud or dramatic; In the end, the connection is real but like sand slipping through your fingers, it cannot be kept. [spoiler]The sadness lies not in losing but knowing you never truly had enough time.[/spoiler]
только спустя час понял любовь боил любовь тео . тео и боил встречатся. довольно интересная игра на логику и разгадку необычных слов.
meh, hardly worth the $5.60 I paid. game is just serviceable. Finished everything in 3 hours. Had to look at a guide to realize there are different endings ,after getting stuck after around 90% completion. The endings don't change anything but a few lines of text. I'd only recommend this if it was like 90% off. save yourself the time and go play "Chants of Sennaar" instead.
未知の言語に挑むゲーム 3日目くらいまでは完璧な構成です 後半はアラが目立ってきますが、それを考慮しても素晴らしいゲームでした
This game is very enjoyable. It is hard to start since you know absolutely nothing and trying to put things together is a bit rough but once you figure out a few words for me it at least started to make sense. I would recomend looking at some of the tips on how the system works just to save some headache but i don't think it is needed. Frankly it is your story to do with and even without knowing everyword you can kind of figure stuff out on your own if you think hard enough. It is also funny when you spend the whole playthough thinking a word is one thing just for it to be something else.
記憶喪失の主人公となり、言葉の通じない謎の女性と7日間を過ごすゲーム。 女性の話す言葉も、家に散りばめられた単語も、最初はすべて読むことができません。 試行錯誤しながら自分なりに翻訳を進め、彼女とのスムーズなコミュニケーションを目指していきます。 翻訳と聞くと小難しく感じるかもしれませんが、登場する単語はシンプルな名詞や形容詞ばかりなので、厳密な訳を求められるわけではありません。 周回プレイを前提とした設計になっており、トライ&エラーを重ねながら少しずつ距離を縮めていく感覚が良いです。 わからないことだらけの状況で自分なりの手段を探し、手探りで進んでいくプレイフィールは、遊び手それぞれのゲーム体験をもたらします。 画面はシンプルで単調ですが、それがこの作品特有の儚げな雰囲気をむしろ引き立てているように感じます。 ストーリーは切なく、悲しい。表情の乏しい彼女と、拙い言葉でなんとかコミュニケーションを取ろうとするゲームシステムが、ストーリーとよく噛み合っています。 これ以上解読しない方がいいのでは、そう思ってしまうような展開も魅力的です。 値段もプレイ時間もお手頃なので、言語解読系のゲームが好きなら、ぜひ一度プレイしてみてほしい作品です。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $808.3K | 2.2K | 96% | $9.99 | |
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| $807.5K | 8.8K | 93% | $4.99 |