
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
量大管饱,目前史低一折的情况下还是很值得入手的。缺点就是这个jump和多线分支会打断线性叙事的沉浸感,不过本身故事也不是严肃类的,作为消磨时间的游戏的话也不算很严重的扣分项吧。
特别特别好的一部作品,剧情推理不是特别惊艳的但是人物塑造很鲜活,有笑点有泪点,我泪点挺低的,每个人的故事线都很有特点并且很感人,特别喜欢他们,感觉涩谷真的存在过这些人,每个人故事结束的时候我都挺舍不得的,缺点就是迦南的番外和主线太割裂了,以及找jump可能会有点消耗耐心,不过找jump有时也是优点
量大管饱。有些日式废话。有些结局的时间线关联度不太好推
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说实在有点又臭又长了,选项影响又要重新再看一遍剧情,明明是一样的文本,但是看过了也还要重新看一遍,一开始还好,到了后面都要结尾了,节奏非常之差,,,而且卡关真的让人非常之难受,要不买了放在库里去云一下算了,流程更流畅,还可以调倍速,自己打非常的慢,或者按照攻略打,一些坏结局很有趣,但是经不起一边又一边的回顾前面一摸一样的文本。 我期待值是比较高的,前面人设,剧情比价悬疑,是把我钓足了胃口,我也很喜欢,,,但是后面cia,中东恐怖分子,改变世界格局的病毒和解毒剂,虽然是这种怪诞搞笑风格,热爱涩谷的人们阻止了大案子,但是这些堆在一起显得,哇就很无聊了,jack说如果立本人都是你这样我就要爱上立本,我的妈呀,其他中二我都ok但是这个真的是尬到飞起。 打到结局之后,我还以为迦南番外篇是番来的,但是还是PPT播片,虽然是avg很多是这样的,但是比起正片的画风, 动画PPT播片就不用了吧,还有就是正篇里面大概看3页文本就会自动保存,迦南番外过场了才保存,然后内容是中东雇佣兵,,,谁想看,反正我是一点都看不下去就卸载了,太折磨了
情节非常紧凑、代入感很强的游戏,超级好玩
428无疑是这类影视互动类游戏佼佼者。用三次元演出了二次元的风味,机关算尽的所谓智谋超群的反派被一群性格各异的人物用一系列巧合打败,故事其实并不是非常精彩,人物之间的关系和情感才是这游戏的重点。不得不说这游戏很难用常规逻辑一口气通关,人物战力忽高忽低,智商也十分捉急,中途打气笑了不知道多少次,但最后一路走来还是颇为感动。
挺不错的视觉小说,角色挺鲜明。特色是切换不同人物线互相影响推进剧情的玩法,感觉这个叙事方式很巧妙。剧情上的悬疑不够但胜在完整,伏笔很足。如果想打全成就,感觉额外内容没正篇那么吸引人而且比较繁琐。总之是个不错的影响
I'm not sure I entirely understand it, and I obviously have not put in enough time to have fully completed it. Though, I had several hours on the PS4 version back when it first came out. This VN is special. It has a certain charm, humor, and charisma that you rarely see in any piece of media. It hinges on being a murdery mystery scifi dramady, but none of those really do this justice. It's special. You have to experience it. And it doesn't take several hours to see what I'm talking about, either.
作为08年的视觉小说,古早的游戏界面,稀烂的操作质感,模糊的照片视频画质,真人实拍图片作为背景铺满文字的ppt动画形式,无法快进的文本,加在一起足以成为劝退的理由(可见科技发展的速度),前期拖沓的剧情节奏和荒诞的喜剧更加令人摸不着头脑。后期剧情节奏加紧,人物形象一点点立体起来,最后的大结局却反而略显仓促。 游戏亮点部分,首先是时间线、keep out和jump的设计。全故事有十小时,按照一小时切割章节,不同人物各有时间线,看完每个人的故事解锁下一小时。时间线赋予你上帝视角,选择不同人物观看故事,每个人的时间线切割成一个个事件进行展开,可以随时随地回放任意事件的剧情;看到剧情关键部分,keep out将你强行隔绝在这个人物的故事外,通过观看其他人物的故事找到jump来跳回前者的故事。大部分时候一直看一个人的故事会遇到BE,通过去其他人物的故事改变剧情分支选择来打破结局。其次,人物群像刻画仔细。大沢贤治作为故事的核心人物之一是个性最孤僻阴郁的一位(也是最严肃的人),编剧对他的心理刻画很细腻,这个关于蜕变的故事也将他的变化行云流水地展现出来,一个冷漠的人开始正视曾经一直逃避的人际关系,获得了重新开始的勇气。御法川实作为离故事核心最远的人,他四处奔走采访将所有人物串联,惹人恼怒的采访方式和招牌的食指成为故事正经的笑点担当,记者对报道质量的恪守和对追寻真相的坚持令人动容,也在拯救头山照雄的奔波中更加坚定了自我。除玩家能选择的人物以外,故事也用心刻画编排了各种(十个以上)其他人物穿插于整个故事中,还有额外彩蛋讲述他们的故事。此外,文本中大量的注释说明不仅作为知识科普,有时藏着jump,还带有笔者的风趣和调侃,让人感觉亲切。 尽管从超丰富的文本内容和无数张实拍场景中能感受到创作团队的诚意满满,剧情本身依旧令人失望,有太多夸张荒诞的情节和大量巧合让本应严肃的故事过分失真,部分人物仍旧不够立体有工具人之嫌,关键情节逻辑说服力不足有违和感;作为游戏来说,玩法开发不足,jump机制多半非常打断阅读节奏,jump的出现地方仅仅依靠人名关联,从当前人物jump到另一个人物故事的时间节点要么同时要么痛时间段内回溯,这两个机制没有和剧情逻辑做更多关联,机制本身更多像防止剧透和留住悬念,有些别扭。不过,这依旧是一个玩完以后会令人惊叹的故事,一个巨大的阴谋充满悬念,在后半段的展开也十分精彩,坚持到通关会感觉不虚此行。
命运女神模拟器,命运线我剪剪剪我接接接
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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