
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
多个主角之间互相影响的设定还没在同类型的游戏里见过,剧本真的太牛了,像严丝合缝的齿轮,又很温暖细腻,每个角色都有闪闪发光的可爱之处,泪目了好几次 感觉终章的这句话可以完美诠释游戏的内核:The destinies of several people had collided, gathering momentum until coincidence became inevitability—and Shibuya was saved. btw加纳的像女明星一样漂亮的女朋友到底长啥样啊?还以为会给看一眼呢xs
Very happy (and slightly guilt-stricken) to finally get around to playing the legendary visual novel/adventure game hybrid that famously earned a perfect score in Famitsu, and then proceeded to remain in Japan for a decade due to a complete lack of a Western market for this type of thing. (Now there's BARELY one.) So does it live up to the hype? Almost entirely. I stepped into the world of Chunsoft adventure games after Uchikoshi decided to get a little nutty with it via the Zero Escape series, so I'm used to the very limited gameplay being a little less limited. Even so, 428 completely won me over with its extremely wholesome cast of completely driven goofballs who all find themselves caught up in a vast conspiracy likely inspired by the Tokyo subway sarin attacks of 1995. As you watch their stories play out via text and photos of real actors—with the rare video clip—you're asked to make decisions that will affect their fate down the line, or the fates of people they haven't yet met. Seeing the end of the story involves working through one hour at a time and gently nudging the various story choices until each character makes it through each 60-minute period unscathed. It's a somewhat unintuitive system, and one that'll take you a few chapters to fully comprehend. Thankfully, you're presented with a comprehensive chart that exhaustively maps out each character's activities across time, and you can use this feature to bounce around between the cast members at will. After investing just five hours into the game, it's easy to see how the effects of certain choices—no matter how small—can ripple out to interfere with someone else's story. Of course, a lot of the fun comes in finding all of the bad endings, because there's no punishment for working yourself into a sometimes-fatal dead end. (In fact, you're rewarded for finding as many as possible.) It's a shame a lot of people aren't going to have the patience to sit and read for 25 hours, because 428 really is the capstone for this very Japanese style of adventure game. And with its complete dependence on photos of real actors—all taken illegally throughout Shibuya—there's a level of ambition here that the genre hasn't matched since the game's original 2008 release date. I'm kicking myself for not playing my still-sealed PS4 copy back in 2018—but on the other hand this means I can sell this extremely rare release and probably buy a small boat.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超级喜欢小玉! 大泽线前面太阴间了,夏天可以起到很好的避暑效果,纯被吓的 好可惜没配音,其实是照片,不是影视互动 最后包寿司心理暖暖的 最适合连到电视,拿手柄躺着玩
把蝴蝶效应诠释的淋漓尽致的一款非常优秀的AVG,开始可能会觉得节奏有些拖沓,但越往后玩越上头,人物刻画个性鲜明,笑点泪点都很好,非常推荐!
每条街都有另一面。 在平淡无奇的景色中, 在理所当然的事物中, 存在着谁都不曾述说的故事。 到这里,所有的故事都已经讲完。 但愿今天在这条街上发生的每一个故事, 都能够在你的心中留下。 直到我们重逢之时。 [spoiler]最强的战绩,铭刻在渋谷。[/spoiler]
Shibuya holds fate Strangers cross through one dark day Choices shift the end
好玩
如果有耐心体验下来,我觉得和《死亡笔记》一样令人荡气回肠。。
作为PS3时代满满年代感的老物,428也许真的可以被称为史上最优秀的视觉小说之一。 一个比较大的缺点在于,此作结局数量还是过少了,只有两个。但这是游戏推出年代所导致的遗憾,并不影响绝大部分游戏的体验。 剧情选项分支被限制在了一小时内也是一大遗憾。不过考虑到编剧的脑力,玩家们的精力,以及制作商的财力来看,这是一个完全可以接受,甚至在某种程度上来说保持了游戏体验连贯且愉快的好设定。毕竟,不是所有人都想在玩游戏时成为专业的侦探。 多么精彩的冒险啊,而这仅仅只是涩谷的10个小时而已。
10/10 30h全成就+全内容解锁。 演员演技好、剧情精彩、人物塑造丰满立体、群像很热血,代入感超强,让人身临其境,打到最后真的紧张得手在发抖……蝴蝶效应超有意思,毫无代餐的游戏形式。难得看到一款文字剧情游戏的游戏性可以这么好,一点都不让人想打瞌睡。 值得一提的是作为一款古早的日本游戏,里面居然没有卖肉和莫名其妙的恶俗情节(除了番外奖励内容里面的一段),这点大好评。不过还是偶尔还是会有亚智关于瞳的yy,压抑了我只能说!好在篇幅占比不大且出现次数少,鉴于发行时间较早,个人觉得可以忍受。 这是游戏性最好的文游,我心目中的神作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.3M | 7.4K | 93% | $29.99 | |
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| $1.2K |
| 21 |
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| — | 0 | — | — |
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